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parser.py
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parser.py
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from GameObjects import *
# creates default map in file
def create_map(filename, length, height, default_char=DEFAULT_CHAR):
fp = open(filename, "w")
for y in range(height):
for x in range(length):
fp.write(default_char + " ")
fp.write("\n")
def map_as_string(filename):
"""used for mqtt communication"""
fp = open(filename, "r")
world = ""
for string in fp.readlines():
world += string
return world
def map_as_coord(world, length):
coord = dict()
for i in range(length):
coord[i] = dict()
x = 0
y = 0
for string in world:
if string == " ":
continue
if string == "\n":
x = 0
y += 1
continue
coord[x][y] = string
x += 1
return coord
def map_parser(filename: str):
"""returns coord dictionary of a created map in .txt file
! an string like x (object) is not in objectDict !"""
fp = open(filename, "r")
coord = dict()
world = ""
length = 0
for string in fp.readlines():
world += string
if length == 0:
length = (len(string) - 1) // 2
for i in range(length):
coord[i] = dict()
x = 0
y = 0
for string in world:
if string == " ":
continue
if string == "\n":
x = 0
y += 1
continue
coord[x][y] = string
x += 1
return coord
def look_for_objects(objectManager: ObjectManager):
"""updates world and objectdict with created map by parser"""
for y in range(objectManager.world_size):
for x in range(objectManager.world_size):
match objectManager.world.coord[x][y]:
case "w":
objectManager.create_object(x, y, Wall, overwrite_tile_underneath=True)
case "b":
objectManager.create_object(x, y, Mine, overwrite_tile_underneath=True) # uncommend when bomb can be created
case "T":
objectManager.create_object(x, y, Player, 0, overwrite_tile_underneath=True)
case "Y":
objectManager.create_object(x, y, Player, 1, overwrite_tile_underneath=True)
case "K":
objectManager.create_object(x, y, Player, 2, overwrite_tile_underneath=True)
if __name__ == "__main__":
create_map("map.txt", 10,10)
a = map_as_string("map.txt")
print(a)