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Merge pull request #740 from AllTheMods/1.3.9
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Cleanup of Unify
Cleanup of misc errors in the scripts, 
Updated tags regex and line terminations.
Updated some configs to incorporate mod author changes with ATM6 configs.
Updated Crash Utils to unload chunks after 7 days of the player file not being modified.
Updated some bee textures.
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Letoric authored Jan 5, 2021
2 parents 44baf09 + 51e4769 commit be4242e
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Showing 117 changed files with 947 additions and 2,013 deletions.
10 changes: 10 additions & 0 deletions config/Mekanism/additions-common.toml
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Expand Up @@ -26,6 +26,8 @@
weightPercentage = 0.5
#Enable the spawning of baby endermen. Think baby zombies.
shouldSpawn = false
#The list of structure ids that baby endermen will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby creepers.
[additions-common.spawning.baby-creepers]
Expand All @@ -48,6 +50,8 @@
weightPercentage = 0.5
#Enable the spawning of baby creepers. Think baby zombies.
shouldSpawn = false
#The list of structure ids that baby creepers will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby wither skeletons.
[additions-common.spawning.baby-wither-skeletons]
Expand All @@ -70,6 +74,8 @@
weightPercentage = 0.5
#Enable the spawning of baby wither skeletons. Think baby zombies.
shouldSpawn = false
#The list of structure ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby skeletons.
[additions-common.spawning.baby-skeletons]
Expand All @@ -92,6 +98,8 @@
weightPercentage = 0.5
#Enable the spawning of baby skeletons. Think baby zombies.
shouldSpawn = false
#The list of structure ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

#Config options regarding baby strays.
[additions-common.spawning.baby-strays]
Expand All @@ -114,4 +122,6 @@
weightPercentage = 0.5
#Enable the spawning of baby strays. Think baby zombies.
shouldSpawn = false
#The list of structure ids that baby strays will not spawn in even if the normal mob variant can spawn.
structureBlackList = []

3 changes: 3 additions & 0 deletions config/Mekanism/client.toml
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Expand Up @@ -33,6 +33,9 @@
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256

#QIO Config
[client.qio]
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8 changes: 7 additions & 1 deletion config/Mekanism/general.toml
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Expand Up @@ -6,7 +6,7 @@
maxUpgradeMultiplier = 10
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box.
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
Expand Down Expand Up @@ -144,6 +144,12 @@
negativeEffectsMinSeverity = 0.1
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 1200
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1

#SPS Settings
[general.sps]
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56 changes: 40 additions & 16 deletions config/Mekanism/world.toml
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@

#World generation settings for Mekanism. This config is not synced from server to client
#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
Expand All @@ -12,97 +12,121 @@
#Determines if copper ore should be added to world generation.
shouldGenerate = false
#Chance that copper generates in a chunk.
#Range: 1 ~ 512
#Range: 1 ~ 128
perChunk = 16
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of copper can spawn.
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0

#Generation Settings for tin ore.
[world_generation.tin]
#Determines if tin ore should be added to world generation.
shouldGenerate = false
#Chance that tin generates in a chunk.
#Range: 1 ~ 512
#Range: 1 ~ 128
perChunk = 14
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of tin can spawn.
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0

#Generation Settings for osmium ore.
[world_generation.osmium]
#Determines if osmium ore should be added to world generation.
shouldGenerate = false
#Chance that osmium generates in a chunk.
#Range: 1 ~ 512
#Range: 1 ~ 128
perChunk = 12
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of osmium can spawn.
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0

#Generation Settings for uranium ore.
[world_generation.uranium]
#Determines if uranium ore should be added to world generation.
shouldGenerate = false
#Chance that uranium generates in a chunk.
#Range: 1 ~ 512
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of uranium can spawn.
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0

#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 512
#Range: 1 ~ 128
perChunk = 6
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Maximum height (exclusive) that veins of fluorite can spawn.
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0

#Generation Settings for lead ore.
[world_generation.lead]
#Determines if lead ore should be added to world generation.
shouldGenerate = false
#Chance that lead generates in a chunk.
#Range: 1 ~ 512
#Range: 1 ~ 128
perChunk = 8
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8
#Maximum height (exclusive) that veins of lead can spawn.
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0

#Generation Settings for salt.
[world_generation.salt]
#Determines if salt should be added to world generation.
shouldGenerate = true
#Chance that salt generates in a chunk.
#Range: 1 ~ 65536
#Range: 1 ~ 128
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 65536
#Range: 1 ~ 4
baseRadius = 2
#Extended variability (spread) for the radius in a vein of salt.
#Range: 1 ~ 65536
#Range: 1 ~ 4
spread = 3
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
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11 changes: 6 additions & 5 deletions config/byg/byg-world.toml
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
#Is the list of biomes a blacklist or whitelist?
#When this list is a blacklist, the values in the list will not be in world generation.
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
#When set to true, datapack biomes will work automatically!
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
#Default: true
isBlacklistEnd = true
#
Expand All @@ -18,7 +18,7 @@
#
#This works as a whitelist or blacklist depending on the "isBlacklistEnd" value.
#NO SPACES AFTER COMMAS!
#DOES NOT ACCEPT DATAPACK VALUES!
#Default: "byg:viscal_isles,byg:shattered_viscal_isles,minecraft:small_end_islands,minecraft:the_end,minecraft:end_barrens"
BlacklistEnd = "byg:viscal_isles,byg:shattered_viscal_isles,minecraft:small_end_islands,minecraft:the_end,minecraft:end_barrens"
#
Expand All @@ -32,7 +32,7 @@
#Add biomes by their registry String ID's in a commented list.
#Adding a biome several times gives it more weight in generation.
#NO SPACES AFTER COMMAS!
#DOES NOT ACCEPT DATAPACK VALUES!
#Default: "byg:viscal_isles,byg:shattered_viscal_isles,minecraft:small_end_islands"
VoidBiomes = "byg:viscal_isles,byg:shattered_viscal_isles,minecraft:small_end_islands"
#
Expand Down Expand Up @@ -154,7 +154,7 @@
#Is the list of biomes a blacklist or whitelist?
#When this list is a blacklist, the values in the list will not be in world generation.
#When this list is a whitelist, Adding a biome several times gives it more weight in generation and it must contain at least 1 value.
#When set to true, datapack biomes will work automatically!
#When set to true, datapack biomes will work automatically! When set to false, you will need to manually add datapack entries.
#Default: true
isBlacklistNether = true
#
Expand All @@ -168,6 +168,7 @@
#
#This works as a whitelist or blacklist depending on the "isBlacklistNether" value.
#NO SPACES AFTER COMMAS!
#DOES NOT ACCEPT DATAPACK VALUES!
#Default: ""
BlacklistNether = "byg:embur_bog,allthemodium:modified_gravelly_mountains,allthemodium:gravelly_mountains,allthemodium:mining,allthemodium:badlands,allthemodium:badlands_plateau,allthemodium:basalt_deltas,allthemodium:crimson_forest,allthemodium:desert,allthemodium:desert_hills,allthemodium:eroded_badlands,allthemodium:mining,allthemodium:modified_badlands_plateau,allthemodium:mountain_edge,allthemodium:mountains,allthemodium:nether_wastes,allthemodium:soul_sand_valley,allthemodium:the_other,allthemodium:warped_forest"

Empty file removed config/jaopca/custom_forms.json
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89 changes: 0 additions & 89 deletions config/jaopca/main.toml

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19 changes: 0 additions & 19 deletions config/jaopca/materials/allthemodium.toml

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19 changes: 0 additions & 19 deletions config/jaopca/materials/aluminum.toml

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