From 095cd211d0cb3949ab7b86fc0ad2fb16b92d26f3 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Tue, 17 Sep 2024 03:55:15 -0500 Subject: [PATCH] Update translations This is just an auto update by running autosetup.sh, configure, and make -C translations tsfiles. --- translations/mm3d_bork.ts | 369 ++++++++++++++++++++++++++++++------- translations/mm3d_de.ts | 371 +++++++++++++++++++++++++++++++------- translations/mm3d_fr.ts | 371 +++++++++++++++++++++++++++++++------- translations/mm3d_ref.ts | 359 ++++++++++++++++++++++++++++-------- translations/mm3d_sk.ts | 369 ++++++++++++++++++++++++++++++------- 5 files changed, 1506 insertions(+), 333 deletions(-) diff --git a/translations/mm3d_bork.ts b/translations/mm3d_bork.ts index 2f5a8a6f..202669ca 100644 --- a/translations/mm3d_bork.ts +++ b/translations/mm3d_bork.ts @@ -252,6 +252,93 @@ + + AnimEditWinBase + + + Edit Animations + + + + + Editing Skeletal animations: + + + + + example + + + + + Name + Bork! + + + + Frame Count + Bork! + + + + FPS + Bork! + + + + Loop + Bork! + + + + TORSO_IDLE + + + + + + 1 + Bork! {1?} + + + + 10 + Bork! + + + + Ok + Bork! + + + + Cancel + Bork! + + + + AnimEditWindow + + + Editing Skeletal animations: + + + + + Editing Frame animations: + + + + + Editing Frame Relative animations: + + + + + Editing Unknown Type animations: + + + AnimExportWinBase @@ -433,9 +520,13 @@ Bork! - &Rename - Bork! + Bork! + + + + Ed&it + @@ -486,7 +577,7 @@ AnimSetWindow - + Skeletal Animation Bork! @@ -502,23 +593,19 @@ Bork! - New Animation - Bork! + Bork! - - New name: - Bork! + Bork! - Rename Animation - Bork! + Bork! - + copy Bork! @@ -583,18 +670,18 @@ Bork! - + <New Animation> Bork! - + Start animation mode operation complete Bork! - + New Animation operation complete Bork! @@ -605,19 +692,25 @@ Bork! - + + Edit Animation + operation complete + + + + Set FPS Frames per second, operation complete Bork! - + Change Frame Count operation complete Bork! - + Clear frame Remove animation data from frame, operation complete Bork! @@ -641,18 +734,18 @@ - + End animation mode operation complete Bork! - + Frame: n/a Bork! - + Delete Animation? window title @@ -669,7 +762,7 @@ - + No frame animation data to paste @@ -687,7 +780,22 @@ Bork! - + + Edit Animation + + + + + Edit + + + + + Delete + + + + FPS Bork! @@ -712,12 +820,11 @@ Bork! - X - Bork! + Bork! - + Delete Animation @@ -903,13 +1010,13 @@ BackgroundWin - + F1 Help Shortcut Bork! - + Background Image operation complete Bork! @@ -1201,12 +1308,12 @@ Do you wish to continue? Bork! - + Selected primitives duplicated Bork! - + You must have at least 1 face, joint, or point selected to Duplicate Bork! @@ -1221,7 +1328,7 @@ Do you wish to continue? Bork! - + Edge Divide complete Bork! @@ -1377,7 +1484,7 @@ Do you wish to continue? Bork! - + Must select exactly 3 vertices Bork! @@ -1548,6 +1655,11 @@ Do you wish to continue? Normals Face Out + + + Offset by Normal... + + CommandWidget @@ -2264,13 +2376,21 @@ Do you wish to continue? - Texture - Bork! + Material + Bork! + No material + + + + Texture + Bork! + + No texture - Bork! + Bork! @@ -2395,6 +2515,16 @@ Do you wish to continue? + Save as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe) + + + + + Save Quake 3 animation.cfg + + + + Save Meshes @@ -2727,17 +2857,16 @@ Do you wish to continue? LowLevel - + Cannot delete root joint Bork! - Cannot add or delete because you have frame animations. Try "Merge..." instead. - Bork! + Bork! - + Success Bork! @@ -2822,6 +2951,11 @@ Do you wish to continue? Invalid error code Bork! + + + Cannot add because you have frame animations. Try "Merge..." instead. + + Could not write file @@ -2834,7 +2968,7 @@ Do you wish to continue? - + MM3D encountered an unexpected data size problem See Help->About to contact the developers @@ -2851,15 +2985,29 @@ See Help->About to contact the developers Bork! - Model contains no skeletal animations - Bork! + Bork! - + + Model contains no animations + + + + Model skeletons do not match Bork! + + + Model vertex counts do not match + + + + + Model point counts do not match + + This looks like a player model. @@ -2872,7 +3020,7 @@ Do you want to load all sections? Bork! - + Write not supported, try "Export..." Bork! @@ -2923,7 +3071,7 @@ Do you want to load all sections? - + MM3D