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Merge pull request #65 from OKHI233/1.20.x
Add support for Chinese (Simplified) - 1.20.1 Fabric branch
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{ | ||
"item.combatify.wooden_knife": "木小刀", | ||
"item.combatify.stone_knife": "石小刀", | ||
"item.combatify.iron_knife": "铁小刀", | ||
"item.combatify.golden_knife": "金小刀", | ||
"item.combatify.diamond_knife": "钻石小刀", | ||
"item.combatify.netherite_knife": "下界合金小刀", | ||
"item.combatify.wooden_longsword": "木长剑", | ||
"item.combatify.stone_longsword": "石长剑", | ||
"item.combatify.iron_longsword": "铁长剑", | ||
"item.combatify.golden_longsword": "金长剑", | ||
"item.combatify.diamond_longsword": "钻石长剑", | ||
"item.combatify.netherite_longsword": "下界合金长剑", | ||
"item.combatify.wooden_shield": "木盾牌", | ||
"item.combatify.iron_shield": "铁盾牌", | ||
"item.combatify.golden_shield": "金盾牌", | ||
"item.combatify.diamond_shield": "钻石盾牌", | ||
"item.combatify.netherite_shield": "下界合金盾牌", | ||
"item.combatify.wooden_shield.red": "红色木盾牌", | ||
"item.combatify.wooden_shield.orange": "橙色木盾牌", | ||
"item.combatify.wooden_shield.yellow": "黄色木盾牌", | ||
"item.combatify.wooden_shield.lime": "黄绿色木盾牌", | ||
"item.combatify.wooden_shield.green": "绿色木盾牌", | ||
"item.combatify.wooden_shield.light_blue": "淡蓝色木盾牌", | ||
"item.combatify.wooden_shield.cyan": "青色木盾牌", | ||
"item.combatify.wooden_shield.blue": "蓝色木盾牌", | ||
"item.combatify.wooden_shield.purple": "紫色木盾牌", | ||
"item.combatify.wooden_shield.magenta": "品红色木盾牌", | ||
"item.combatify.wooden_shield.pink": "粉色木盾牌", | ||
"item.combatify.wooden_shield.brown": "棕色木盾牌", | ||
"item.combatify.wooden_shield.white": "白色木盾牌", | ||
"item.combatify.wooden_shield.light_gray": "淡灰色木盾牌", | ||
"item.combatify.wooden_shield.gray": "灰色木盾牌", | ||
"item.combatify.wooden_shield.dark_gray": "深灰色木盾牌", | ||
"item.combatify.wooden_shield.black": "黑色木盾牌", | ||
"item.combatify.iron_shield.red": "红色铁盾牌", | ||
"item.combatify.iron_shield.orange": "橙色铁盾牌", | ||
"item.combatify.iron_shield.yellow": "黄色铁盾牌", | ||
"item.combatify.iron_shield.lime": "黄绿色铁盾牌", | ||
"item.combatify.iron_shield.green": "绿色铁盾牌", | ||
"item.combatify.iron_shield.light_blue": "淡蓝色铁盾牌", | ||
"item.combatify.iron_shield.cyan": "青色铁盾牌", | ||
"item.combatify.iron_shield.blue": "蓝色铁盾牌", | ||
"item.combatify.iron_shield.purple": "紫色铁盾牌", | ||
"item.combatify.iron_shield.magenta": "品红色铁盾牌", | ||
"item.combatify.iron_shield.pink": "粉色铁盾牌", | ||
"item.combatify.iron_shield.brown": "棕色铁盾牌", | ||
"item.combatify.iron_shield.white": "白色铁盾牌", | ||
"item.combatify.iron_shield.light_gray": "淡灰色铁盾牌", | ||
"item.combatify.iron_shield.gray": "灰色铁盾牌", | ||
"item.combatify.iron_shield.dark_gray": "深灰色铁盾牌", | ||
"item.combatify.iron_shield.black": "黑色铁盾牌", | ||
"item.combatify.golden_shield.red": "红色金盾牌", | ||
"item.combatify.golden_shield.orange": "橙色金盾牌", | ||
"item.combatify.golden_shield.yellow": "黄色金盾牌", | ||
"item.combatify.golden_shield.lime": "黄绿色金盾牌", | ||
"item.combatify.golden_shield.green": "绿色金盾牌", | ||
"item.combatify.golden_shield.light_blue": "淡蓝色金盾牌", | ||
"item.combatify.golden_shield.cyan": "青色金盾牌", | ||
"item.combatify.golden_shield.blue": "蓝色金盾牌", | ||
