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Improve readability of Nima-Unity-Testing as an example repository #1

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aaronsantiago
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I recently used Nima for a Unity project and it took some hacking and reading source code to be able to get anything running. It seems like there are some files missing from Nima-Unity-Testing, so this PR seeks to add those in, along with updating the repo for 2020.

There is now an ArcherSampleScene that has a working version of the Archer added to the scene. ArcherController.cs was also copied into Nima-Unity-Testing and modified to look more like a typical game script. I felt it was weird to have an example script that was included and namespaced within the library. Expect a pull request removing this from Nima-Unity as well.

Happy to field any questions or feedback. I believe this PR will make it significantly easier for new users to take advantage of Nima's Unity integration.

P.S. It would be nice if the Archer asset were forkable in Rive, it's currently not allowed: https://rive.app/a/castor/files/nima/archer/preview

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