diff --git a/examples/scenemodel/snapToEdge_dtx_batching_triangles.html b/examples/scenemodel/snapToEdge_dtx_batching_triangles.html index b7075bd74..b94686711 100644 --- a/examples/scenemodel/snapToEdge_dtx_batching_triangles.html +++ b/examples/scenemodel/snapToEdge_dtx_batching_triangles.html @@ -43,6 +43,7 @@

Components Used

const viewer = new Viewer({ canvasId: "myCanvas", transparent: true, + logarithmicDepthBufferEnabled: true, // Better precision for snapping dtxEnabled: true // Enable data texture model representation }); diff --git a/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html b/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html index ddbb86055..6e8a556a3 100644 --- a/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html +++ b/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html @@ -46,6 +46,7 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", transparent: true, + logarithmicDepthBufferEnabled: true, // Better precision for snapping dtxEnabled: true // Enable data texture model representation }); diff --git a/examples/scenemodel/snapToEdge_vbo_batching_triangles.html b/examples/scenemodel/snapToEdge_vbo_batching_triangles.html index 04e32dafa..3c08926ea 100644 --- a/examples/scenemodel/snapToEdge_vbo_batching_triangles.html +++ b/examples/scenemodel/snapToEdge_vbo_batching_triangles.html @@ -43,7 +43,8 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; diff --git a/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html b/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html index 944440e96..ac3c47a07 100644 --- a/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html +++ b/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html @@ -45,7 +45,8 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; diff --git a/examples/scenemodel/snapToVertex_dtx_batching_triangles.html b/examples/scenemodel/snapToVertex_dtx_batching_triangles.html index 5ac5b8c01..4aa9a8a11 100644 --- a/examples/scenemodel/snapToVertex_dtx_batching_triangles.html +++ b/examples/scenemodel/snapToVertex_dtx_batching_triangles.html @@ -43,6 +43,7 @@

Components Used

const viewer = new Viewer({ canvasId: "myCanvas", transparent: true, + logarithmicDepthBufferEnabled: true, // Better precision for snapping dtxEnabled: true // Enable data texture model representation }); diff --git a/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html b/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html index 612ad2694..ca6e1d7ed 100644 --- a/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html +++ b/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html @@ -46,6 +46,7 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", transparent: true, + logarithmicDepthBufferEnabled: true, // Better precision for snapping dtxEnabled: true // Enable data texture model representation }); diff --git a/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html b/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html index 4f0d3370e..4b4920ad1 100644 --- a/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html +++ b/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html @@ -36,7 +36,8 @@

Components Used

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; diff --git a/examples/scenemodel/snapToVertex_vbo_batching_triangles.html b/examples/scenemodel/snapToVertex_vbo_batching_triangles.html index ced77459d..2899d5f3b 100644 --- a/examples/scenemodel/snapToVertex_vbo_batching_triangles.html +++ b/examples/scenemodel/snapToVertex_vbo_batching_triangles.html @@ -43,7 +43,8 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; diff --git a/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html b/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html index 4e39ca7a0..af5480968 100644 --- a/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html +++ b/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html @@ -45,7 +45,8 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; diff --git a/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html b/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html index 16db6f2ae..8c20105a4 100644 --- a/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html +++ b/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html @@ -42,7 +42,8 @@

Components Used

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56]; diff --git a/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html b/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html index 189cfbe92..4e04245a7 100644 --- a/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html +++ b/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html @@ -45,7 +45,8 @@

SceneModel

const viewer = new Viewer({ canvasId: "myCanvas", - transparent: true + transparent: true, + logarithmicDepthBufferEnabled: true // Better precision for snapping }); viewer.scene.camera.eye = [-21.80, 4.01, 6.56];