diff --git a/examples/scenemodel/snapToEdge_dtx_batching_triangles.html b/examples/scenemodel/snapToEdge_dtx_batching_triangles.html
index b7075bd74..b94686711 100644
--- a/examples/scenemodel/snapToEdge_dtx_batching_triangles.html
+++ b/examples/scenemodel/snapToEdge_dtx_batching_triangles.html
@@ -43,6 +43,7 @@
Components Used
const viewer = new Viewer({
canvasId: "myCanvas",
transparent: true,
+ logarithmicDepthBufferEnabled: true, // Better precision for snapping
dtxEnabled: true // Enable data texture model representation
});
diff --git a/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html b/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html
index ddbb86055..6e8a556a3 100644
--- a/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html
+++ b/examples/scenemodel/snapToEdge_dtx_instancing_triangles.html
@@ -46,6 +46,7 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
transparent: true,
+ logarithmicDepthBufferEnabled: true, // Better precision for snapping
dtxEnabled: true // Enable data texture model representation
});
diff --git a/examples/scenemodel/snapToEdge_vbo_batching_triangles.html b/examples/scenemodel/snapToEdge_vbo_batching_triangles.html
index 04e32dafa..3c08926ea 100644
--- a/examples/scenemodel/snapToEdge_vbo_batching_triangles.html
+++ b/examples/scenemodel/snapToEdge_vbo_batching_triangles.html
@@ -43,7 +43,8 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
diff --git a/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html b/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html
index 944440e96..ac3c47a07 100644
--- a/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html
+++ b/examples/scenemodel/snapToEdge_vbo_instancing_triangles.html
@@ -45,7 +45,8 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
diff --git a/examples/scenemodel/snapToVertex_dtx_batching_triangles.html b/examples/scenemodel/snapToVertex_dtx_batching_triangles.html
index 5ac5b8c01..4aa9a8a11 100644
--- a/examples/scenemodel/snapToVertex_dtx_batching_triangles.html
+++ b/examples/scenemodel/snapToVertex_dtx_batching_triangles.html
@@ -43,6 +43,7 @@ Components Used
const viewer = new Viewer({
canvasId: "myCanvas",
transparent: true,
+ logarithmicDepthBufferEnabled: true, // Better precision for snapping
dtxEnabled: true // Enable data texture model representation
});
diff --git a/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html b/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html
index 612ad2694..ca6e1d7ed 100644
--- a/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html
+++ b/examples/scenemodel/snapToVertex_dtx_instancing_triangles.html
@@ -46,6 +46,7 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
transparent: true,
+ logarithmicDepthBufferEnabled: true, // Better precision for snapping
dtxEnabled: true // Enable data texture model representation
});
diff --git a/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html b/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html
index 4f0d3370e..4b4920ad1 100644
--- a/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html
+++ b/examples/scenemodel/snapToVertex_vbo_batching_precompressed_triangles.html
@@ -36,7 +36,8 @@ Components Used
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
diff --git a/examples/scenemodel/snapToVertex_vbo_batching_triangles.html b/examples/scenemodel/snapToVertex_vbo_batching_triangles.html
index ced77459d..2899d5f3b 100644
--- a/examples/scenemodel/snapToVertex_vbo_batching_triangles.html
+++ b/examples/scenemodel/snapToVertex_vbo_batching_triangles.html
@@ -43,7 +43,8 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
diff --git a/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html b/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html
index 4e39ca7a0..af5480968 100644
--- a/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html
+++ b/examples/scenemodel/snapToVertex_vbo_instancingAndBatching_triangles.html
@@ -45,7 +45,8 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
diff --git a/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html b/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html
index 16db6f2ae..8c20105a4 100644
--- a/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html
+++ b/examples/scenemodel/snapToVertex_vbo_instancing_precompressed_triangles.html
@@ -42,7 +42,8 @@ Components Used
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];
diff --git a/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html b/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html
index 189cfbe92..4e04245a7 100644
--- a/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html
+++ b/examples/scenemodel/snapToVertex_vbo_instancing_triangles.html
@@ -45,7 +45,8 @@ SceneModel
const viewer = new Viewer({
canvasId: "myCanvas",
- transparent: true
+ transparent: true,
+ logarithmicDepthBufferEnabled: true // Better precision for snapping
});
viewer.scene.camera.eye = [-21.80, 4.01, 6.56];