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3x worse performance with Sober than on Windows #343

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WindClan opened this issue Oct 22, 2024 · 7 comments
Open
1 task done

3x worse performance with Sober than on Windows #343

WindClan opened this issue Oct 22, 2024 · 7 comments
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@WindClan
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WindClan commented Oct 22, 2024

Acknowledgement of checking existent issues

  • I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.

What problem did you encounter?

This laptop has horrible driver support under Windows so I have to use Linux. Though under windows, basic games ran at 60+ fps compared to the 30fps an empty baseplate has with sober. This goes against what the website says of 2x the performance on linux compared to windows.

image

CPU: i5-3427U
GPU: Intel HD 4000

Roblox Experience link

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@WindClan WindClan added the bug label Oct 22, 2024
@tunis4
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tunis4 commented Oct 22, 2024

what do you expect us to do if you dont even tell us what your hardware is

the performance claim is there because its true for most people that are on normal hardware

@WindClan
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WindClan commented Oct 22, 2024

Sorry I forgot to add the hardware, I'll edit it into the post

also adding the following to my fflags seemed to fix the issue?

    "DFIntDebugFRMQualityLevelOverride": 1,
    "FFlagCoreGuiTypeSelfViewPresent": false,
    "FFlagRenderCheckThreading": "True",
    "FIntDebugForceMSAASamples": 0

@LeontKing2
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where exactly are the clientappsettings files located for sober?

@LeontKing2
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Sorry I forgot to add the hardware, I'll edit it into the post

also adding the following to my fflags seemed to fix the issue?

    "DFIntDebugFRMQualityLevelOverride": 1,
    "FFlagCoreGuiTypeSelfViewPresent": false,
    "FFlagRenderCheckThreading": "True",
    "FIntDebugForceMSAASamples": 0

You can try adding the --opengl parameter to the launch command to use OpenGL. As far as I know, the CPU you are currently using does not have complete Vulkan support. Using OpenGL would be beneficial in those cases.

@LeontKing2
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Sorry I forgot to add the hardware, I'll edit it into the post
also adding the following to my fflags seemed to fix the issue?

    "DFIntDebugFRMQualityLevelOverride": 1,
    "FFlagCoreGuiTypeSelfViewPresent": false,
    "FFlagRenderCheckThreading": "True",
    "FIntDebugForceMSAASamples": 0

You can try adding the --opengl parameter to the launch command to use OpenGL. As far as I know, the CPU you are currently using does not have complete Vulkan support. Using OpenGL would be beneficial in those cases.

https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html

@LeontKing2
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i wonder if { "DFFlagUseVisBugChecks": "True", "FFlagEnableVisBugChecks27": "True", "FFlagVisBugChecksThreadYield": "True", "FIntEnableVisBugChecksHundredthPercent27": "100" } can be ported to their android counterparts.

@WindClan
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You can try adding the --opengl parameter to the launch command to use OpenGL. As far as I know, the CPU you are currently using does not have complete Vulkan support. Using OpenGL would be beneficial in those cases.

Doesn't work sadly, Ive been messing around with fflags and it doesn't work at all
The HD 4000 does mostly support Vulkan 1.0 though and most Vulkan games that dont need 1.1+ run just fine on it

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