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Exactly the same as #1840 but on the main branch.
Fixes #1716
Propagate internally added ports when found inside a NodeGraph implementation of a NodeDef.
Testing:
Run render GLSL tests with the shader write option enabled.
Open build/bin/resources/Materials/TestSuite/stdlib/color_management/filename_cm_test/filename_CM_Test_ps.glsl
See that all three image nodes (bl, bl1, and tr1) have uv_scale and uv_offset uniform parameters
See that both NG_tm_test() and NG_tm_retest() now have scale and offset parameters and that these parameters are passed to the mx_image_color3() function.
See that in main() we use all scale and offset uniform parameters when calling either the NodeGraph functions or the regular image node.