does not support CAL3D files in XML format @@ -2933,12 +3081,13 @@ Do you want to load all sections? - + + Set meta data for Cal3D export - + No data marked for saving as IQE. @@ -2952,6 +3101,12 @@ Do you want to load all sections? IQE requires points to only have one bone influence. + + + + Set meta data for IQE export + + Too many vertexes for MS3D export (max 65,536). @@ -3159,12 +3314,12 @@ Do you want to load all sections? - Save as a Player Model (head.md3, upper.md3, lower.md3) + Save as a Quake 3 Player (head.md3, upper.md3, lower.md3) - Save animation.cfg + Save Quake 3 animation.cfg @@ -3397,7 +3552,7 @@ Do you want to load all sections? ModelViewport - + Could not load background %1 Bork! @@ -3407,7 +3562,7 @@ Do you want to load all sections? Bork! - + OpenGL error = Invalid Value Bork! @@ -3514,6 +3669,14 @@ Do you want to load all sections? Bork! + + NewAnim + + + Edit Animation + + + NewAnimBase @@ -3552,7 +3715,27 @@ Do you want to load all sections? Bork! - + + Frames + Bork! + + + + Frames Per-Second + + + + + 10 + Bork! + + + + Loop (interpolate between the first and last frame) + + + + &Ok Bork! @@ -3633,6 +3816,48 @@ Do you want to load all sections? Bork! + + OffsetWin + + + Offset by Normal + operation complete + + + + + OffsetWinBase + + + Offset by Normal + + + + + Max Distance + + + + + Percent + + + + + Press F1 for help + Bork! + + + + Ok + Bork! + + + + Cancel + Bork! + + PaintTextureWin @@ -4336,7 +4561,7 @@ Do you want to load all sections? TextureCoord - + Reset coordinates? window title Bork! @@ -4352,7 +4577,7 @@ Do you want to load all sections? Bork! - + F1 Help Shortcut Bork! @@ -4370,7 +4595,7 @@ Do you want to load all sections? - + Select texture coordinates @@ -4428,22 +4653,22 @@ Do you want to load all sections? Bork! - + Triangle Bork! - + Quad Bork! - + Group Bork! - + Reset Coordinates Bork! @@ -4458,7 +4683,7 @@ Do you want to load all sections? Bork! - + Rotate Bork! @@ -5402,7 +5627,7 @@ Do you want to load all sections? Bork! - + Properties Bork! @@ -6339,13 +6564,13 @@ Use the 'Select Faces' tool. Bork! - + F1 Help Shortcut Bork! - + Export Selected... File|Export Selected @@ -6374,6 +6599,26 @@ Use the 'Select Faces' tool. + Color Scheme + + + + + Automatic + + + + + Light + + + + + Dark + + + + Canvas Grid Bork! diff --git a/translations/mm3d_de.ts b/translations/mm3d_de.ts index afab792a..39080826 100644 --- a/translations/mm3d_de.ts +++ b/translations/mm3d_de.ts @@ -252,6 +252,93 @@ + + AnimEditWinBase + + + Edit Animations + + + + + Editing Skeletal animations: + + + + + example + + + + + Name + Name + + + + Frame Count + Frame Anzahl + + + + FPS + FPS + + + + Loop + Wiederholen + + + + TORSO_IDLE + + + + + + 1 + 1 + + + + 10 + 10 + + + + Ok + Ok + + + + Cancel + Abbrechen + + + + AnimEditWindow + + + Editing Skeletal animations: + + + + + Editing Frame animations: + + + + + Editing Frame Relative animations: + + + + + Editing Unknown Type animations: + + + AnimExportWinBase @@ -425,9 +512,13 @@ &Neu - &Rename - &Umbennen + &Umbennen + + + + Ed&it + @@ -478,7 +569,7 @@ AnimSetWindow - + Skeletal Animation Skelett Animation @@ -494,23 +585,15 @@ - New Animation - Neue Animation + Neue Animation - - New name: - Neuer Name: - - - - Rename Animation - + Neuer Name: - + Split at frame Split animation frame window title Trenne einen Frame @@ -571,18 +654,18 @@ Frame Anzahl ist unterschiedlich. AnimWidget - + <New Animation> <Neue Animation> - + Start animation mode operation complete Starte Animations Modus - + New Animation operation complete Neue Animation @@ -593,19 +676,25 @@ Frame Anzahl ist unterschiedlich. Frame: - + + Edit Animation + operation complete + + + + Set FPS Frames per second, operation complete Setze FPS - + Change Frame Count operation complete Ändere Frame Anzahl - + Clear frame Remove animation data from frame, operation complete Frame zurücksetzen @@ -629,18 +718,18 @@ Frame Anzahl ist unterschiedlich. - + End animation mode operation complete Beende Animationsmodus - + Frame: n/a Frame: -kein- - + Delete Animation? window title Animation löschen? @@ -657,7 +746,7 @@ Frame Anzahl ist unterschiedlich. Lösche Animation - + No frame animation data to paste Keine Frame Animationsdaten zum Einfügen @@ -675,7 +764,22 @@ Frame Anzahl ist