"item.combatify.golden_shield.purple": "紫色金盾牌", | ||
"item.combatify.golden_shield.magenta": "品红色金盾牌", | ||
"item.combatify.golden_shield.pink": "粉色金盾牌", | ||
"item.combatify.golden_shield.brown": "棕色金盾牌", | ||
"item.combatify.golden_shield.white": "白色金盾牌", | ||
"item.combatify.golden_shield.light_gray": "淡灰色金盾牌", | ||
"item.combatify.golden_shield.gray": "灰色金盾牌", | ||
"item.combatify.golden_shield.dark_gray": "深灰色金盾牌", | ||
"item.combatify.golden_shield.black": "黑色金盾牌", | ||
"item.combatify.diamond_shield.red": "红色钻石盾牌", | ||
"item.combatify.diamond_shield.orange": "橙色钻石盾牌", | ||
"item.combatify.diamond_shield.yellow": "黄色钻石盾牌", | ||
"item.combatify.diamond_shield.lime": "黄绿色钻石盾牌", | ||
"item.combatify.diamond_shield.green": "绿色钻石盾牌", | ||
"item.combatify.diamond_shield.light_blue": "淡蓝色钻石盾牌", | ||
"item.combatify.diamond_shield.cyan": "青色钻石盾牌", | ||
"item.combatify.diamond_shield.blue": "蓝色钻石盾牌", | ||
"item.combatify.diamond_shield.purple": "紫色钻石盾牌", | ||
"item.combatify.diamond_shield.magenta": "品红色钻石盾牌", | ||
"item.combatify.diamond_shield.pink": "粉色钻石盾牌", | ||
"item.combatify.diamond_shield.brown": "棕色钻石盾牌", | ||
"item.combatify.diamond_shield.white": "白色钻石盾牌", | ||
"item.combatify.diamond_shield.light_gray": "淡灰色钻石盾牌", | ||
"item.combatify.diamond_shield.gray": "灰色钻石盾牌", | ||
"item.combatify.diamond_shield.dark_gray": "深灰色钻石盾牌", | ||
"item.combatify.diamond_shield.black": "黑色钻石盾牌", | ||
"item.combatify.netherite_shield.red": "红色下界合金盾牌", | ||
"item.combatify.netherite_shield.orange": "橙色下界合金盾牌", | ||
"item.combatify.netherite_shield.yellow": "黄色下界合金盾牌", | ||
"item.combatify.netherite_shield.lime": "黄绿色下界合金盾牌", | ||
"item.combatify.netherite_shield.green": "绿色下界合金盾牌", | ||
"item.combatify.netherite_shield.light_blue": "淡蓝色下界合金盾牌", | ||
"item.combatify.netherite_shield.cyan": "青色下界合金盾牌", | ||
"item.combatify.netherite_shield.blue": "蓝色下界合金盾牌", | ||
"item.combatify.netherite_shield.purple": "紫色下界合金盾牌", | ||
"item.combatify.netherite_shield.magenta": "品红色下界合金盾牌", | ||
"item.combatify.netherite_shield.pink": "粉色下界合金盾牌", | ||
"item.combatify.netherite_shield.brown": "棕色下界合金盾牌", | ||
"item.combatify.netherite_shield.white": "白色下界合金盾牌", | ||
"item.combatify.netherite_shield.light_gray": "淡灰色下界合金盾牌", | ||
"item.combatify.netherite_shield.gray": "灰色下界合金盾牌", | ||
"item.combatify.netherite_shield.dark_gray": "深灰色下界合金盾牌", | ||
"item.combatify.netherite_shield.black": "黑色下界合金盾牌", | ||
"enchantment.combatify.defender" : "防御者", | ||
"enchantment.combatify.piercer" : "穿透者", | ||
"enchantment.minecraft.cleaving" : "裂解", | ||
"options.autoAttack" : "自动攻击", | ||
"options.shieldCrouch" : "在潜行时激活盾牌", | ||
"options.lowShield" : "更低的盾牌", | ||
"options.lowShield.tooltip" : "在潜行激活盾牌时降低盾牌以获得更好的视野", | ||
"options.attackIndicatorValue" : "伤害决定条最大值", | ||
"options.attackIndicatorValue.tooltip" : "调整这个滑动条以决定伤害决定条在屏幕上消失的值,默认值为2.0以匹配CTS。", | ||
"options.attackIndicatorValue.default" : "默认", | ||
"options.double_value": "%s: %s", | ||
"options.rhythmicAttack" : "有节奏型的攻击", | ||
"options.protIndicator" : "保护魔咒等级指示器", | ||
"options.swordBlockStyle" : "1.8的剑格挡动画", | ||
"options.fishingRodLegacy" : "1.7的钓鱼竿", | ||
