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How to generate new mesh with high quality detail after texture projection #8

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891991457 opened this issue Oct 23, 2022 · 0 comments

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@891991457
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With the Open3DGen pipeline, it seems to generate a reconstructed mesh which is a coarse and low-detail version, and images with textures. So how to generate new mesh with high quality detail after texture projection?
Glad to receive your reply. Thanks.

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