unterschiedlich. Animation - + + Edit Animation + + + + + Edit + + + + + Delete + Löschen + + + FPS FPS @@ -700,12 +804,11 @@ Frame Anzahl ist unterschiedlich. Frames - X - X + X - + Delete Animation Lösche Animation @@ -799,13 +902,13 @@ Frame Anzahl ist unterschiedlich. BackgroundWin - + F1 Help Shortcut - + Background Image operation complete Hintergrundbild @@ -1094,12 +1197,12 @@ Wollen sie fortfahren? Primitives gelöscht - + Selected primitives duplicated Ausgewählte Primitives dupliziert - + You must have at least 1 face, joint, or point selected to Duplicate Sie müssen mindestens eine Fläche, ein Gelenk oder einen Punkt zum Duplizieren auswählen @@ -1114,7 +1217,7 @@ Wollen sie fortfahren? Duplizieren - + Edge Divide complete Kanten trennen komplett @@ -1270,7 +1373,7 @@ Wollen sie fortfahren? Fläche erstellt - + Must select exactly 3 vertices Es müssen genau 3 Vertizes ausgewählt sein @@ -1437,6 +1540,11 @@ Wollen sie fortfahren? Faces Flächen + + + Offset by Normal... + + CommandWidget @@ -2126,13 +2234,21 @@ Wollen sie fortfahren? - Texture - Textur + Material + Material + No material + + + + Texture + Textur + + No texture - Keine Textur + Keine Textur @@ -2257,6 +2373,16 @@ Wollen sie fortfahren? + Save as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe) + + + + + Save Quake 3 animation.cfg + + + + Save Meshes Meshes speichern @@ -2584,17 +2710,16 @@ Wollen sie fortfahren? LowLevel - + Cannot delete root joint Kann dieses Wurzelgelenk nicht löschen - Cannot add or delete because you have frame animations. Try "Merge..." instead. - Hinzufügen oder löschen nicht möglich, da sie Frame Animationen haben. Versuchen Sie "Zusammenfügen..." stattdessen. + Hinzufügen oder löschen nicht möglich, da sie Frame Animationen haben. Versuchen Sie "Zusammenfügen..." stattdessen. - + Success Erfolgreich @@ -2675,6 +2800,11 @@ Wollen sie fortfahren? Invalid error code Ungültiger Fehlercode + + + Cannot add because you have frame animations. Try "Merge..." instead. + + Could not write file @@ -2687,7 +2817,7 @@ Wollen sie fortfahren? - + MM3D encountered an unexpected data size problem See Help->About to contact the developers @@ -2705,15 +2835,29 @@ Bitte sehen sie unter Hilfe->Über... nach, um die Entwickler zu kontaktieren Konnte nicht laden - Model contains no skeletal animations - Modell enthält keine Skelett Animationen + Modell enthält keine Skelett Animationen - + + Model contains no animations + + + + Model skeletons do not match Modell Skelette passen nicht zusammen + + + Model vertex counts do not match + + + + + Model point counts do not match + + This looks like a player model. @@ -2727,7 +2871,7 @@ Wollen sie alle Sektionen laden? Konnte Textur nicht laden - + Write not supported, try "Export..." Schreiben wird nicht unterstützt, versuchen sie "Exportieren..." @@ -2798,7 +2942,7 @@ Wollen sie alle Sektionen laden? Dateiname der Textur ist zu lang. - + MM3D does not support CAL3D files in XML format MM3D unterstützt keine CAL3D Dateien im XML Format @@ -2808,12 +2952,13 @@ Wollen sie alle Sektionen laden? Diese Datei enthält keine Mesh- oder Animations- Daten - + + Set meta data for Cal3D export - + No data marked for saving as IQE. @@ -2827,6 +2972,12 @@ Wollen sie alle Sektionen laden? IQE requires points to only have one bone influence. + + + + Set meta data for IQE export + + Too many vertexes for MS3D export (max 65,536). @@ -3034,12 +3185,12 @@ Wollen sie alle Sektionen laden? - Save as a Player Model (head.md3, upper.md3, lower.md3) + Save as a Quake 3 Player (head.md3, upper.md3, lower.md3) - Save animation.cfg + Save Quake 3 animation.cfg @@ -3272,7 +3423,7 @@ Wollen sie alle Sektionen laden? ModelViewport - + Could not load background %1 Konnte Hintergrund nicht laden %1 @@ -3282,7 +3433,7 @@ Wollen sie alle Sektionen laden? Benutzen Sie den mittleren Mausknopf um die Ansicht zu bewegen - + OpenGL error = Invalid Value OpenGL Fehler = Ungültiger Wert @@ -3389,6 +3540,14 @@ Wollen sie alle Sektionen laden? Abbrechen + + NewAnim + + + Edit Animation + + + NewAnimBase @@ -3427,7 +3586,27 @@ Wollen sie alle Sektionen laden? Alt+F - + + Frames + Frames + + + + Frames Per-Second + + + + + 10 + 10 + + + + Loop (interpolate between the first and last frame) + + + + &Ok &Ok @@ -3508,6 +3687,48 @@ Wollen sie alle Sektionen laden? Abbrechen + + OffsetWin + + + Offset by Normal + operation complete + + + + + OffsetWinBase + + + Offset by Normal + + + + + Max Distance + + + + + Percent + + + + + Press F1 for help + Drücken Sie F1 um zur Hilfe zu gelangen + + + + Ok + Ok + + + + Cancel + Abbrechen + + PaintTextureWin @@ -4181,7 +4402,7 @@ Wollen sie alle Sektionen laden? TextureCoord - + Reset coordinates? window title Koordinaten zurücksetzten? @@ -4197,7 +4418,7 @@ Wollen sie alle Sektionen laden? Bewege Textur Koordinaten - + F1 Help Shortcut @@ -4215,7 +4436,7 @@ Wollen sie alle Sektionen laden? - + Select texture coordinates Wähle Textur Koordinaten aus @@ -4273,22 +4494,22 @@ Wollen sie alle Sektionen laden? Map Schema - + Triangle Dreieck - + Quad Quadrat - + Group Gruppe - + Reset Coordinates Setze Koordinaten zurück @@ -4303,7 +4524,7 @@ Wollen sie alle Sektionen laden? Schließen - + Rotate Rotieren @@ -5235,7 +5456,7 @@ Wollen sie alle Sektionen laden? Drücken Sie F1 um zur Hilfe für jedes Fenster zu gelangen - + Properties Eigenschaften @@ -6099,13 +6320,13 @@ Benutzen sie das 'Wähle Flächen' Werkzeug. Alle unterstützten Formate - + F1 Help Shortcut - + Export Selected... File|Export Selected Exportiere Auswahl... @@ -6134,6 +6355,26 @@ Benutzen sie das 'Wähle Flächen' Werkzeug. + Color Scheme + + + + + Automatic + + + + + Light + + + + + Dark + + + + Canvas Grid Zeichenflächen Gitter diff --git a/translations/mm3d_fr.ts b/translations/mm3d_fr.ts index 855ba970..99337d2a 100644 --- a/translations/mm3d_fr.ts +++ b/translations/mm3d_fr.ts @@ -252,6 +252,93 @@ + + AnimEditWinBase + + + Edit Animations + + + + + Editing Skeletal animations: + + + + + example + + + + + Name + Nom + + + + Frame Count + Nombre de poses (Morph frames) + + + + FPS + Images Par Seconde + + + + Loop + Boucle + + + + TORSO_IDLE + + + + + + 1 + 1 + + + + 10 + 10 + + + + Ok + Ok + + + + Cancel + Annuler + + + + AnimEditWindow + + + Editing Skeletal animations: + + + + + Editing Frame animations: + + + + + Editing Frame Relative animations: + + + + + Editing Unknown Type animations: + + + AnimExportWinBase @@ -425,9 +512,13 @@ &Nouveau - &Rename - &Renommer + &Renommer + + + + Ed&it + @@ -478,7 +569,7 @@ AnimSetWindow - + Skeletal Animation Animation par squelette @@ -494,23 +585,15 @@ - New Animation - Nouvelle Animation + Nouvelle Animation - - New name: - Nouveau Nom : - - - - Rename Animation - + Nouveau Nom : - + Split at frame Split animation frame window title Séparer l'animation à cette image @@ -576,18 +659,18 @@ Le nombre d'images diffère. F1 - + <New Animation> <Nouvelle Animation> - + Start animation mode operation complete Entrer en mode Animation - + New Animation operation complete Nouvelle Animation @@ -598,19 +681,25 @@ Le nombre d'images diffère. Image: - + + Edit Animation + operation complete + + + + Set FPS Frames per second, operation complete Choisir le nombre d'image par secondes - + Change Frame Count operation complete Changer le nombre d'images - + Clear frame Remove animation data from frame, operation complete Effacer l'image @@ -634,18 +723,18 @@ Le nombre d'images diffère. - + End animation mode operation complete Sortir du mode d'animation - + Frame: n/a Image: n/a - + Delete Animation? window title Effacer l'animation ? @@ -662,7 +751,7 @@ Le nombre d'images diffère. Effacer l'animation - + No frame animation data to paste Pas de données d'animation de pose (images) @@ -680,7 +769,22 @@ Le nombre d'images diffère. Animation - + + Edit Animation + + + + + Edit + + + + + Delete + Effacer + + + FPS Images Par Seconde @@ -705,12 +809,11 @@ Le nombre d'images diffère. Images - X - X + X - + Delete Animation Effacer l'animation @@ -808,13 +911,13 @@ Le nombre d'images diffère. BackgroundWin - + F1 Help Shortcut - + Background Image operation complete Image de fond @@ -1107,12 +1210,12 @@ Etes vous sûr de vouloir continuer? Primitives effacées - + Selected primitives duplicated Selectionner les primitives dupliquées - + You must have at least 1 face, joint, or point selected to Duplicate Vous devez avoir au moins 1 face, joint, ou point selectionné à dupliquer @@ -1127,7 +1230,7 @@ Etes vous sûr de vouloir continuer? Dupliquer - + Edge Divide complete Division des bords terminée @@ -1283,7 +1386,7 @@ Etes vous sûr de vouloir