"options.shieldIndicator" : "盾牌指示器", | ||
"text.config.combatify-config.title": "Combatify", | ||
"text.config.combatify-config.section.Booleans": "开关", | ||
"text.config.combatify-config.section.Integers": "整数值", | ||
"text.config.combatify-config.section.Floats": "浮点值", | ||
"text.config.combatify-config.option.toolsAreWeapons": "所有工具都是武器", | ||
"text.config.combatify-config.option.momentumKnockback": "基于动能的击退", | ||
"text.config.combatify-config.option.midairKB": "允许非弹射物来源的伤害将玩家向高处击退,即使他们已经在空中了", | ||
"text.config.combatify-config.option.fishingHookKB": "钓鱼竿会造成击退", | ||
"text.config.combatify-config.option.fistDamage": "将基础伤害修改为1以匹配基岩版做出的更改", | ||
"text.config.combatify-config.option.swordBlocking": "剑格挡", | ||
"text.config.combatify-config.option.shieldOnlyWhenCharged": "只允许在攻击冷却时用盾格挡,对剑格挡无效", | ||
"text.config.combatify-config.option.sprintCritsEnabled": "允许在疾跑时进行暴击", | ||
"text.config.combatify-config.option.saturationHealing": "在治疗时优先使用使用饱和度而不是直接消耗饥饿值", | ||
"text.config.combatify-config.option.fastHealing": "允许像1.11+那样的高饱和度加速治疗", | ||
"text.config.combatify-config.option.letVanillaConnect": "允许原版客户端连接到服务器,只对服务端有效", | ||
"text.config.combatify-config.option.oldSprintFoodRequirement": "允许像CTS 5那样疾跑直到饥饿值耗尽", | ||
"text.config.combatify-config.option.projectilesHaveIFrames": "弹射物来源的伤害是否有无懈可击时间", | ||
"text.config.combatify-config.option.magicHasIFrames": "魔法来源的伤害是否有无懈可击时间", | ||
"text.config.combatify-config.option.autoAttackAllowed": "阻止客户端使用自动攻击,只对服务端有效", | ||
"text.config.combatify-config.option.bowMomentumDamage": "弓的伤害会受到箭的动能影响", | ||
"text.config.combatify-config.option.configOnlyWeapons": "添加小刀和长剑,其拥有他们独特的属性和能力", | ||
"text.config.combatify-config.option.tieredShields": "添加分级的盾牌,其会随着等级提升变的越来越强大", | ||
"text.config.combatify-config.option.piercer": "添加穿透者魔咒,其会停用盾牌并每级增加10%的盔甲穿透,与伤害类魔咒互斥", | ||
"text.config.combatify-config.option.defender": "添加防御者魔咒,其会减少0.5秒的盾牌停用时间以及增强盾牌与剑的保护效果", | ||
"text.config.combatify-config.option.attackReach": "启用攻击距离", | ||
"text.config.combatify-config.option.attackSpeed": "如果关闭且你的工具有最高的攻击速度(20),将会阻止攻击冷却重置", | ||
"text.config.combatify-config.option.instaAttack": "攻击冷却不会重置", | ||
"text.config.combatify-config.option.ctsAttackBalancing": "武器是否会像1.9那样减少伤害", | ||
"text.config.combatify-config.option.eatingInterruption": "启用进食中断", | ||
"text.config.combatify-config.option.improvedMiscEntityAttacks": "使末地水晶、画与物品展示框触发未击中攻击冷却,这样就不再需要达到100%攻击冷却", | ||
"text.config.combatify-config.option.maxWaitForPacketResponse": "在从服务器断开连接之前等待的游戏刻", | ||
"text.config.combatify-config.option.swordProtectionEfficacy": "以0.125每整数值修改剑格挡的强度", | ||
"text.config.combatify-config.option.potionUseDuration": "药水饮用时间长度", | ||
"text.config.combatify-config.option.honeyBottleUseDuration": "蜂蜜瓶饮用时间长度", | ||
"text.config.combatify-config.option.milkBucketUseDuration": "奶桶饮用时间长度", | ||
"text.config.combatify-config.option.stewUseDuration": "液体类食物食用时间长度", | ||
"text.config.combatify-config.option.instantHealthBonus": "瞬间治疗加成", | ||
"text.config.combatify-config.option.shieldDisableTime": "基准盾牌停用时间", | ||
"text.config.combatify-config.option.cleavingDisableTime": "裂解的盾牌停用时间加成(每级)", | ||
