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Merge branch 'AcademySoftwareFoundation:main' into topology_change
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kwokcb authored Jul 24, 2023
2 parents 92ebb75 + 42e8b76 commit e89ded9
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Showing 24 changed files with 261 additions and 68 deletions.
5 changes: 4 additions & 1 deletion CMakeLists.txt
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Expand Up @@ -49,6 +49,7 @@ option(MATERIALX_BUILD_TESTS "Build unit tests." ON)
option(MATERIALX_BUILD_SHARED_LIBS "Build MaterialX libraries as shared rather than static." OFF)
option(MATERIALX_PYTHON_LTO "Enable link-time optimizations for MaterialX Python." ON)
option(MATERIALX_INSTALL_PYTHON "Install the MaterialX Python package as a third-party library when the install target is built." ON)
option(MATERIALX_INSTALL_RESOURCES "Install the resources folder when building render modules." ON)
option(MATERIALX_TEST_RENDER "Run rendering tests for MaterialX Render module. GPU required for graphics validation." ON)
option(MATERIALX_WARNINGS_AS_ERRORS "Interpret all compiler warnings as errors." OFF)
option(MATERIALX_DYNAMIC_ANALYSIS "Build MaterialX libraries with dynamic analysis on supporting platforms." OFF)
Expand Down Expand Up @@ -276,7 +277,9 @@ if(MATERIALX_BUILD_RENDER)
if(MATERIALX_BUILD_GRAPH_EDITOR)
add_subdirectory(source/MaterialXGraphEditor)
endif()
add_subdirectory(resources)
if(MATERIALX_INSTALL_RESOURCES)
add_subdirectory(resources)
endif()
endif()

# Add test subdirectory
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4 changes: 3 additions & 1 deletion cmake/modules/MaterialXConfig.cmake.in
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Expand Up @@ -22,6 +22,8 @@ set_and_check(MATERIALX_STDLIB_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/libraries")
if(@MATERIALX_BUILD_PYTHON@ AND @MATERIALX_INSTALL_PYTHON@)
set_and_check(MATERIALX_PYTHON_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/python")
endif()
set_and_check(MATERIALX_RESOURCES_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/resources")
if(@MATERIALX_BUILD_RENDER@ AND @MATERIALX_INSTALL_RESOURCES@)
set_and_check(MATERIALX_RESOURCES_DIR "@PACKAGE_CMAKE_INSTALL_PREFIX@/resources")
endif()

check_required_components(@CMAKE_PROJECT_NAME@)
50 changes: 25 additions & 25 deletions javascript/MaterialXView/package-lock.json

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2 changes: 1 addition & 1 deletion javascript/MaterialXView/package.json
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Expand Up @@ -11,7 +11,7 @@
"license": "ISC",
"dependencies": {
"dat.gui": "^0.7.9",
"three": "^0.135.0",
"three": "^0.140.2",
"webpack": "^5.88.1"
},
"devDependencies": {
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2 changes: 0 additions & 2 deletions javascript/MaterialXView/source/helper.js
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Expand Up @@ -20,8 +20,6 @@ const IMAGE_PATH_SEPARATOR = "/";
export function prepareEnvTexture(texture, capabilities)
{
const rgbaTexture = RGBToRGBA_Float(texture);
// RGBELoader sets flipY to true by default
rgbaTexture.flipY = false;
rgbaTexture.wrapS = THREE.RepeatWrapping;
rgbaTexture.anisotropy = capabilities.getMaxAnisotropy();
rgbaTexture.minFilter = THREE.LinearMipmapLinearFilter;
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2 changes: 1 addition & 1 deletion javascript/MaterialXView/source/viewer.js
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Expand Up @@ -777,7 +777,7 @@ export class Material
Object.assign(uniforms, {
u_numActiveLightSources: { value: lights.length },
u_lightData: { value: lightData },
u_envMatrix: { value: getLightRotation() },
u_envMatrix: { value: new THREE.Matrix4().multiplyMatrices(getLightRotation(), new THREE.Matrix4().makeScale(1, -1, 1)) },
u_envRadiance: { value: radianceTexture },
u_envRadianceMips: { value: Math.trunc(Math.log2(Math.max(radianceTexture.image.width, radianceTexture.image.height))) + 1 },
u_envRadianceSamples: { value: 16 },
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48 changes: 48 additions & 0 deletions libraries/pbrlib/genglsl/mx_blackbody.glsl
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@@ -0,0 +1,48 @@
/// XYZ to Rec.709 RGB colorspace conversion
const mat3 XYZ_to_RGB = mat3( 3.2406, -0.9689, 0.0557,
-1.5372, 1.8758, -0.2040,
-0.4986, 0.0415, 1.0570);

void mx_blackbody(float temperatureKelvin, out vec3 colorValue)
{
float xc, yc;
float t, t2, t3, xc2, xc3;

// if value outside valid range of approximation clamp to accepted temperature range
temperatureKelvin = clamp(temperatureKelvin, 1667.0, 25000.0);

t = 1000.0 / temperatureKelvin;
t2 = t * t;
t3 = t * t * t;

