Live Demo available at https://reddeadrecovery.gitlab.io/dawntime/
Some scenes may take some time to load.
In dawntime
we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell here.
More details about the implementation in the presentation
This project contains five demostrations scene which implement the volumetric light scattering technique linked above.
To get a local copy up and running follow these simple steps:
- Clone the repo
git clone https://gitlab.com/reddeadrecovery/dawntime
- Run
npm install
in the root folder of the repo
Just run npm start
to start the webserver and navigate to http://localhost:8080
3D models used:
Computer Graphics and 3d © Course held by Professor Stefano Berretti - Computer Engineering Master Degree @University of Florence