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.gitlab-ci.yml
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variables:
# use the strategy set in the project CI settings GIT_STRATEGY: none
GIT_SUBMODULE_STRATEGY: none
ErrorActionPreference: stop
PROJECT_NAME: "UltraleapTracking"
PROJECT_PATH: "$CI_PROJECT_DIR"
ENGINE_PATH_UE5_1: "C:/Program Files/Epic Games/UE_5.1"
ENGINE_UAT_PATH_UE5_1: "$ENGINE_PATH_UE5_1/Engine/Build/BatchFiles/RunUAT.bat"
ENGINE_PATH_UE5_3: "C:/Program Files/Epic Games/UE_5.3"
ENGINE_UAT_PATH_UE5_3: "$ENGINE_PATH_UE5_3/Engine/Build/BatchFiles/RunUAT.bat"
ENGINE_PATH_UE5_4: "C:/Program Files/Epic Games/UE_5.4"
ENGINE_UAT_PATH_UE5_4: "$ENGINE_PATH_UE5_4/Engine/Build/BatchFiles/RunUAT.bat"
# this holds the unreal version
UNREAL_ENGINE_BUILD_VERSION_FILE: "$ENGINE_PATH_UE5_1/Engine/Build/Build.version"
UNREAL_ENGINE_BUILD_VERSION_FILE_UE5_4: "$ENGINE_PATH_UE5_4/Engine/Build/Build.version"
UNREAL_ENGINE_BUILD_VERSION_FILE_UE5_3: "$ENGINE_PATH_UE5_3/Engine/Build/Build.version"
VERSIONTRUNC: "Unknown"
stages:
- documentation
- build
- deploy
documentation::generate-tracking-documentation:
stage: documentation
tags:
- unreal
- windows
timeout: 30m
script:
# Generate XML documentation using Doxygen
- echo "Generate docs"
# this uses the presets saved in Doxyfile and outputs to DoxyOutput/xml
- doxygen
after_script:
- $DOXY_LOCATION = "$PROJECT_PATH/DoxyOutput"
- echo "$DOXY_LOCATION"
- mv "$DOXY_LOCATION/*" "$CI_PROJECT_DIR"
artifacts:
name: "Artifacts"
paths:
- "xml"
when: always
expire_in: never
needs: []
build:build-project:
stage: build
tags:
- unreal
- windows
when: always
retry: 2
timeout: 1h
allow_failure: false
script:
# Get Unreal version and changeset from the project. from json
- $UNREAL_VERSION_CONTENT_UE5_1 = Get-Content -Raw -Path $UNREAL_ENGINE_BUILD_VERSION_FILE | ConvertFrom-Json
- $UNREAL_VERSION_UE5_1 = $UNREAL_VERSION_CONTENT_UE5_1.MajorVersion.ToString() + "." + $UNREAL_VERSION_CONTENT_UE5_1.MinorVersion.ToString() + "." + $UNREAL_VERSION_CONTENT_UE5_1.PatchVersion.ToString()
- $UNREAL_VERSION_CONTENT_UE5_3 = Get-Content -Raw -Path $UNREAL_ENGINE_BUILD_VERSION_FILE_UE5_3 | ConvertFrom-Json
- $UNREAL_VERSION_UE5_3 = $UNREAL_VERSION_CONTENT_UE5_3.MajorVersion.ToString() + "." + $UNREAL_VERSION_CONTENT_UE5_3.MinorVersion.ToString() + "." + $UNREAL_VERSION_CONTENT_UE5_3.PatchVersion.ToString()
- $UNREAL_VERSION_CONTENT_UE5_4 = Get-Content -Raw -Path $UNREAL_ENGINE_BUILD_VERSION_FILE_UE5_4 | ConvertFrom-Json
- $UNREAL_VERSION_UE5_4 = $UNREAL_VERSION_CONTENT_UE5_4.MajorVersion.ToString() + "." + $UNREAL_VERSION_CONTENT_UE5_4.MinorVersion.ToString() + "." + $UNREAL_VERSION_CONTENT_UE5_4.PatchVersion.ToString()
- echo "$UNREAL_VERSION_UE5_1"
- echo "$UNREAL_VERSION_UE5_3"
- echo "$UNREAL_VERSION_UE5_4"
- echo "$ENGINE_PATH_UE5_1"
- echo "$ENGINE_PATH_UE5_3"
- echo "$ENGINE_PATH_UE5_4"
- echo "$PROJECT_PATH"
- echo "$PROJECT_PATH/$PROJECT_NAME.uplugin"
- echo "$ENGINE_UAT_PATH_UE5_1"
- echo "$ENGINE_UAT_PATH_UE5_3"
- echo "$ENGINE_UAT_PATH_UE5_4"
- echo "Working dir"
- pwd
# Build the project.
- echo "==============================================="
- echo "Build with UAT"
- echo "==============================================="
################################## 5.1
- $UE5_PACKAGE_PATH_1 = "$PROJECT_PATH/$PROJECT_NAME" + "_ue5_1"
- echo "$UE5_PACKAGE_PATH_1"
# Piped to a log file, remove at the end of this line if you want to see the output during build
- $process = Start-Process -Wait -PassThru -NoNewWindow -FilePath "$ENGINE_UAT_PATH_UE5_1" -ArgumentList "BuildPlugin -Plugin=$PROJECT_PATH/$PROJECT_NAME.uplugin -Package=$UE5_PACKAGE_PATH_1 -CreateSubFolder -VS2019 -TargetPlatforms=Win64+Mac -Rocket > ./$PROJECT_NAME.log"
- echo $process.ExitCode
- if (-not ($process.ExitCode -eq 0)) { exit $process.ExitCode }
- echo "Unreal 5.1 build complete."
################################## 5.3
- $UE5_PACKAGE_PATH_3 = "$PROJECT_PATH/$PROJECT_NAME" + "_ue5_3"
- echo "$UE5_PACKAGE_PATH_3"
- $process = Start-Process -Wait -PassThru -NoNewWindow -FilePath "$ENGINE_UAT_PATH_UE5_3" -ArgumentList "BuildPlugin -Plugin=$PROJECT_PATH/$PROJECT_NAME.uplugin -Package=$UE5_PACKAGE_PATH_3 -CreateSubFolder -VS2022 -TargetPlatforms=Win64+Mac -Rocket >> ./$PROJECT_NAME.log"
- echo $process.ExitCode
- if (-not ($process.ExitCode -eq 0)) { exit $process.ExitCode }
- echo "Unreal 5.3 build complete."
################################## 5.4
- $UE5_PACKAGE_PATH_4 = "$PROJECT_PATH/$PROJECT_NAME" + "_ue5_4"
- echo "$UE5_PACKAGE_PATH_4"
- $process = Start-Process -Wait -PassThru -NoNewWindow -FilePath "$ENGINE_UAT_PATH_UE5_4" -ArgumentList "BuildPlugin -Plugin=$PROJECT_PATH/$PROJECT_NAME.uplugin -Package=$UE5_PACKAGE_PATH_4 -CreateSubFolder -VS2022 -TargetPlatforms=Win64+Mac -Rocket >> ./$PROJECT_NAME.log"
- echo $process.ExitCode
- if (-not ($process.ExitCode -eq 0)) { exit $process.ExitCode }
- echo "Unreal 5.4 build complete."
after_script:
# Get the project/app version from the uplugin file
# this holds the plugin version
- $UNREAL_PLUGIN_FILE = "$PROJECT_PATH/$PROJECT_NAME.uplugin"
- $BUILD_LOCATION_UE5_1 = "$PROJECT_PATH/$PROJECT_NAME" + "_ue5_1"
- $BUILD_LOCATION_UE5_3 = "$PROJECT_PATH/$PROJECT_NAME" + "_ue5_3"
- $BUILD_LOCATION_UE5_4 = "$PROJECT_PATH/$PROJECT_NAME" + "_ue5_4"
- $VERSION = Get-Content $UNREAL_PLUGIN_FILE | Where-Object {$_ -like '*VersionName*'}
- $VERSIONTRUNC = $VERSION.Replace('VersionName','')
- $VERSIONTRUNC = $VERSIONTRUNC.Replace(':','')
- $VERSIONTRUNC = $VERSIONTRUNC.Replace(' ','')
- $VERSIONTRUNC = $VERSIONTRUNC.Replace('",','')
- $VERSIONTRUNC = $VERSIONTRUNC.Replace('"','')
- $VERSIONTRUNC = $VERSIONTRUNC.Replace(' ','')
- echo "$VERSIONTRUNC"
- $BUILD_FULL_VERSION = $VERSIONTRUNC
- $BUILD_PATH_UE5_1 = "./build/$PROJECT_NAME" + "_ue5_1" +"-$BUILD_FULL_VERSION/"
- $BUILD_PATH_UE5_3 = "./build/$PROJECT_NAME" + "_ue5_3" +"-$BUILD_FULL_VERSION/"
- $BUILD_PATH_UE5_4 = "./build/$PROJECT_NAME" + "_ue5_4" +"-$BUILD_FULL_VERSION/"
- mkdir "$BUILD_PATH_UE5_1"
- mkdir "$BUILD_PATH_UE5_3"
- mkdir "$BUILD_PATH_UE5_4"
- echo "$BUILD_PATH_UE5_1"
- echo "$BUILD_PATH_UE5_3"
- echo "$BUILD_PATH_UE5_4"
- echo "$BUILD_LOCATION_UE5_1"
- echo "$BUILD_LOCATION_UE5_3"
- echo "$BUILD_LOCATION_UE5_4"
- mv "$BUILD_LOCATION_UE5_1/*" "$BUILD_PATH_UE5_1"
- mv "$BUILD_LOCATION_UE5_3/*" "$BUILD_PATH_UE5_3"
