From fe74d2f149bdd9d9663a5f7171b903f544d22cf6 Mon Sep 17 00:00:00 2001 From: xoxor4d <45299104+xoxor4d@users.noreply.github.com> Date: Thu, 28 Apr 2022 02:16:26 +0200 Subject: [PATCH] readme --- README.md | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 86a44f6..da49b7d 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ ___ - extend functionalities across the board ### New features not found within the original cod4 radiant: -- play, edit and export effects right from within radiant (makes effectsEd _almost_ obsolete) +- play, edit and export effects as createFx files right from within radiant (makes effectsEd _almost_ obsolete) - switch / scale / place the individual windows however you want - preview xmodels and drag them directly into the scene using the model previewer - custom lighting shader with normal-mapping, specular highlights, reflections and fog @@ -37,14 +37,17 @@ ___ - render actual water instead of case-textures - guizmo to manipulate entities and brushes from within the camera window - live link (sync. brushes (with collision), camera and worldspawn settings between cod4 and radiant) +- high poly xmodel's no longer crash radiant - realtime viewports - better surface / property editor - context aware grid and camera context menus with QoL features - better vertex edit dialog - zoom to cursor - editable toolbars, hotkeys, colors (all saved) +- new file dialogs with working default paths - texture window toolbar for quick filtering - a proper console with dvar support (incl. dvar suggestions and autocomplete) +- print parsed entity and brush num on map load making it easier to find issues in map files (off by default) - increased undo limit - alot of QOL features @@ -107,11 +110,14 @@ https://discord.gg/t5jRGbj ## Credits - [X Labs](https://github.com/XLabsProject) (especially [Snake](https://github.com/momo5502)) - [The Plutonium Project Team](https://plutonium.pw/) (especially [Rektinator](https://github.com/RektInator)) -- https://github.com/Nukem9/LinkerMod -- https://github.com/Nukem9/detours -- https://github.com/ocornut/imgui -- https://github.com/CedricGuillemet/ImGuizmo -- https://github.com/devKlausS/dxsdk +- [Nukem9 - LinkerMod](https://github.com/Nukem9/LinkerMod) & [detours](https://github.com/Nukem9/detours) +- [ocornut - Dear ImGui](https://github.com/ocornut/imgui) +- [CedricGuillemet - ImGuizmo](https://github.com/CedricGuillemet/ImGuizmo) +- [nlohmann - fifo_map](https://github.com/nlohmann/fifo_map) +- [David Gallardo - imgui_color_gradient](https://gist.github.com/galloscript/8a5d179e432e062550972afcd1ecf112) +- [nem0 - ImGui CurveEditor](https://github.com/nem0/LumixEngine/blob/39e46c18a58111cc3c8c10a4d5ebbb614f19b1b8/external/imgui/imgui_user.inl#L505-L930) +- [Infinity Ward - OG. Radiant and Effects Framework](https://www.infinityward.com) +- [id-Software - OG. Radiant](https://github.com/id-Software/Quake-III-Arena/tree/master/q3radiant)