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Added support for getting a webgl2 context for the graphics object. #2

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2 changes: 1 addition & 1 deletion source/Graphics.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ var Graphics = (function()
preserveDrawingBuffer: true
};

var _GL = canvas.getContext("webgl", contextOptions) || canvas.getContext("experimental-webgl", contextOptions);
var _GL = canvas.getContext("webgl", contextOptions) || canvas.getContext("experimental-webgl", contextOptions) || canvas.getContext("webgl2", contextOptions);
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Interesting that it wouldn't return a webgl context but would eventually return a webgl2 one.

What version of Chrome was this in?


var _AnisotropyExtension = _GL.getExtension("EXT_texture_filter_anisotropic");
var _MaxAnisotropy;
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