- mv "$BUILD_LOCATION_UE5_4/*" "$BUILD_PATH_UE5_4"
# pdbs
- Remove-Item "$BUILD_PATH_UE5_1/Binaries/Win64/*.pdb"
- Remove-Item "$BUILD_PATH_UE5_3/Binaries/Win64/*.pdb"
- Remove-Item "$BUILD_PATH_UE5_4/Binaries/Win64/*.pdb"
# Copy the packaged plugin for modifications for the Unreal Marketplace submission
- echo "copying and modifying for the marketplace"
- $BUILD_MARKET_PLACE_PATH_UE5_1 = "./build/MarketPlace_5_1/$PROJECT_NAME"
- $BUILD_MARKET_PLACE_PATH_UE5_3 = "./build/MarketPlace_5_3/$PROJECT_NAME"
- $BUILD_MARKET_PLACE_PATH_UE5_4 = "./build/MarketPlace_5_4/$PROJECT_NAME"
- echo "$BUILD_MARKET_PLACE_PATH_UE5_1"
- echo "$BUILD_MARKET_PLACE_PATH_UE5_3"
- echo "$BUILD_MARKET_PLACE_PATH_UE5_4"
- mkdir "$BUILD_MARKET_PLACE_PATH_UE5_1"
- mkdir "$BUILD_MARKET_PLACE_PATH_UE5_3"
- mkdir "$BUILD_MARKET_PLACE_PATH_UE5_4"
# UE5.1 contents
- Copy-Item "$BUILD_PATH_UE5_1*" -Destination "$BUILD_MARKET_PLACE_PATH_UE5_1" -Recurse
# Copy the FilterPlugin.ini
- echo "$PROJECT_PATH/Config/FilterPlugin.ini"
- Copy-Item "$PROJECT_PATH/Config/FilterPlugin.ini" -Destination "$BUILD_MARKET_PLACE_PATH_UE5_1/Config"
# Clean the binaries folder
# pdbs
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_1/Binaries/Win64/*.pdb"
# modules
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_1/Binaries/Win64/UnrealEditor.modules"
# dlls
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_1/Binaries/Win64/UnrealEditor-BodyState.dll"
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_1/Binaries/Win64/UnrealEditor-UltraleapTracking.dll"
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_1/Binaries/Win64/UnrealEditor-UltraleapTrackingEditor.dll"
# intermediate folder
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_1/Intermediate" -Recurse
# zip it
- Compress-Archive -Path "$BUILD_MARKET_PLACE_PATH_UE5_1" -DestinationPath "$BUILD_MARKET_PLACE_PATH_UE5_1.zip"
## UE5.3 contents
- Copy-Item "$BUILD_PATH_UE5_3*" -Destination "$BUILD_MARKET_PLACE_PATH_UE5_3" -Recurse
## Copy the FilterPlugin.ini
- echo "$PROJECT_PATH/Config/FilterPlugin.ini"
- Copy-Item "$PROJECT_PATH/Config/FilterPlugin.ini" -Destination "$BUILD_MARKET_PLACE_PATH_UE5_3/Config"
## Clean the binaries folder
## pdbs
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_3/Binaries/Win64/*.pdb"
## modules
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_3/Binaries/Win64/UnrealEditor.modules"
## dlls
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_3/Binaries/Win64/UnrealEditor-BodyState.dll"
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_3/Binaries/Win64/UnrealEditor-UltraleapTracking.dll"
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_3/Binaries/Win64/UnrealEditor-UltraleapTrackingEditor.dll"
## intermediate folder
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_3/Intermediate" -Recurse
## zip it
- Compress-Archive -Path "$BUILD_MARKET_PLACE_PATH_UE5_3" -DestinationPath "$BUILD_MARKET_PLACE_PATH_UE5_3.zip"
## UE5.4 contents
- Copy-Item "$BUILD_PATH_UE5_4*" -Destination "$BUILD_MARKET_PLACE_PATH_UE5_4" -Recurse
## Copy the FilterPlugin.ini
- echo "$PROJECT_PATH/Config/FilterPlugin.ini"
- Copy-Item "$PROJECT_PATH/Config/FilterPlugin.ini" -Destination "$BUILD_MARKET_PLACE_PATH_UE5_4/Config"
## Clean the binaries folder
## pdbs
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_4/Binaries/Win64/*.pdb"
