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Mesh sometimes gets caught on edges #8

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notchris opened this issue Jan 22, 2019 · 1 comment
Open

Mesh sometimes gets caught on edges #8

notchris opened this issue Jan 22, 2019 · 1 comment

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@notchris
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Hello again! I'm having a weird issue where I've imported a model from Blender, a simple set of platforms that have inclines and connect. I'm noticing that the mesh will sometimes get caught on the edge of two platforms. I've tried adjusting the max slope, which does fix the issue but allows the mesh to walk through solid walls. I'm wondering how I can smooth edges to allow the mesh to walk over them, or if I'm missing sometime while importing. I've tried to subdivide the platform meshes to increate detection, this did not work. I also tried to increase the poly count of the player mesh, this also did not work. Thank you for any input on this issue! @yomotsu

@notchris
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notchris commented Jan 22, 2019

For example, in this image, the mesh would get caught at the top of the incline, where the surface becomes flat again. This happens mainly when moving backwards, it does not catch every time moving forward.

https://i.imgur.com/9Z1pmiH.png
https://i.imgur.com/P3ZmH6j.png

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