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Fixed broken input types.
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crydalch committed May 12, 2023
1 parent 54f2752 commit ba1b49e
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions libraries/stdlib/stdlib_ng.mtlx
Original file line number Diff line number Diff line change
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<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
Expand Down Expand Up @@ -407,7 +407,7 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
Expand Down Expand Up @@ -528,7 +528,7 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
Expand Down Expand Up @@ -649,7 +649,7 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
Expand Down Expand Up @@ -770,7 +770,7 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
Expand Down Expand Up @@ -891,7 +891,7 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
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