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This at least applies to the HBD ASM, I have not tested against LBD. Benchmarking is showing a large number of cache read misses. Noting this as a possible area for performance improvement.
The text was updated successfully, but these errors were encountered:
Yes, this was measured using valgrind, specifically in this case valgrind --tool=callgrind --dump-instr=yes --collect-jumps=yes --simulate-cache=yes target/release/rav1e -s 2 --no-scene-detection -i 0 -I 0 ~/xiph-media-files/objective-1-fast-10bit/speed_bag_640x360_60f.y4m -o /dev/null --limit 20. valgrind measures cache misses as one of its metrics and this can be viewed in kcachegrind. (The downside is that valgrind is quite a bit slower than perf.)
This at least applies to the HBD ASM, I have not tested against LBD. Benchmarking is showing a large number of cache read misses. Noting this as a possible area for performance improvement.
The text was updated successfully, but these errors were encountered: