-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-CSharp-Editor.csproj
291 lines (290 loc) · 23.2 KB
/
Assembly-CSharp-Editor.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{BABFA3EF-38D1-21D5-A1D4-7A6694C1BD22}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_5_1;UNITY_4_5;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>D:/Unity/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>D:/Unity/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\NGUI\Examples\Scripts\InventorySystem\Editor\InvDatabaseInspector.cs" />
<Compile Include="Assets\NGUI\Examples\Scripts\InventorySystem\Editor\InvFindItem.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\ActiveAnimationEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\BMFontReader.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\ComponentSelector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\EventDelegateDrawer.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\EventDelegateEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\FreeType.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIContextMenu.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIEditorTools.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIHandles.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIHelp.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIJson.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUIMenu.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUISelectionTools.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUISettings.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUISnap.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\NGUITransformInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\PropertyBindingEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\PropertyReferenceDrawer.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\SpriteSelector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenAlphaEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenColorEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenFOVEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenHeightEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenOrthoSizeEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenPositionEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenRotationEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenScaleEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenTransformEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenVolumeEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\TweenWidthEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UI2DSpriteEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAnchorEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAtlasInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIAtlasMaker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIBasicSpriteEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIButtonColorEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIButtonEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIButtonKeysEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIButtonMessageEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICameraEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICameraTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICreateNewUIWizard.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UICreateWidgetWizard.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIDragObjectEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIDrawCallInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIDrawCallViewer.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIEventTriggerEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFontInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIFontMaker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIForwardEventsEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIGridEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIImageButtonInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIInputEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIKeyNavigationEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UILabelInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UILocalizeEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPanelInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPanelTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPlayAnimationEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPlayTweenEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPopupListInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIPrefabTool.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIProgressBarEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIRectEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIRootEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIScrollBarEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIScrollViewEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISliderEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISnapshotPointEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISpriteAnimationInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UISpriteInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIStretchEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITableEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITextureInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITexturePacker.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIToggleInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UITweenerEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIWidgetContainerEditor.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIWidgetInspector.cs" />
<Compile Include="Assets\NGUI\Scripts\Editor\UIWrapContentEditor.cs" />
<Compile Include="Assets\Ultimate Game Tools\Fracturing\Editor\ExplosionSourceEditor.cs" />
<Compile Include="Assets\Ultimate Game Tools\Fracturing\Editor\FracturedChunkEditor.cs" />
<Compile Include="Assets\Ultimate Game Tools\Fracturing\Editor\FracturedObjectEditor.cs" />
<Compile Include="Assets\Ultimate Game Tools\MeshCombiner\Editor\CombinedMeshEditor.cs" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Depth Cutout.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\NGUI\ReadMe - 3.6.0.txt" />
<None Include="Assets\VectrosityDemos\Shaders\ParticleZwrite.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderRGB.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 2.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableWeightedBlurDof34.shader" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Crystal\MADFINGER-Unlit-Scroll2Layers-Mul-Sine.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc\Orc Skin.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo20.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ShowAlphaChannel.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo14.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowConeTap.shader" />
<None Include="Assets\ZZAtlas\ZZAtlas.txt" />
<None Include="Assets\VectrosityDemos\Shaders\Unlit .shader" />
<None Include="Assets\IGSoft_Resources\ToolResources\EffectShader\FXMaker_Mask Additive Tint.shader" />