"text.config.combatify-config.option.defenderDisableReduction": "防御者减少的盾牌停用时间", | ||
"text.config.combatify-config.option.shieldChargePercentage": "使用V5盾牌需要的攻击冷却百分比", | ||
"text.config.combatify-config.option.snowballDamage": "雪球造成的伤害", | ||
"text.config.combatify-config.option.eggDamage": "鸡蛋造成的伤害", | ||
"text.config.combatify-config.option.bowUncertainty": "弓的不确定性,也被称为精准度", | ||
"text.config.combatify-config.option.baseHandAttackSpeed": "徒手攻击速度偏移", | ||
"text.config.combatify-config.option.slowestToolAttackSpeed": "最慢的自动修正模组武器/工具偏移", | ||
"text.config.combatify-config.option.slowToolAttackSpeed": "较慢的自动修正模组武器/工具偏移", | ||
"text.config.combatify-config.option.fastToolAttackSpeed": "较快的自动修正模组武器/工具偏移", | ||
"text.config.combatify-config.option.fastestToolAttackSpeed": "最快的自动修正模组武器/工具偏移", | ||
"text.config.combatify-config.option.minHitboxSize": "实体判定箱最低大小" | ||
} |
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{ | ||
"key.categories.cookeymod": "CookeyMod", | ||
"key.cookeymod_options": "打开设置", | ||
"options.cookeymod": "CookeyMod", | ||
"options.cookeymod.button": "CookeyMod...", | ||
"options.cookeymod.generic.options.off": "关闭", | ||
"options.cookeymod.animations": "动画与渲染", | ||
"options.cookeymod.animations.swingAndUseItem": "挥动与使用物品", | ||
"options.cookeymod.animations.swingAndUseItem.tooltip.0": "如果启用,则挥动动画不会", | ||
"options.cookeymod.animations.swingAndUseItem.tooltip.1": "在你开始与物品互动时取消。", | ||
"options.cookeymod.animations.enableOldSwing": "旧的挥动动画", | ||
"options.cookeymod.animations.enableOldSwing.tooltip.0": "从1.16带回旧版的挥动动画。", | ||
"options.cookeymod.animations.sneakAnimationSpeed": "视角转换速度", | ||
"options.cookeymod.animations.sneakAnimationSpeed.tooltip.0": "改变当你的视平线改变时", | ||
"options.cookeymod.animations.sneakAnimationSpeed.tooltip.1": "转换的速度(例如潜行)。", | ||
"options.cookeymod.animations.disableCameraBobbing": "关闭视角抖动", | ||
"options.cookeymod.animations.disableCameraBobbing.tooltip.0": "当\"视角摇晃\"被启用时,", | ||
"options.cookeymod.animations.disableCameraBobbing.tooltip.1": "这会关闭走路时的视角抖动,", | ||
"options.cookeymod.animations.disableCameraBobbing.tooltip.2": "但保留手部动画。", | ||
"options.cookeymod.animations.enableToolBlocking": "工具格挡", | ||
"options.cookeymod.animations.enableToolBlocking.tooltip.0": "当你用盾牌格挡时,为你的", | ||
"options.cookeymod.animations.enableToolBlocking.tooltip.1": "工具启用一个格挡动画,", | ||
"options.cookeymod.animations.enableToolBlocking.tooltip.2": "类似于1.8的剑格挡。", | ||
"options.cookeymod.animations.showEatingInThirdPerson": "第三人称食用动画", | ||
"options.cookeymod.animations.showEatingInThirdPerson.tooltip.0": "在第三人称视角启用一个", | ||
"options.cookeymod.animations.showEatingInThirdPerson.tooltip.1": "食用与饮用物品的动画。", | ||
"options.cookeymod.animations.enableDamageCameraTilt": "视角受伤抖动", | ||
"options.cookeymod.animations.enableDamageCameraTilt.tooltip.0": "当你受到攻击时候,让你的", | ||
"options.cookeymod.animations.enableDamageCameraTilt.tooltip.1": "视角朝你被击退的方向抖动。", | ||
"options.cookeymod.hudRendering": "HUD与渲染", | ||
"options.cookeymod.hudRendering.attackCooldownHandOffset": "攻击冷却手部偏移", | ||
"options.cookeymod.hudRendering.attackCooldownHandOffset.tooltip.0": "修改在攻击冷却期间第一人称", | ||
"options.cookeymod.hudRendering.attackCooldownHandOffset.tooltip.1": "视角中你的武器下沉程度。", | ||
