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I can see how to remove an object from the octree, but how would I go about animating a block that moves up and down? I'm able to continuously add / remove the object from the octree, updating its calculated collider position, but this bogs down the render. Is this possible? Thanks!
The text was updated successfully, but these errors were encountered:
So far, there is no feature for moving object.
maybe, make an empty octree instance and put one moving object, then add / remove at every movement. This could be a workaround. However, the velocity of moving object will not affect the player.
I can see how to remove an object from the octree, but how would I go about animating a block that moves up and down? I'm able to continuously add / remove the object from the octree, updating its calculated collider position, but this bogs down the render. Is this possible? Thanks!
The text was updated successfully, but these errors were encountered: