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Hydra #11

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BluePrintRandom opened this issue Jun 17, 2016 · 6 comments
Open

Hydra #11

BluePrintRandom opened this issue Jun 17, 2016 · 6 comments

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@BluePrintRandom
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Step 1 = add a bunch of bge code to send commands to a bpy server ( slice mesh etC)

Step 2 = Bpy server receives commands via a network socket and sends back data by initating a libLoad in BGE server.

giving all the power of blender to the game engine,
'Hydra'.

@jirihnidek
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Is it suggestion or what? I understand, but I don't follow.

@BluePrintRandom
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I will help code the bge side, and potentially the BPY side,
but I am still learning BPY and python.....

basically it's a method to turn a bge server into a team world editing software as well as a collaborative teaching environment.

People can work together on projects even if they are halfway across the planet

@maitag
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maitag commented Nov 18, 2016

i tryed old blender-verse-build with some friends (some years ago;) and that was so much fun to edit-together(with blender-tool)
-> my hope is that Blender 2.8 gets verse onboard again 8-]=

( BluePrintRandom i feel with you ... humanfriendly games needs editors INSIDE... so why not use in BGE to ;)~

@maconbot
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maconbot commented Feb 1, 2017

I too have been interested in this coming back to blender. I just commented on upbge about it...
UPBGE/upbge#380 (comment)

not really sure what the history of verse was and how it went away, seems it was never really replaced. I was glad to see a readme commit a few months ago. If someone could build a video tut, that has had this working before, @maitag seems like you would be best if not org. dev. Jiri?

with blender game engine, verse can make a comeback in multiplayer use case. and in possible blender cloud. we need a video and post it on there :-)

@maitag
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maitag commented Feb 23, 2017 via email

@BluePrintRandom
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@panzergame do you think we could try a upbge fork of Verse for content pipeline streamlining?

perhaps down the line a way?

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4 participants