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OrbitControl behaves strangely after first drag #89
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Thanks, and this is only using that camera control right? Not switching between them? |
Indeed, nothing else happens in that clip besides two consecutive mouse drags. The code has nothing special AFAICT (nevermind the x,y,z rearrangement): fig = p3.figure()
fig.camera_control = 'orbit'
p3.plot_trisurf(y, z, x, triangles=faces, color=colors)
p3.show() |
Same for me, regardless of whether |
Using
fig.camera_control = 'orbit'
, the Orbital Control works as expected at first glance. However, after dragging the object and "tilting the horizontal plane" to a "non-horizontal position", the orbit controls do not behave as expected anymore, and do not keep the Y axis upwards (contrary to the standard behaviour of threejs' OrbitControl)Hopefully what I mean is clarified with this:
(Edited for smaller gif)
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