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luguan.llse(2).js
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luguan.llse(2).js
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// LiteLoader-AIDS automatic generated
/// <reference path="c:\Users\Administrator\.vscode/dts/HelperLib-master/src/index.d.ts"/>
const PLUGIN_Name = "luguan";
/**
* 配置文件
*/
const CONFIG = new JsonConfigFile(
`./plugins//${PLUGIN_Name}//config.json`,
JSON.stringify({
pl_luguan_max: 3, //单日打飞机次数限制
randomNumber: 10, //单词打飞机累计次数数量发放加血效果
cd_m: 5, //cd,按照分钟计算
扣血: {
id: 19,
tick: 50,
level: 1,
},
失明: {
id: 15,
tick: 300,
level: 1,
},
虚弱: {
id: 18,
tick: 800,
level: 1,
},
加血效果: {
id: 6,
tick: 100,
level: 1,
},
//对应代码:pl.addEffect(18, tick, 1, false)
})
);
/**数据文件 */
const Data = new JsonConfigFile(`./plugins//${PLUGIN_Name}//data.json`);
mc.listen("onJoin", (pl) => {
if (Data.get(pl.xuid) == null) {
Data.set(pl.xuid, {
number_max: 0,
time_D: system.getTimeObj().D,
time_cd: system.getTimeStr(),
});
} else if (Data.get(pl.xuid).time_D != system.getTimeObj().D) {
Data.set(pl.xuid, {
number_max: 0,
time_D: system.getTimeObj().D,
time_cd: system.getTimeStr(),
});
}
});
let pl_lig_nb = 0;
//服务器启动
mc.listen("onServerStarted", () => {
colorLog("green", "[定制|撸个管先]");
});
mc.listen("onAttackBlock", (pl, block, item) => {
//下蹲抬头或潜行炉管
if (
pl.isSneaking &&
pl.direction.pitch > 40 &&
item.type == "minecraft:paper"
) {
executeLuGuan(pl);
return false;
}
});
/**
* 指定玩家使其炉管
* @param {Player} pl 执行炉管的玩家
*/
function executeLuGuan(pl) {
//撸多了
if (Data.get(pl.xuid).number_max > CONFIG.get("pl_luguan_max")) {
luguanTooOftenDebuff();
return;
}
//撸快了
if (
calculateTimeDifferenceInMinutes(Data.get(pl.xuid).time_cd) <=
CONFIG.get("cd_m")
) {
pl.tell(
"贤者时间还剩" +
(CONFIG.get("cd_m") -
calculateTimeDifferenceInMinutes(Data.get(pl.xuid).time_cd)) +
"分钟"
);
return;
}
let number_max = Data.get(pl.xuid).number_max;
pl_lig_nb++;
mc.runcmdEx("playsound mob.slime.big " + pl.realName);
let pos = pl.feetPos;
//播放动炉管动画
spawnParticle(
pos.x,
pos.y + 0.5,
pos.z,
pos.dimid,
"minecraft:basic_flame_particle"
);
spawnParticle(
pos.x + 0.1,
pos.y + 0.5,
pos.z,
pos.dimid,
"minecraft:basic_flame_particle"
);
spawnParticle(
pos.x,
pos.y + 0.5,
pos.z + 0.1,
pos.dimid,
"minecraft:basic_flame_particle"
);
spawnParticle(
pos.x - 0.1,
pos.y + 0.5,
pos.z,
pos.dimid,
"minecraft:basic_flame_particle"
);
spawnParticle(
pos.x,
pos.y + 0.5,
pos.z - 0.1,
pos.dimid,
"minecraft:basic_flame_particle"
);
//射出来了
if (pl_lig_nb > CONFIG.get("randomNumber")) shele(pl, number_max);
}
function shele(pl, number_max) {
let max = number_max + 1;
//加血效果
Effect(CONFIG, pl, "加血效果", true);
pl_lig_nb = 0;
playSheleTitle(pl);
playSheleParticle(pl);
mc.runcmdEx("clear " + pl.realName + " paper 0 1");
Data.set(pl.xuid, {
number_max: max,
time_D: system.getTimeObj().D,
time_cd: system.getTimeStr(),
});
}
function playSheleTitle(player) {
title(0);
function color(index) {
if (index % 2 == 0) {
return "§0";
} else {
return "§f";
}
}
function title(i) {
if (i >= 10) return;
player.setTitle(color(i) + "去了去了");
setTimeout(() => {
title(i + 1);
}, 60);
}
}
/**
* 射了
* @param {Player} player
*/
function playSheleParticle(player) {
function watersplash(i) {
if (i > 30) return;
spawnParticle(
pos.feetPos.x,
pos.feetPos.y + 0.5,
pos.feetPos.z + 0.1,
pos.dimid,
"minecraft:watersplash"
);
setTimeout(() => {
watersplash(i + 1);
}, 60);
}
watersplash(0);
spawnParticle(
pos.feetPos.x,
pos.feetPos.y + 0.5,
pos.feetPos.z + 0.1,
pos.dimid,
"minecraft:water_evaporation_bucket_emitter"
);
}
/**
* 玩家撸多了的时候执行的debuff动作
* @param {Player} pl 撸多了的玩家
*/
function luguanTooOftenDebuff(pl) {
//扣血
Effect(CONFIG, pl, "扣血", false);
//失明
Effect(CONFIG, pl, "失明", false);
//虚弱
Effect(CONFIG, pl, "虚弱", false);
pl.tell("休息一下吧,明天~好不好~");
//Data.set(pl.xuid, { number_max: number_max, time_D: time_D, time_cd: system.getTimeObj() })
}
function calculateTimeDifferenceInMinutes(startTime) {
let date1 = new Date(startTime);
let date2 = new Date();
let differenceInMilliseconds = date2 - date1;
let differenceInMinutes = Math.floor(differenceInMilliseconds / (1000 * 60));
return differenceInMinutes;
}
/**
* 为玩家生成粒子效果
* @param {number} x x偏移角度
* @param {number} y y偏移角度
* @param {number} z z偏移角度
* @param {number} dimId 纬度
* @param {string} type 粒子效果
*/
let spawnParticle = (x = 0, y = 0, z = 0, dimId, type) => {
return mc.spawnParticle(x, y, z, dimId, type);
};
/**
* 为玩家添加效果
* @param {Player} Player 添加效果的玩家
* @param {JsonConfigFile} CONFIG
* @param {string} name 药水效果的id
* @param {boolean} showParticles 是否显示粒子
*/
let Effect = (CONFIG, Player, name, showParticles) => {
return Player.addEffect(
CONFIG.get(name).id,
CONFIG.get(name).tick,
CONFIG.get(name).level,
showParticles
);
};
ll.registerPlugin(PLUGIN_Name, "打飞机插件", [0, 0, 3, Version.Dev]);