This is project implementing a ray tracer from scratch in C++. This project was created as part of the course TNCG15 Advanced Global Illumination and Rendering at Linköping University.
A sample image rendered using 64 samples, 50 light points and max 6 bounces.
- Make sure to have glm installed. It can be installed using brew:
$brew install glm
- Open the Xcode project file and press run.