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optimize canvas image data sent #8

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brucelane opened this issue Nov 28, 2016 · 0 comments
Open

optimize canvas image data sent #8

brucelane opened this issue Nov 28, 2016 · 0 comments

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@brucelane
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sending a large amount of data is too much to handle on the C++ app
would be nice to send data only at 24 frames per second (if fps configurable, would be better) and only if the shader compiles (we don't need a blank jpg !)
I use 640x480 for the resolution these days, would be nice to choose the canvas resolution accordingly
Also a button to toggle activation of sending image data

jarpi pushed a commit to jarpi/videodromm-browser that referenced this issue Dec 2, 2016
Fix for videodromm#8
It's a major refactor, so before merge download it to your local and test
- Add slider to select the frequency of sending images to server
- Add button to stop at any time
- Refactor js code in to single files
jarpi pushed a commit to jarpi/videodromm-browser that referenced this issue Dec 2, 2016
Fix for videodromm#8
It's a major refactor, so before merge download it to your local and test
- Add slider to select the frequency of sending images to server
- Add button to stop at any time
- Refactor js code in to single files
jarpi added a commit that referenced this issue Dec 5, 2016
Fix for #8
It's a major refactor, so before merge download it to your local and test
- Add slider to select the frequency of sending images to server
- Add button to stop at any time
- Refactor js code in to single files
jarpi added a commit that referenced this issue Dec 5, 2016
Fix for #8
It's a major refactor, so before merge download it to your local and test
- Add slider to select the frequency of sending images to server
- Add button to stop at any time
- Refactor js code in to single files
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