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Fixed broken input types.
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crydalch committed May 12, 2023
1 parent 54f2752 commit 20aa99e
Showing 1 changed file with 13 additions and 13 deletions.
26 changes: 13 additions & 13 deletions libraries/stdlib/stdlib_ng.mtlx
Original file line number Diff line number Diff line change
Expand Up @@ -286,8 +286,8 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_oneOverBlend" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
<input name="in1" type="vector3" nodename="N_blendPower" />
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<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_oneOverBlend" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
<input name="in1" type="vector3" nodename="N_blendPower" />
Expand Down Expand Up @@ -528,8 +528,8 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_oneOverBlend" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
<input name="in1" type="vector3" nodename="N_blendPower" />
Expand Down Expand Up @@ -649,8 +649,8 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_oneOverBlend" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
<input name="in1" type="vector3" nodename="N_blendPower" />
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<input name="in" type="vector3" interfacename="normal" />
</normalize>
<absval name="N_absN" type="vector3">
<input name="in" type="vector3" nodename="N_norm_color3" />
<input name="in" type="vector3" nodename="N_norm_vector3" />
</absval>
<dotproduct name="N_dotN" type="float">
<input name="in1" type="vector3" nodename="N_absN" />
Expand All @@ -770,8 +770,8 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_oneOverBlend" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
<input name="in1" type="vector3" nodename="N_blendPower" />
Expand Down Expand Up @@ -891,8 +891,8 @@
<input name="in2" type="float" nodename="N_clampForPrecision" />
</divide>
<power name="N_blendPower" type="vector3">
<input name="in1" type="float" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_blendPower" />
<input name="in1" type="vector3" nodename="N_normalizeWeights" />
<input name="in2" type="float" nodename="N_oneOverBlend" />
</power>
<dotproduct name="N_dotBlendedN" type="float">
<input name="in1" type="vector3" nodename="N_blendPower" />
Expand Down

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