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ERRORDETECTION.md

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PSXDOOM RE Error detection before source code release (sorted alphabetically)

  • [Gerardo Vásquez García (Gerardo194)]

    • The player does not keep weapons and ammunition if he advances in level.
    • The lines of action were not activated when a special enemy died, for example the barons of hell on map 8.
    • In the game menu when you pause and press select.
    • The barrels and the rocket did not generate the radio damage, to the enemies only to the player.
    • Error in the position of the fps code, this generated problems when generating the graphics in the ot.
    • The repeatable action buttons, the game was frozen as it did not reproduce the sound of the button when it returns to the initial graph.
    • I didn't play the music of Club Doom.
    • Spider Demon attack sound error.
    • Texture identification error in sidedefs.
    • Error loading MAP60.LCD before executing Cast Monsters.
  • [Samuel Villarreal (svkaiser)]

    • Errors in the view bobbing.
    • Scrolling wall textures did not work.