// Cubic spline approximation for Kelvin temperature to sRGB conversion
// (https://en.wikipedia.org/wiki/Planckian_locus#Approximation)
if (temperatureKelvin < 4000.0) { // 1667K <= temperatureKelvin < 4000K
xc = -0.2661239 * t3 - 0.2343580 * t2 + 0.8776956 * t + 0.179910;
}
else { // 4000K <= temperatureKelvin <= 25000K
xc = -3.0258469 * t3 + 2.1070379 * t2 + 0.2226347 * t + 0.240390;
}
xc2 = xc * xc;
xc3 = xc * xc * xc;

if (temperatureKelvin < 2222.0) { // 1667K <= temperatureKelvin < 2222K
yc = -1.1063814 * xc3 - 1.34811020 * xc2 + 2.18555832 * xc - 0.20219683;
}
else if (temperatureKelvin < 4000.0) { // 2222K <= temperatureKelvin < 4000K
yc = -0.9549476 * xc3 - 1.37418593 * xc2 + 2.09137015 * xc - 0.16748867;
}
else { // 4000K <= temperatureKelvin <= 25000K
yc = 3.0817580 * xc3 - 5.87338670 * xc2 + 3.75112997 * xc - 0.37001483;
}

if (yc <= 0.0) { // avoid division by zero
colorValue = vec3(1.0);
return;
}

vec3 XYZ = vec3(xc / yc, 1.0, (1.0 - xc - yc) / yc);

colorValue = XYZ_to_RGB * XYZ;
colorValue = max(colorValue, vec3(0.0));
}
3 changes: 3 additions & 0 deletions libraries/pbrlib/genglsl/pbrlib_genglsl_impl.mtlx
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Expand Up @@ -74,4 +74,7 @@
<!-- <artistic_ior> -->
<implementation name="IM_artistic_ior_genglsl" nodedef="ND_artistic_ior" file="mx_artistic_ior.glsl" function="mx_artistic_ior" target="genglsl" />

<!-- <blackbody> -->
<implementation name="IM_blackbody_genglsl" nodedef="ND_blackbody" file="mx_blackbody.glsl" function="mx_blackbody" target="genglsl" />

</materialx>
3 changes: 3 additions & 0 deletions libraries/pbrlib/genmsl/pbrlib_genmsl_impl.mtlx
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Expand Up @@ -71,4 +71,7 @@
<!-- <artistic_ior> -->
<implementation name="IM_artistic_ior_genmsl" nodedef="ND_artistic_ior" file="../genglsl/mx_artistic_ior.glsl" function="mx_artistic_ior" target="genmsl" />

<!-- <blackbody> -->
<implementation name="IM_blackbody_genmsl" nodedef="ND_blackbody" file="../genglsl/mx_blackbody.glsl" function="mx_blackbody" target="genmsl" />

</materialx>
48 changes: 48 additions & 0 deletions libraries/pbrlib/genosl/mx_blackbody.osl
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@@ -0,0 +1,48 @@
void mx_blackbody(float temperature, output color color_value)
{
float xc, yc;
float t, t2, t3, xc2, xc3;

// if value outside valid range of approximation clamp to accepted temperature range
temperature = clamp(temperature, 1667.0, 25000.0);

t = 1000.0 / temperature;
t2 = t * t;
t3 = t * t * t;

// Cubic spline approximation for Kelvin temperature to sRGB conversion
// (https://en.wikipedia.org/wiki/Planckian_locus#Approximation)
if (temperature < 4000.0) { // 1667K <= temperature < 4000K
xc = -0.2661239 * t3 - 0.2343580 * t2 + 0.8776956 * t + 0.179910;
}
else { // 4000K <= temperature <= 25000K
xc = -3.0258469 * t3 + 2.1070379 * t2 + 0.2226347 * t + 0.240390;
}
xc2 = xc * xc;
xc3 = xc * xc * xc;

if (temperature < 2222.0) { // 1667K <= temperature < 2222K
yc = -1.1063814 * xc3 - 1.34811020 * xc2 + 2.18555832 * xc - 0.20219683;
}
else if (temperature < 4000.0) { // 2222K <= temperature < 4000K
yc = -0.9549476 * xc3 - 1.37418593 * xc2 + 2.09137015 * xc - 0.16748867;
}
else { // 4000K <= temperature <= 25000K
yc = 3.0817580 * xc3 - 5.87338670 * xc2 + 3.75112997 * xc - 0.37001483;
}

if (yc <= 0.0) { // avoid division by zero
color_value = color(1.0);
return;
}

vector XYZ = vector(xc / yc, 1.0, (1 - xc - yc) / yc);

