using NuGet that depends on Uno.Toolkit.WinUI gives build error on Windows target - tries to copy assets? #1921
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(all on latest stable - Uno 4.10.13, Uno.Toolkit.WinUI 4.2.22) When I create a NuGet
It appears that the build tries to copy assets from the How can I get the Windows target building? (I'm unclear on whether my NuGet should "pass on" the assets of the Uno Toolkit NuGet that it depends on, or alternatively should somehow prevent that the build tries to copy these assets) Clarification & help appreciated! |
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Replies: 3 comments 1 reply
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Thanks for the report. This is tracked in unoplatform/uno.toolkit.ui#854. |
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I lost patience and implemented a hack workaround: For the Windows target I just copied and referenced the DLLs out of the offending Uno NuGets, instead of using the NuGets themselves. I had to leave out the Note that If anyone wants to use this workaround: here is the diff |
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I resolved this - see final workaround |
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I resolved this - see final workaround