<None Include="Assets\database_12.19.xml" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SunShaftsComposite.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 1.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurves.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 2.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Masked Colored.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 3.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Wooden\Arimo18.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfFieldScatter.shader" />
<None Include="Assets\VectrosityDemos\Shaders\UnlitAlpha.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\MotionBlur.shader" />
<None Include="Assets\Standard Assets\Particles\Sources\Shaders\Particle Alpha Blend (Queue +100).shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlowCompose.shader" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\MinMaxReduction.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\RadialBlur.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Header.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ContrastComposite.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset3.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\FisheyeShader.shader" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\SSAA.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Apply.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\frag_ao.cginc" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 1.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Fantasy\Fantasy Font - Normal.txt" />
<None Include="Assets\Font\3500Font.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored 3.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Normal.txt" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 2.shader" />
<None Include="Assets\ZZAtlas\ZZ6717.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\DepthOfField34.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\TiltShift.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text 3.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 2.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SSAOShader.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ConvertDepth.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionCurvesSimple.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseEffectShaderYUV.shader" />
<None Include="Assets\Plugins\Vectrosity\Image Based\GlowEffectDownsample.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\CreaseApply.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 1.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored 1.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ChromaticAberrationShader.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Premultiplied Colored.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GlobalFog.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Luminance.shader" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\NFAA.shader" />
<None Include="Assets\Ultimate Game Tools\Fracturing\!Readme - v1.03.txt" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Colored.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionSelective.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\Bokeh34.shader" />
<None Include="Assets\fbx\glass.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Text.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlurEffectConeTaps.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\DLAA.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed.shader" />
<None Include="Assets\NGUI\Resources\Shaders\Unlit - Transparent Packed 3.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_DepthOfField\SeparableBlur.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\ColorCorrectionEffect.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\GrayscaleEffect.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SepiaToneEffect.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\TwirlEffect.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VortexEffect.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Contrast Stretch\Adaptation.shader" />
<None Include="Assets\Crystal\diamond shader.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\NoiseAndGrain.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\VignettingShader.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\Tonemapper.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\BrightPassFilter.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Additive Colored.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA2.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\BlendOneOne.shader" />
<None Include="Assets\NGUI\Examples\Atlases\Refractive\Refractive Font - Header.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\LensFlareCreate.shader" />
<None Include="Assets\NGUI\Examples\Shaders\Refractive.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectNormals.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\PrepareSunShaftsBlur.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_BloomAndFlares\Blend.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\BlendModesOverlay.shader" />
<None Include="Assets\Ultimate Game Tools\MeshCombiner\!Readme - v1.01.txt" />
<None Include="Assets\NGUI\Examples\Shaders\Unlit - Depth.shader" />
<None Include="Assets\Script\Effect\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\NGUI\Examples\Atlases\SciFi\SciFi Font - Normal.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\SimpleClear.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\MultiPassHollywoodFlares.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\SeparableBlurPlus.shader" />
<None Include="Assets\VectrosityDemos\Shaders\DepthMask.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAA3Console.shader" />
<None Include="Assets\NGUI\Examples\Models\Orc Armor\Orc Armor.shader" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\EdgeDetectX.shader" />
<None Include="Assets\Script\Effect\Shaders\_BloomAndFlares\VignetteShader.shader" />
<None Include="Assets\NGUI\Examples\Resources\Localization.txt" />
<None Include="Assets\Top-Down Mobile\Standard Assets\Image Effects (Pro Only)\_Sources\Shaders\_Antialiasing\FXAAPreset2.shader" />
<None Include="Assets\VectrosityDemos\Shaders\SolidColor.shader" />
<Reference Include="Vectrosity">
<HintPath>F:/unity project/6.21/Assets/Vectrosity.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
<HintPath>F:/unity project/6.21/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
</Reference>
<Reference Include="SyntaxTree.VisualStudio.Unity.Messaging">
<HintPath>F:/unity project/6.21/Assets/UnityVS/Editor/SyntaxTree.VisualStudio.Unity.Messaging.dll</HintPath>
</Reference>
<Reference Include="UnityVS.VersionSpecific">
<HintPath>F:/unity project/6.21/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>D:/Unity/Data/Managed/UnityEditor.Graphs.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{47B234E5-6C68-B6A1-BF34-565B3296FDDA}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{2F1361A4-D47C-A2F7-34CB-DD5718FD9941}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{3194C66A-69D7-07E5-5CFC-D0E9E7A8ADF5}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript.unityproj">
<Project>{A2ACAE46-DFF8-D181-DEC2-9B1712B65EB4}</Project> <Name>Assembly-UnityScript</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>