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Minor clarifications
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Signed-off-by: Jonathan Stone <[email protected]>
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jstone-lucasfilm authored Jul 14, 2023
1 parent 03d85f9 commit 46fd4db
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions libraries/stdlib/stdlib_defs.mtlx
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<output name="out" type="float" />
</nodedef>

<!--
Node: <Herringbone>
Creates Herringbone Tilling.
-->
<nodedef name="ND_Herringbone_float" node="herringbone_tilling" nodegroup="procedural2d">
<input name="scale" type="float" uiname="Scale" value="20" />
<input name="block_length" type="integer" uiname="Block Length" value="5" />
<input name="edge_gap" type="float" uiname="Edge Gap" uimin="0.0" uimax="1.0" value="0.987" />
<input name="edge_blur" type="float" uiname="Edge Blur" uimin="0.0" uimax="1.0" value="0.933" />
<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
<output name="out" type="float" />
</nodedef>

<!--
Node: <randomfloat>
Produces a randomized float, based on an 'input' signal and 'seed' value.
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<output name="out" type="color3" />
</nodedef>

<!--
Node: <herringbone>
A 2D herringbone tiling pattern.
-->
<nodedef name="ND_Herringbone_float" node="herringbone" nodegroup="procedural2d">
<input name="scale" type="float" uiname="Scale" value="20" />
<input name="block_length" type="integer" uiname="Block Length" value="5" />
<input name="edge_gap" type="float" uiname="Edge Gap" uimin="0.0" uimax="1.0" value="0.987" />
<input name="edge_blur" type="float" uiname="Edge Blur" uimin="0.0" uimax="1.0" value="0.933" />
<input name="texcoord" type="vector2" defaultgeomprop="UV0" uiname="Texture Coordinates" />
<output name="out" type="float" />
</nodedef>

<!-- ======================================================================== -->
<!-- Geometric nodes -->
<!-- ======================================================================== -->
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