continuer? Face Crée - + Must select exactly 3 vertices Il faut selectionner exactement 3 vertex @@ -1450,6 +1553,11 @@ Etes vous sûr de vouloir continuer? Faces Faces + + + Offset by Normal... + + CommandWidget @@ -2139,13 +2247,21 @@ Etes vous sûr de vouloir continuer? - Texture - Texture + Material + Matériau + No material + + + + Texture + Texture + + No texture - Pas de Texture + Pas de Texture @@ -2270,6 +2386,16 @@ Etes vous sûr de vouloir continuer? + Save as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe) + + + + + Save Quake 3 animation.cfg + + + + Save Meshes Sauvegarder les Meshes @@ -2602,17 +2728,16 @@ Etes vous sûr de vouloir continuer? LowLevel - + Cannot delete root joint Impossible d'effacer le joint racine - Cannot add or delete because you have frame animations. Try "Merge..." instead. - Impossible d'ajouter ou d'effacer puisque vous avez des Animations de Pose. Essayer "Fusionner..." à la place. + Impossible d'ajouter ou d'effacer puisque vous avez des Animations de Pose. Essayer "Fusionner..." à la place. - + Success Succès @@ -2693,6 +2818,11 @@ Etes vous sûr de vouloir continuer? Invalid error code Code d'erreur Invalide + + + Cannot add because you have frame animations. Try "Merge..." instead. + + Could not write file @@ -2705,7 +2835,7 @@ Etes vous sûr de vouloir continuer? - + MM3D encountered an unexpected data size problem See Help->About to contact the developers @@ -2723,15 +2853,29 @@ Voir "Aide->A Propos" pour contacter les développeursImpossible de charger - Model contains no skeletal animations - Le modèle ne contient pas de données d'animation de squelette + Le modèle ne contient pas de données d'animation de squelette - + + Model contains no animations + + + + Model skeletons do not match Les squelettes des modèle ne correspondent pas + + + Model vertex counts do not match + + + + + Model point counts do not match + + This looks like a player model. @@ -2745,7 +2889,7 @@ Voulez-vous charger toutes les sections ? Impossible de charger la texture - + Write not supported, try "Export..." Ecriture non supportée, essayer "Exporter..." @@ -2755,7 +2899,7 @@ Voulez-vous charger toutes les sections ? Extension de fichier inconnue (type inconnu) - + MM3D does not support CAL3D files in XML format @@ -2765,7 +2909,8 @@ Voulez-vous charger toutes les sections ? - + + Set meta data for Cal3D export @@ -2811,7 +2956,7 @@ Voulez-vous charger toutes les sections ? - + No data marked for saving as IQE. @@ -2825,6 +2970,12 @@ Voulez-vous charger toutes les sections ? IQE requires points to only have one bone influence. + + + + Set meta data for IQE export + + Too many vertexes for MS3D export (max 65,536). @@ -3032,12 +3183,12 @@ Voulez-vous charger toutes les sections ? - Save as a Player Model (head.md3, upper.md3, lower.md3) + Save as a Quake 3 Player (head.md3, upper.md3, lower.md3) - Save animation.cfg + Save Quake 3 animation.cfg @@ -3271,7 +3422,7 @@ Opération Terminée ModelViewport - + Could not load background %1 Impossible de charger l'image de fond %1 @@ -3281,7 +3432,7 @@ Opération Terminée Utiliser le boutoun du milieu de la souris pour faire glisser la visualisation - + OpenGL error = Invalid Value Erreur OpenGL = Valeur Invalide @@ -3388,6 +3539,14 @@ Opération Terminée Annuler + + NewAnim + + + Edit Animation + + + NewAnimBase @@ -3426,7 +3585,27 @@ Opération Terminée Atl+F - + + Frames + Images + + + + Frames Per-Second + + + + + 10 + 10 + + + + Loop (interpolate between the first and last frame) + + + + &Ok &Ok @@ -3507,6 +3686,48 @@ Opération Terminée Annuler + + OffsetWin + + + Offset by Normal + operation complete + + + + + OffsetWinBase + + + Offset by Normal + + + + + Max Distance + + + + + Percent + + + + + Press F1 for help + Appuyer sur F1 pour l'aide + + + + Ok + Ok + + + + Cancel + Annuler + + PaintTextureWin @@ -4184,7 +4405,7 @@ Opération Terminée TextureCoord - + Reset coordinates? window title Remettre les coordonnées à zéro ? @@ -4200,7 +4421,7 @@ Opération Terminée Bouger les Coordonnées de texture - + F1 Help Shortcut @@ -4218,7 +4439,7 @@ Opération Terminée - + Select texture coordinates @@ -4276,22 +4497,22 @@ Opération Terminée Type de projection - + Triangle Triangle - + Quad Quad - + Group Groupe - + Reset Coordinates Remettre les coordonnées à zéro @@ -4306,7 +4527,7 @@ Opération Terminée Fermer - + Rotate Rotation @@ -5251,7 +5472,7 @@ bouton Animations - + Properties Propriétés @@ -6124,13 +6345,13 @@ Utiliser l'outil de "Selection des Faces". Tous les formats supportés - + F1 Help Shortcut - + Export Selected... File|Export Selected @@ -6159,6 +6380,26 @@ Utiliser l'outil de "Selection des Faces". + Color Scheme + + + + + Automatic + + + + + Light + + + + + Dark + + + + Canvas Grid Grille de la zone de dessin diff --git a/translations/mm3d_ref.ts b/translations/mm3d_ref.ts index a0c745e0..a835b459 100644 --- a/translations/mm3d_ref.ts +++ b/translations/mm3d_ref.ts @@ -236,6 +236,93 @@ + + AnimEditWinBase + + + Edit Animations + + + + + Editing Skeletal animations: + + + + + example + + + + + Name + + + + + Frame Count + + + + + FPS + + + + + Loop + + + + + TORSO_IDLE + + + + + + 1 + + + + + 10 + + + + + Ok + + + + + Cancel + + + + + AnimEditWindow + + + Editing Skeletal animations: + + + + + Editing Frame animations: + + + + + Editing Frame Relative animations: + + + + + Editing Unknown Type animations: + + + AnimExportWinBase @@ -410,7 +497,7 @@ - &Rename + Ed&it @@ -462,7 +549,7 @@ AnimSetWindow - + Skeletal Animation @@ -478,23 +565,7 @@ - - New Animation - - - - - - New name: - - - - - Rename Animation - - - - + Split at frame Split animation frame window title @@ -554,18 +625,18 @@ AnimWidget - + <New Animation> - + Start animation mode operation complete - + New Animation operation complete @@ -576,19 +647,25 @@ - + + Edit Animation + operation complete + + + + Set FPS Frames per second, operation complete - + Change Frame Count operation complete - + Clear frame Remove animation data from frame, operation complete @@ -612,18 +689,18 @@ - + End animation mode operation complete - + Frame: n/a - + Delete Animation? window title @@ -640,7 +717,7 @@ - + No frame animation data to paste @@ -658,7 +735,22 @@ - + + Edit Animation + + + + + Edit + + + + + Delete + + + + FPS @@ -683,12 +775,7 @@ - - X - - - - + Delete Animation @@ -782,13 +869,13 @@ BackgroundWin - + F1 Help Shortcut - + Background Image operation complete @@ -1076,12 +1163,12 @@ Do you wish to continue? - + Selected primitives duplicated - + You must have at least 1 face, joint, or point selected to Duplicate @@ -1096,7 +1183,7 @@ Do you wish to continue? - + Edge Divide complete @@ -1252,7 +1339,7 @@ Do you wish to continue? - + Must select exactly 3 vertices @@ -1419,6 +1506,11 @@ Do you wish to continue? Faces + + + Offset by Normal... + + CommandWidget @@ -2108,12 +2200,12 @@ Do you wish to continue? - Texture + Material - No texture + No material @@ -2239,6 +2331,16 @@ Do you wish to continue? + Save as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe) + + + + + Save Quake 3 animation.cfg + + + + Save Meshes @@ -2566,17 +2668,12 @@ Do you wish to continue? LowLevel - + Cannot delete root joint - - Cannot add or delete because you have frame animations. Try "Merge..." instead. - - - - + Success @@ -2657,6 +2754,11 @@ Do you wish to continue? Invalid error code + + + Cannot add because you have frame animations. Try "Merge..." instead. + + Could not write file @@ -2669,7 +2771,7 @@ Do you wish to continue? - + MM3D encountered an unexpected data size problem See Help->About to contact the developers @@ -2686,15 +2788,25 @@ See Help->About to contact the developers - - Model contains no skeletal animations + + Model contains no animations - + Model skeletons do not match + + + Model vertex counts do not match + + + + + Model point counts do not match + + This looks like a player model. @@ -2707,7 +2819,7 @@ Do you want to load all sections? - + Write not supported, try "Export..." @@ -2758,7 +2870,7 @@ Do you want to load all sections? - + MM3D does not support CAL3D files in XML format @@ -2768,12 +2880,13 @@ Do you want to load all sections? - + + Set meta data for Cal3D export - + No data marked for saving as IQE. @@ -2787,6 +2900,12 @@ Do you want to load all sections? IQE requires points to only have one bone influence. + + + + Set meta data for IQE export + + Too many vertexes for MS3D export (max 65,536). @@ -2994,12 +3113,12 @@ Do you want to load all sections? - Save as a Player Model (head.md3, upper.md3, lower.md3) + Save as a Quake 3 Player (head.md3, upper.md3, lower.md3) - Save