-
Notifications
You must be signed in to change notification settings - Fork 55
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Replace ACT_GMOD_SIT_ROLLERCOASTER with ACT_HL2MP_SIT animation on playerstart chairs #382
Replace ACT_GMOD_SIT_ROLLERCOASTER with ACT_HL2MP_SIT animation on playerstart chairs #382
Conversation
remove rollercoaster animation from playerstart chairs
style conventions, probably
So far, I can't seem to find any built-in way to move the driver around. The only option in this case would be manually moving around the player after they enter the seat (Unparent, move, parent), but I assume that will have other complications arise. Personally I don't think it's worth the effort. |
Could you remove the conflicting model files from this? |
@sigurdjoergensen This is pretty much the only thing required to have this PR approved and merged. |
This reverts commit 6f91bbe.
Was this what you wanted? |
Replaces the rollercoaster animation of playerstart chairs with the HL2MP_SIT animation. This makes the playermodel actually stay inside the hitbox and avoids hands and feet sticking out from the armor. The chairs without rollercoaster animation are left alone. It's done in the same way as Garry's Mod does it: https://github.com/Facepunch/garrysmod/blob/master/garrysmod/lua/autorun/base_vehicles.lua