/// XYZ to Rec.709 RGB colorspace conversion
matrix XYZ_to_RGB = matrix( 3.2406, -0.9689, 0.0557,
-1.5372, 1.8758, -0.2040,
-0.4986, 0.0415, 1.0570);

color_value = transform(XYZ_to_RGB, XYZ);
color_value = max(color_value, vector(0.0));
}
3 changes: 3 additions & 0 deletions libraries/pbrlib/genosl/pbrlib_genosl_impl.legacy
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Expand Up @@ -71,4 +71,7 @@
<!-- <artistic_ior> -->
<implementation name="IM_artistic_ior_genosl" nodedef="ND_artistic_ior" file="mx_artistic_ior.osl" function="mx_artistic_ior" target="genosl" />

<!-- <blackbody> -->
<implementation name="IM_blackbody_genosl" nodedef="ND_blackbody" file="mx_blackbody.osl" function="mx_blackbody" target="genosl" />

</materialx>
3 changes: 3 additions & 0 deletions libraries/pbrlib/genosl/pbrlib_genosl_impl.mtlx
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Expand Up @@ -71,4 +71,7 @@
<!-- <artistic_ior> -->
<implementation name="IM_artistic_ior_genosl" nodedef="ND_artistic_ior" file="mx_artistic_ior.osl" function="mx_artistic_ior" target="genosl" />

<!-- <blackbody> -->
<implementation name="IM_blackbody_genosl" nodedef="ND_blackbody" file="mx_blackbody.osl" function="mx_blackbody" target="genosl" />

</materialx>
10 changes: 10 additions & 0 deletions libraries/stdlib/stdlib_defs.mtlx
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Expand Up @@ -2546,6 +2546,16 @@
<output name="out" type="stringarray" defaultinput="in1" />
</nodedef>

<!--
Node: <trianglewave>
Generate a triangle wave from the given scalar input.
The generated wave ranges from zero to one and repeats on integer boundaries.
-->
<nodedef name="ND_trianglewave_float" node="trianglewave" nodegroup="math">
<input name="in" type="float" value="0" />
<output name="out" type="float" />
</nodedef>

<!-- ======================================================================== -->
<!-- Adjustment nodes -->
<!-- ======================================================================== -->
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34 changes: 28 additions & 6 deletions libraries/stdlib/stdlib_ng.mtlx
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Expand Up @@ -1246,13 +1246,9 @@
<convert name="N_convertSeed1" type="float">
<input name="in" type="integer" interfacename="seed" />
</convert>
<modulo name="N_moduloInput" type="float">
<input name="in1" type="float" interfacename="in" />
<input name="in2" type="float" value="4219" />
</modulo>
<multiply name="N_scaleInput" type="float">
<input name="in1" type="float" nodename="N_moduloInput" />
<input name="in2" type="float" value="3947" />
<input name="in1" type="float" interfacename="in" />
<input name="in2" type="float" value="4096" />
</multiply>
<combine2 name="N_combine2" type="vector2">
<input name="in1" type="float" nodename="N_scaleInput" />
Expand Down Expand Up @@ -1540,6 +1536,32 @@
</magnitude>
<output name="out" type="float" nodename="N_mtlxmagnitude" />
</nodegraph>

<!--
Node: <trianglewave>
Generate a triangle wave from the given scalar input.
The generated wave ranges from zero to one and repeats on integer boundaries.
-->
<nodegraph name="NG_trianglewave_float" nodedef="ND_trianglewave_float">
<absval name="absval1" type="float">
<input name="in" type="float" interfacename="in" />
</absval>
<modulo name="modulo1" type="float">
<input name="in1" type="float" nodename="absval1" />
</modulo>
<subtract name="subtract1" type="float">
<input name="in1" type="float" nodename="modulo1" />
<input name="in2" type="float" value="0.5" />
</subtract>
<absval name="absval2" type="float">
<input name="in" type="float" nodename="subtract1" />
</absval>
<subtract name="subtract2" type="float">
<input name="in1" type="float" value="0.5" />
<input name="in2" type="float" nodename="absval2" />
</subtract>
<output name="out" type="float" nodename="subtract2" />
</nodegraph>

<!-- ======================================================================== -->
<!-- Adjustment nodes -->
Expand Down
16 changes: 16 additions & 0 deletions resources/Materials/TestSuite/pbrlib/bsdf/blackbody.mtlx
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@@ -0,0 +1,16 @@
<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
<nodegraph name="NG_blackbody">
<input name="blackbody_temperature" type="float" value="5000.0" uimin="1500.0" uimax="25000.0" uistep="100.0" uiname="Blackbody Temperature Kelvin" />
<blackbody name="blackbody_color_out" type="color3">
<input name="temperature" type="float" interfacename="blackbody_temperature" />
</blackbody>
<output name="emission_color_output" type="color3" nodename="blackbody_color_out" />
</nodegraph>
<surface_unlit name="SR_blackbody" type="surfaceshader">
<input name="emission_color" type="color3" nodegraph="NG_blackbody" output="emission_color_output" />
</surface_unlit>
<surfacematerial name="Blackbody" type="material">
<input name="surfaceshader" type="surfaceshader" nodename="SR_blackbody" />
</surfacematerial>
</materialx>
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