animation.cfg + Save Quake 3 animation.cfg @@ -3232,7 +3351,7 @@ Do you want to load all sections? ModelViewport - + Could not load background %1 @@ -3242,7 +3361,7 @@ Do you want to load all sections? - + OpenGL error = Invalid Value @@ -3349,6 +3468,14 @@ Do you want to load all sections? + + NewAnim + + + Edit Animation + + + NewAnimBase @@ -3387,7 +3514,27 @@ Do you want to load all sections? - + + Frames + + + + + Frames Per-Second + + + + + 10 + + + + + Loop (interpolate between the first and last frame) + + + + &Ok @@ -3464,6 +3611,48 @@ Do you want to load all sections? + + OffsetWin + + + Offset by Normal + operation complete + + + + + OffsetWinBase + + + Offset by Normal + + + + + Max Distance + + + + + Percent + + + + + Press F1 for help + + + + + Ok + + + + + Cancel + + + PaintTextureWin @@ -4106,7 +4295,7 @@ Do you want to load all sections? TextureCoord - + Reset coordinates? window title @@ -4122,7 +4311,7 @@ Do you want to load all sections? - + F1 Help Shortcut @@ -4140,7 +4329,7 @@ Do you want to load all sections? - + Select texture coordinates @@ -4198,22 +4387,22 @@ Do you want to load all sections? - + Triangle - + Quad - + Group - + Reset Coordinates @@ -4228,7 +4417,7 @@ Do you want to load all sections? - + Rotate @@ -5146,7 +5335,7 @@ Do you want to load all sections? - + Properties @@ -6006,13 +6195,13 @@ Use the 'Select Faces' tool. - + F1 Help Shortcut - + Export Selected... File|Export Selected @@ -6041,6 +6230,26 @@ Use the 'Select Faces' tool. + Color Scheme + + + + + Automatic + + + + + Light + + + + + Dark + + + + Canvas Grid diff --git a/translations/mm3d_sk.ts b/translations/mm3d_sk.ts index dcc03dec..3f1abb8b 100644 --- a/translations/mm3d_sk.ts +++ b/translations/mm3d_sk.ts @@ -252,6 +252,93 @@ + + AnimEditWinBase + + + Edit Animations + + + + + Editing Skeletal animations: + + + + + example + + + + + Name + + + + + Frame Count + Počet rámcov + + + + FPS + + + + + Loop + Slučka + + + + TORSO_IDLE + + + + + + 1 + + + + + 10 + + + + + Ok + Ok + + + + Cancel + Zrušiť + + + + AnimEditWindow + + + Editing Skeletal animations: + + + + + Editing Frame animations: + + + + + Editing Frame Relative animations: + + + + + Editing Unknown Type animations: + + + AnimExportWinBase @@ -429,9 +516,13 @@ &Nový - &Rename - &Premenuj + &Premenuj + + + + Ed&it + @@ -482,7 +573,7 @@ AnimSetWindow - + Skeletal Animation Kostrová animácia @@ -498,23 +589,15 @@ - New Animation - Nová animácia + Nová animácia - - New name: - Nové meno: - - - - Rename Animation - + Nové meno: - + Split at frame Split animation frame window title Rozdeľ na rámeci @@ -575,18 +658,18 @@ počet rámcov sa líši. AnimWidget - + <New Animation> <Nová animácia> - + Start animation mode operation complete Spusti režim animácie - + New Animation operation complete Nová animácia @@ -597,19 +680,25 @@ počet rámcov sa líši. Rámec: - + + Edit Animation + operation complete + + + + Set FPS Frames per second, operation complete Nastav FPS - + Change Frame Count operation complete Zmeniť počet rámcov - + Clear frame Remove animation data from frame, operation complete Vymazať rámec @@ -633,18 +722,18 @@ počet rámcov sa líši. - + End animation mode operation complete Ukončiť režim animácie - + Frame: n/a Rámec: nie je - + Delete Animation? window title Vymazať animáciu? @@ -661,7 +750,7 @@ počet rámcov sa líši. Vymazať animáciu - + No frame animation data to paste V schránke nie sú dáta rámcovej animácie @@ -679,7 +768,22 @@ počet rámcov sa líši. Animácia - + + Edit Animation + + + + + Edit + + + + + Delete + Vymazať + + + FPS @@ -704,12 +808,7 @@ počet rámcov sa líši. Rámce - - X - - - - + Delete Animation Vymazať animáciu @@ -886,13 +985,13 @@ počet rámcov sa líši. BackgroundWin - + F1 Help Shortcut - + Background Image operation complete Obrázok pozadia @@ -1186,12 +1285,12 @@ Chcete pokračovať? Útvary vymazané - + Selected primitives duplicated Zvolené útvary zdvojené - + You must have at least 1 face, joint, or point selected to Duplicate Musíte zvoliť najmenej 1 plochu, uzol alebo bod na Duplikovanie @@ -1206,7 +1305,7 @@ Chcete pokračovať? Zdvojiť - + Edge Divide complete Rozdelenie okraja dokončené @@ -1362,7 +1461,7 @@ Chcete pokračovať? Plocha vytvorená - + Must select exactly 3 vertices Musíte zvoliť práve 3 plochy @@ -1533,6 +1632,11 @@ Chcete pokračovať? Normals Face Out Normálami von + + + Offset by Normal... + + CommandWidget @@ -2254,13 +2358,21 @@ Chcete pokračovať? - Texture - Textúra + Material + Materiál + No material + + + + Texture + Textúra + + No texture - Žiadna textúra + Žiadna textúra @@ -2385,6 +2497,16 @@ Chcete pokračovať? + Save as a Quake 3 Player (head.iqe, upper.iqe, lower.iqe) + + + + + Save Quake 3 animation.cfg + + + + Save Meshes Uložiť mriežky @@ -2803,14 +2925,18 @@ Chcete pokračovať? Nesprávny chybový kód - + Cannot delete root joint Nemožno zmazať hlavný kĺb + Cannot add because you have frame animations. Try "Merge..." instead. + + + Cannot add or delete because you have frame animations. Try "Merge..." instead. - Nemožno pridať alebo zmazať lebo máte rámcovú animáciu. Skúste namiesto toho "Zlúčiť...". + Nemožno pridať alebo zmazať lebo máte rámcovú animáciu. Skúste namiesto toho "Zlúčiť...". @@ -2824,7 +2950,7 @@ Chcete pokračovať? - + MM3D encountered an unexpected data size problem See Help->About to contact the developers @@ -2842,15 +2968,29 @@ Pozrite Pomoc->O programe na kontakt s vývojármi Nemožno načítať - Model contains no skeletal animations - Model neobsahuje kostrové animácie + Model neobsahuje kostrové animácie - + + Model contains no animations + + + + Model skeletons do not match Kostry modelu sa nezhodujú + + + Model vertex counts do not match + + + + + Model point counts do not match + + This looks like a player model. @@ -2864,7 +3004,7 @@ Chcete načítať všetky sekcie? Nemožno načítať textúry - + Write not supported, try "Export..." Zápis nie je podporovaný, skúste "Export..." @@ -2935,7 +3075,7 @@ Chcete načítať všetky sekcie? Meno textúry je príliš dlhé. - + MM3D does not support CAL3D files in XML format MM3D nepodporuje CAL3D v XML formáte @@ -2945,12 +3085,13 @@ Chcete načítať všetky sekcie? Súbor neobsahuje žiadnu mriežku ani aimáciu - + + Set meta data for Cal3D export - + No data marked for saving as IQE. @@ -2964,6 +3105,12 @@ Chcete načítať všetky sekcie? IQE requires points to only have one bone influence. + + + + Set meta data for IQE export + + Too many vertexes for MS3D export (max 65,536). @@ -3171,12 +3318,12 @@ Chcete načítať všetky sekcie? - Save as a Player Model (head.md3, upper.md3, lower.md3) + Save as a Quake 3 Player (head.md3, upper.md3, lower.md3) - Save animation.cfg + Save Quake 3 animation.cfg @@ -3409,7 +3556,7 @@ Chcete načítať všetky sekcie? ModelViewport - + Could not load background %1 Nemožno načítať pozadie %1 @@ -3419,7 +3566,7 @@ Chcete načítať všetky sekcie? Použite stredné tlačidlo myši na posunutie/naklonenie výrezu - + OpenGL error = Invalid Value Chyba OpenGL = Chybná hodnota @@ -3526,6 +3673,14 @@ Chcete načítať všetky sekcie? Zrušiť + + NewAnim + + + Edit Animation + + + NewAnimBase @@ -3564,7 +3719,27 @@ Chcete načítať všetky sekcie? Alt+R - + + Frames + Rámce + + + + Frames Per-Second + + + + + 10 + + + + + Loop (interpolate between the first and last frame) + + + + &Ok &Ok @@ -3645,6 +3820,48 @@ Chcete načítať všetky sekcie? Zrušiť + + OffsetWin + + + Offset by Normal + operation complete + + + + + OffsetWinBase + + + Offset by Normal + + + + + Max Distance + + + + + Percent + + + + + Press F1 for help + + + + + Ok + Ok + + + + Cancel + Zrušiť + + PaintTextureWin @@ -4322,7 +4539,7 @@ Chcete načítať všetky sekcie? TextureCoord - + Reset coordinates? window title Vynulovať koordináty? @@ -4338,7 +4555,7 @@ Chcete načítať všetky sekcie? Presunúť súradnice textúry - + F1 Help Shortcut @@ -4356,7 +4573,7 @@ Chcete načítať všetky sekcie? - + Select texture coordinates Zvoľte súradnice textúry @@ -4414,22 +4631,22 @@ Chcete načítať všetky sekcie? Schéma mapy - + Triangle Trojuholník - + Quad Obdĺžnik - + Group Skupina - + Reset Coordinates Vynulovať koordináty @@ -4444,7 +4661,7 @@ Chcete načítať všetky sekcie? Zatvoriť - + Rotate Otočiť @@ -5388,7 +5605,7 @@ Chcete načítať všetky sekcie? Animácie - + Properties Vlastnosti @@ -6324,13 +6541,13 @@ Použite náztroj 'Označiť plochu'. Všetky podporované formáty - + F1 Help Shortcut - + Export Selected... File|Export Selected Exportovať zvolené... @@ -6363,6 +6580,26 @@ Použite náztroj 'Označiť plochu'. + Color Scheme + + + + + Automatic + + + + + Light + + + + + Dark + + + + Canvas Grid Mriežka plátna