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ChangeLog.txt
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ChangeLog.txt
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World of Warcraft Model Viewer v0.7.0.1
r206
- You can now Save Files listed in WMV to your Hard-drive. Use File->Save File... or Right-Click the file in the File List!
- You can now browser Sounds, Images and ADTs in the file List.
- Browsing Images will display them in the WMV background. (Does not work if a WMO was last selected.)
- Enhanced the File List filter.
- WMV will now produce an error message if it can't find the World of Warcraft directory.
- WMV now wants you to specify the WoW directory, not the WoW/Data directory.
- In Windows, WMV will now prompt for the user to select their WoW directory if it can't find the registry info.
- File List Color Fix.
- Import Armory Fixed.
- (Dev Work) Increased Linux Compatiblility.
- (Dev Work) Updated some StormLib files and the .libs.
- (Dev Work) Fix some SLASH problems.
- (Dev Work) Cleaned up OS/Platform definitions.
- (Dev Work) Added OS/Platform redundancies. 32-bit Linux builds now need a _LINUX32 defined.
- (Dev Work) Removed some compiler warnings in the LWO exporter.
- (Dev Work) BLP type 0 supported.
- (Dev Work) Fixed Null issue in LW Bone Export function.
r142
- Expanded Cataclysm support.
- Attempt to fix Win 7/Vista file creation issues.
- Replaced msvcp80.dll & msvcr80.dll with msvcp90.dll & msvcr90.dll.
- (Dev Work) Linux/Ubuntu patch intergrated. (Thanks Joel!)
- (Dev Work) Switched from LibMPQ to StormLib.
- (Dev Work) Removed Zlib & Bzip2 support libraries. (No longer needed.)
r141
- Preliminary Cataclysm Support.
- esMX locale supported.
r133
- Fixed the bug that wouldn't let the OBJ & Milkshape Exporters do their jobs.
- Files from Patch-3.MPQ are now colored Green. If you don't see any green files, clear your MPQ list & reload WMV, or manually add Patch-3.MPQ & (locale)\Patch-(locale)-3.MPQ.
- Added an Export option to use the position & rotation from WMV.
- Camera M2 files are available again, so they can be exported!
- GIF Exporter Updates:
- Renamed "GIF/Sequence Export".
- Now Exports PNG Sequences.
- When PNG is used, Transparency checkbox is actually used to convert the alpha channel to 1-bit from 8-bit. This will fix most alpha channel errors.
- Lightwave Exporter Updates:
- M2 files will now export a scene file if they have any data to export!
- M2 models with Camera data will now export that data!
- Camera Animation Data will now export!
- M2 Exports can now (optionally) place models in the scene file, based on their position and rotation in WoW Model Viewer!
- OBJ Exporter Updates:
- M2 models now export images using their actual texture names, or modelname_body.tga style names.
- Milkshape Exporter Updates:
- Same Texture Name update as OBJ.
- 3DS Exporter Updates:
- Same Texture Name update as OBJ & Milkshape.
- (Dev Work) Added a function to determine M2 Texture names.
- (Dev Work) Logs from Model Exports will now be more helpful.
- (Dev Work) Fixed some wide-char issues.
- (Dev Work) Added new icon to CMake file.
- (Dev Work) Added Intel Definitions for OSX to CMake file.
r128
- Changed Revision Numbers to match GoogleCode Revision Number. To avoid confusion, the version number has increased to v0.7.0.1!
- Added an Error message if you don't have a supported version of World of Warcraft. No more DBC assertion errors!
- Moved some Menu Items around for better catagorization and flow.
- Fixed update function.
- Lightwave Exporter Updates:
- Fixed a bug for WMOs that would clear some textures after exporting doodads.
- M2 Character Model Exports now have much better Surface names.
- M2 Character Exports will now save Body and Hair images as ModelName_Body.tga and ModelName_Hair.tga, respectively.
- Fixed a M2 bug that would inproperly name the character's cape image file.
- Fixed a M2 bug where attached items (Helmets, Weapons, etc.) wouldn't have their textures properly applied.
- Fixed a bug for M2 files where attached items couldn't have multiple surfaces.
- Known Bug: After export, Character textures look wrong. This is a display problem, and does not affect exporting in any way.
- Updated "How To Build" Wiki on GoogleCode.
- Added "Model Exporting" Wiki on GoogleCode.
- Moved Pre-0.7.0.0 ChangeLog information to Doc/ChangeLog_History.txt.
- (Dev Work) The Update function's target file ("latest.txt") is now in the trunk folder. Please update with each release.
- (Dev Work) Removed unused Icon sizes from wmv.ico. Resulting EXE files will now be much smaller.
- (Dev Work) Reworked Icon loading. Much more Dev-Friendly now. (Includes a popup telling you if loading the icon failed.)
- (Dev Work) Increased cross-platform compatibility, specifically with the LWO Exporters.
- (Dev Work) Renamed all the Model Export Files.
- (Dev Work) Moved all exporting functions into files specific for that export type.
- (Dev Work) WMO Vertex Colors are now listed in an array. (Old Vertex Color system is still in place.)
- (Dev Work) Added IndiceToVerts conversion array for WMO Groups.
- (Dev Work) Both Lightwave Exporters now share Point and Surface Data writing functions. Reduces code overall.
v0.7.0.0 r685 (Last of the old Revision Numbers)
- Officially updated version to 0.7.0.0!
- Created New Icons files.
- (Dev Work) Moved ChangeLog.txt to Doc folder.
- (Dev Work) Moved Icons to bin_support/Icons folder.
- (Dev Work) Updated Docs/BuildNotes.txt
- (Dev Work) Made a minor update to Makefile for our Linux/Unix friends.
- (Dev Work) Removed Unneeded GLEW files.
- (Dev Work) Reverted CxImage changes to allow for cross-platform compatibility.