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optimize canvas image data sent #8
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jarpi
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Dec 2, 2016
Fix for videodromm#8 It's a major refactor, so before merge download it to your local and test - Add slider to select the frequency of sending images to server - Add button to stop at any time - Refactor js code in to single files
jarpi
pushed a commit
to jarpi/videodromm-browser
that referenced
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Dec 2, 2016
Fix for videodromm#8 It's a major refactor, so before merge download it to your local and test - Add slider to select the frequency of sending images to server - Add button to stop at any time - Refactor js code in to single files
jarpi
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Dec 5, 2016
Fix for #8 It's a major refactor, so before merge download it to your local and test - Add slider to select the frequency of sending images to server - Add button to stop at any time - Refactor js code in to single files
jarpi
added a commit
that referenced
this issue
Dec 5, 2016
Fix for #8 It's a major refactor, so before merge download it to your local and test - Add slider to select the frequency of sending images to server - Add button to stop at any time - Refactor js code in to single files
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sending a large amount of data is too much to handle on the C++ app
would be nice to send data only at 24 frames per second (if fps configurable, would be better) and only if the shader compiles (we don't need a blank jpg !)
I use 640x480 for the resolution these days, would be nice to choose the canvas resolution accordingly
Also a button to toggle activation of sending image data
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