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engine.py
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engine.py
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import random
import main
import stats
import copy
import ui
from const import *
from maps import *
from helpers import key_pressed, clear_screen
def create_board(width, height, maps=""):
'''
Creates game board based on input parameters.
Args:
int: The width of the board
int: The height of the board
Returns:
list: Game board
'''
board = []
if not maps:
for line in range(height):
board.append([])
for e in range(width):
board[line].append("")
return board
chosen_map = MAPS[random.randint(0, len(MAPS)-1)]
chosen_map = chosen_map.split("\n")
if len(chosen_map) < height:
for y in range(height - len(chosen_map)):
chosen_map.append("")
for line in range(height):
board.append([])
for e in range(width):
if len(chosen_map[line]) < width:
board[line].append(chosen_map[line][e] *
(width - len(chosen_map[line])))
board[line].append(chosen_map[line][e])
return board
"""try:
with open(filename,"r") as file:
for line in file:
board.append([])
for e in range(width):
board[line].append(line[e])
except FileNotFoundError:
print(f"\tFile '{path_and_filename}' not found!")
input()"""
def put_player_on_board(original_board, player):
'''
Puts the player icon on the board on player coordinates.
Args:
list: The game board
dictionary: The player information - the icon and coordinates
Returns:
list: The game board with the player sign on it
'''
y = player["y"]
x = player["x"]
# player["height"]
# player["width"]
board = copy.deepcopy(original_board)
# EMOJIS TAKE 2 SPACES EACH WHEN DISPLAYED
board[y-1][x] = player["icon"]["head"]
board[y-1][x+1] = ""
board[y][x-1] = player["icon"]["leftHand"]
board[y][x] = player["icon"]["body"]
#board[y][x+1] = player["icon"]["rightHand"]
board[y][x+1] = ""
#board[y][x+3] = ""
board[y+1][x] = player["icon"]["legs"]
board[y+1][x+1] = ""
return board
def customize_character(player, new_head="", new_body="", new_legs=""):
player = change_body_part(player, "head")
player = change_body_part(player, "body")
player = change_body_part(player, "legs")
return player
def change_body_part(player, new_body_part_type, id=0):
clear_screen()
print()
if new_body_part_type == "head":
part_type = BODY_PARTS["heads"]
print(f"\t{new_body_part_type.upper()}: ◄ {part_type[id]} ►")
print(f"\tBODY: {PLAYER_ICON['body']} ")
print(f"\tLEGS: {PLAYER_ICON['legs']} ")
elif new_body_part_type == "body":
part_type = BODY_PARTS["bodies"]
print(f"\tHEAD: {PLAYER_ICON['head']} ")
print(f"\t{new_body_part_type.upper()}: ◄ {part_type[id]} ►")
print(f"\tLEGS: {PLAYER_ICON['legs']} ")
elif new_body_part_type == "legs":
part_type = BODY_PARTS["legs"]
print(f"\tHEAD: {PLAYER_ICON['head']} ")
print(f"\tBODY: {PLAYER_ICON['body']} ")
print(f"\t{new_body_part_type.upper()}: ◄ {part_type[id]} ►")
key = key_pressed()
if key in KEY_BINDINGS_MOVE["left"] and id > 0:
change_body_part(player, new_body_part_type, id-1)
elif key in KEY_BINDINGS_MOVE["right"] and id < len(part_type)-1:
change_body_part(player, new_body_part_type, id+1)
elif key == 10: # test ENTERa
input()
pass
elif key in KEY_BINDINGS["exit"]:
PLAYER_ICON[new_body_part_type] = part_type[id]
return player
else:
change_body_part(player, new_body_part_type, id)
def draw_walls_and_background(board, WALL, BACKGROUND):
BOARD_HEIGHT = len(board)
BOARD_WIDTH = len(board[0])
for i in range(BOARD_HEIGHT):
for e in range(BOARD_WIDTH):
if i == 0 or e == 0 or i == BOARD_HEIGHT-1 or e == BOARD_WIDTH-1:
board[i][e] = WALL
else:
board[i][e] = BACKGROUND
return board
def generate_random_things_on_map(board, item, max_items_in_row = 4, skip_rows = 1):
board_width = len(board[0])
board_height = len(board)
# 2D items, like trees
#if isinstance(item, list):
if len(item) > 1:
item = item.split("\n")
item_height = len(item)
item_width = len(max(item))
for i in range(item_height):
if len(item[i]) < item_width:
difference = item_width - len(item[i])
item[i] = item[i] + (" " * difference)
itemsY = random.sample(
range(1, board_height - item_height), max_items_in_row)
itemsY = sorted(itemsY)
itemsX = random.sample(
range(1, board_width - (item_width * max_items_in_row)), max_items_in_row)
for i in range(0, min([len(itemsX), len(itemsY)])):
# do not print on spawn point
if itemsX[i] in range(SPAWN_POINT["x1"], SPAWN_POINT["x2"]) and itemsY[i] in range(SPAWN_POINT["y1"], SPAWN_POINT["y2"]):
continue
for h in range(item_height):
for w in range(item_width):
if item[h][w] != " ":
board[itemsY[i]+h][itemsX[i]+w] = item[h][w]
#elif isinstance(item, str):
elif len(item) == 1:
item_width = len(item)
for i in range(2, len(board)-1, skip_rows):
itemsX = random.sample(
range(1, board_width - item_width), max_items_in_row)
for e in range(max_items_in_row):
# do not print on spawn point
if e in range(SPAWN_POINT["y1"], SPAWN_POINT["y2"]) and itemsX[e] in range(SPAWN_POINT["x1"], SPAWN_POINT["x2"]):
continue
if board[i][itemsX[e]] == " " or board[i][itemsX[e]] == GRASS:
board[i][itemsX[e]] = item
return board
def high_score(player):
with open('Score.csv', 'a') as file:
nickname = input("Congratulations!\n You achived top score \n"
"What's your name ?")
file.write("\n" + nickname + "|" +
"Highscore = " + str(stats.player_score) +
"|" + "Level = " + str(player["lvl"]) +
"|" + "Monsters killed = " + str(stats.monsters_kill))
def max_player_weight_reached(): # Everytime player tries to store something
if stats.max_player_carry == ui.inv_weight:
print("You reached maximum weight limit")
if stats.max_player_carry > ui.inv_weight:
print("You can't carry this item")
ui.inv.pop[-1]
def generate_new_map(board, player):
board = draw_walls_and_background(board, WALL, BACKGROUND)
board = generate_random_things_on_map(board, GRASS, 20)
board = generate_random_things_on_map(board, BUSH, 1, 2)
board = generate_random_things_on_map(board, BUSHES[0], 2)
board = generate_random_things_on_map(board, BUSHES[1], 2)
board = generate_random_things_on_map(board, BUSHES[2], 2)
board = generate_random_things_on_map(board, CEMENTERY, 1)
board = generate_random_things_on_map(board, TREES[0], 3)
board = generate_random_things_on_map(board, TREES[1], 2)
board = generate_random_things_on_map(board, TREES[2], 3)
board = generate_random_things_on_map(board, ENEMIES["small"]["icon"], 1, 7)
board = generate_random_things_on_map(board, ENEMIES["big"]["icon"], 1, 9)
board = generate_random_things_on_map(board, "●", 1, 15)
player["x"] = PLAYER_START_X
player["y"] = PLAYER_START_Y
board = put_player_on_board(board, player)
return board