My journey has started on 22th of April 2018, when I've launched Spore for the first time. I was excited by the Model-in-Picture technology Spore uses and it became my first experimenting field then. In 2019 I helped Spore Wiki -ru with a lot of articles and became an administrator of it. I've been experimenting a lot then, in summer of 2020 me and A-xesey were researching Spore files every day.
On 29th of October I found my first real filenames, they were physical_chorus_30sec
and mahnamahna_loop_25sec
. Later I started searching them in expansions and even Darkspore and currently have found more than 20 000 filenames. Now they can be found in reg_*.txt
files of SporeModder FX.
Since late 2020 I'm also experimenting with the oficcial Spore site (http://spore.com). During the next years I've digged out a lot of interesting data from it.
In 2021 I've started experimenting with city music and adventures. I used Cheat Engine to change Spore values in RAM and this opened a lot of new ways to experiment for me.
- On 15th of June I've added real Grox creations as adventure cast.
- On 19th of June I've changed the adventure model type to
ScenarioPlanet
and saved it as a planet template. Later that day I've modified the adventure with HEX editor and changed the terrain script of it. - On the night of 19th/20th of June I found an exploit which gives the ability to select any Spore sound as an act music.
- On 29th of June I was playing with terrain scripts and accidentally found a way to place any Spore 3D model (with corresponding .prop file) on a planet with
terrainScriptModels
property. This method was very uncomfortable to use and I continued experimenting with 3D models placing. - On 3rd of July I found a way to add any planet effect using the
visualStyle
property of terrain scripts. - On the night of 12th/13th of July I was experimenting with
PaletteItems
. Then it helped me with making of my mods a lot. - On 14th of July I found a way to add 3D models as adventure cast, using the disguise ability of gameplay effects.
- On the next day I've started the making of Skinning Objects Pack mod. I've used my July 12th/13th experimental project as a template for it. After a month of active development, it was abandoned for over 9 months and was revived after I've found Universal Property Enhancer for me.
- On 6th of August I've started the making of Act Music mod, which was merged with Liskomato's Share-Safe Music mod on 30th of September.
- On 16th of September after playing with terrain scripts I added a custom planet texture with
terrainThemeAboveDetail2
property.
My first mod was published on 26th of October. It fixes a hidden Cake Editor.
Currently I'm working on Skinning Objects Pack and Share-Safe Music mods. :P