"options.cookeymod.hudRendering.damageColor": "实体受伤颜色", | ||
"options.cookeymod.hudRendering.damageColor.tooltip.0": "修改实体受伤着色的颜色。", | ||
"options.cookeymod.hudRendering.showDamageTintOnArmor": "盔甲受伤着色", | ||
"options.cookeymod.hudRendering.showDamageTintOnArmor.tooltip.0": "让受伤着色也出现在盔甲上。", | ||
"options.cookeymod.hudRendering.onlyShowShieldWhenBlocking": "隐藏未使用的盾牌", | ||
"options.cookeymod.hudRendering.onlyShowShieldWhenBlocking.tooltip.0": "当未使用的时候,在第一", | ||
"options.cookeymod.hudRendering.onlyShowShieldWhenBlocking.tooltip.1": "人称视角中隐藏盾牌。", | ||
"options.cookeymod.hudRendering.disableEffectBasedFovChange": "无视视场角效果", | ||
"options.cookeymod.hudRendering.disableEffectBasedFovChange.tooltip.0": "无视由状态效果造成的视场角", | ||
"options.cookeymod.hudRendering.disableEffectBasedFovChange.tooltip.1": "变化(疾跑视场角不受影响)。", | ||
"options.cookeymod.hudRendering.alternativeBobbing": "替代抖动", | ||
"options.cookeymod.hudRendering.alternativeBobbing.tooltip.0": "启用一个替代的抖动动画。", | ||
"options.cookeymod.hudRendering.showHandWhenInvisible": "在隐形时显示手", | ||
"options.cookeymod.hudRendering.showHandWhenInvisible.tooltip.0": "在你隐形时在第一人称视角显示手。", | ||
"options.cookeymod.misc": "杂项", | ||
"options.cookeymod.misc.showModButton": "在MC设置中启用Mod按钮", | ||
"options.cookeymod.misc.showModButton.tooltip.0": "改变CookeyMods按钮是否应该在", | ||
"options.cookeymod.misc.showModButton.tooltip.1": "Minecraft的设置菜单中出现。", | ||
"options.cookeymod.misc.showOwnNameInThirdPerson": "第三人称视角名字", | ||
"options.cookeymod.misc.showOwnNameInThirdPerson.tooltip.0": "让你自己的名字在第三人称", | ||
"options.cookeymod.misc.showOwnNameInThirdPerson.tooltip.1": "视角中出现。", | ||
"options.cookeymod.misc.force100PercentRecharge": "强制100%攻击冷却", | ||
"options.cookeymod.misc.force100PercentRecharge.tooltip.0": "强制总是在未击中后达到100%", | ||
"options.cookeymod.misc.force100PercentRecharge.tooltip.1": "武器攻击冷却,可能对在Combat Tests", | ||
"options.cookeymod.misc.force100PercentRecharge.tooltip.2": "中改进你的精准度与时机有帮助", | ||
"options.cookeymod.misc.fixLocalPlayerHandling": "修复本地玩家处理问题", | ||
"options.cookeymod.misc.fixLocalPlayerHandling.tooltip.0": "修复了客户端中的一个漏洞,其会导致", | ||
"options.cookeymod.misc.fixLocalPlayerHandling.tooltip.1": "在攻击玩家时粒子效果出现并取消疾跑,", | ||
"options.cookeymod.misc.fixLocalPlayerHandling.tooltip.2": "即使攻击已经被取消。", | ||
"options.cookeymod.misc.fixLocalPlayerHandling.tooltip.3": "(参见MC-211708)", | ||
"options.cookeymod.misc.fixCooldownDesync": "修复攻击冷却不同步问题", | ||
"options.cookeymod.misc.fixCooldownDesync.tooltip.0": "修复了在某些破坏/放置方块", | ||
"options.cookeymod.misc.fixCooldownDesync.tooltip.1": "或掉落物品的情况下,客户端", | ||
"options.cookeymod.misc.fixCooldownDesync.tooltip.2": "的攻击冷却时间不同步问题。", | ||
"options.cookeymod.misc.fixCooldownDesync.tooltip.3": "(参见MC-218570)", | ||
"options.cookeymod.update.notification.title": "CookeyMod有更新可用!", | ||
"options.cookeymod.update.notification.subtitle": "重新启动以应用。" | ||
|
||
} |
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{ | ||
"attribute.name.generic.attack_reach": "攻击距离", | ||
"attribute.name.generic.shield_strength": "伤害保护", | ||
"attribute.name.generic.sword_block_strength": "伤害保护", | ||
"attribute.name.generic.longsword_piercing": "盔甲穿透" | ||
} |