## modules
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_4/Binaries/Win64/UnrealEditor.modules"
## dlls
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_4/Binaries/Win64/UnrealEditor-BodyState.dll"
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_4/Binaries/Win64/UnrealEditor-UltraleapTracking.dll"
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_4/Binaries/Win64/UnrealEditor-UltraleapTrackingEditor.dll"
## intermediate folder
- Remove-Item "$BUILD_MARKET_PLACE_PATH_UE5_4/Intermediate" -Recurse
## zip it
- Compress-Archive -Path "$BUILD_MARKET_PLACE_PATH_UE5_4" -DestinationPath "$BUILD_MARKET_PLACE_PATH_UE5_4.zip"
# repare github zips with bins file
- $GITHUB_PATH_UE5_1 = "./github/$PROJECT_NAME" + "_ue5_1"
- $GITHUB_PATH_UE5_3 = "./github/$PROJECT_NAME" + "_ue5_3"
- $GITHUB_PATH_UE5_4 = "./github/$PROJECT_NAME" + "_ue5_4"
- mkdir "$GITHUB_PATH_UE5_1"
- mkdir "$GITHUB_PATH_UE5_3"
- mkdir "$GITHUB_PATH_UE5_4"
- Compress-Archive -Path "$BUILD_PATH_UE5_1" -DestinationPath "${GITHUB_PATH_UE5_1}/${PROJECT_NAME}_ue5_1.zip"
- Compress-Archive -Path "$BUILD_PATH_UE5_3" -DestinationPath "${GITHUB_PATH_UE5_3}/${PROJECT_NAME}_ue5_3.zip"
- Compress-Archive -Path "$BUILD_PATH_UE5_4" -DestinationPath "${GITHUB_PATH_UE5_4}/${PROJECT_NAME}_ue5_4.zip"
artifacts:
name: "$env:CI_PROJECT_NAME-$env:CI_COMMIT_REF_SLUG-$env:CI_JOB_ID-$env:CI_COMMIT_SHORT_SHA"
paths:
- "./$PROJECT_NAME.log"
- "./build/MarketPlace_5_1/${PROJECT_NAME}.zip"
- "./build/MarketPlace_5_3/${PROJECT_NAME}.zip"
- "./build/MarketPlace_5_4/${PROJECT_NAME}.zip"
# these artifiacts are for github
- "./github/${PROJECT_NAME}_ue5_1/${PROJECT_NAME}_ue5_1.zip"
- "./github/${PROJECT_NAME}_ue5_3/${PROJECT_NAME}_ue5_3.zip"
- "./github/${PROJECT_NAME}_ue5_4/${PROJECT_NAME}_ue5_4.zip"
when: always
expire_in: 2 weeks
needs: []
# Upload build artifacts to an S3 bucket for public access.
# Created by Luke Driffield in the IT team.
# AWS account access managed by the IT team.
# Please raise an IT Support ticket for support; if required.
deploy:upload-to-aws-s3:
tags:
- docker
image:
# Uses official Amazon AWS CLI image from Docker Hub
name: amazon/aws-cli
# Change entrypoint to 'nothing' to allow us to use shell commands
entrypoint: [""]
# Run after the build stage
stage: deploy
# Run manually; can be changed if desired
when: manual
variables:
# Basename for output ZIP used for upload
ZIP_NAME: UltraleapTracking
# CI_BUILDS_DIR provides basepath from CI/CD variables
BUILD_DIR: ${CI_PROJECT_DIR}/build/
# Basename used for output directories
BUILD_DIR_NAME: MarketPlace
# AWS Bucket details
AWS_BUCKET_NAME: ultraleap-public-files
AWS_BUCKET_REGION: eu-west-2
AWS_UPLOAD_TXT: "${CI_PROJECT_DIR}/s3-download-urls.txt"
script:
- yum install -y zip
- touch "${AWS_UPLOAD_TXT}"
- echo "===== Started S3 Upload $(date +'%A %d %b %T %Z %Y') =====" > "${AWS_UPLOAD_TXT}"
- |
for VERSION in "5_1" "5_3" "5_4"; do
export ZIP_OUTPUT_NAME="${ZIP_NAME}_${VERSION}_$(cat /dev/urandom | base64 | tr -dc '0-9a-zA-Z' | head -c12).zip";
mv "${BUILD_DIR}/MarketPlace_${VERSION}/${ZIP_NAME}.zip" "${ZIP_OUTPUT_NAME}"
aws s3 cp "${ZIP_OUTPUT_NAME}" "s3://$AWS_BUCKET_NAME/${ZIP_OUTPUT_NAME}" --acl public-read
echo "${ZIP_OUTPUT_NAME} => https://${AWS_BUCKET_NAME}.s3.${AWS_BUCKET_REGION}.amazonaws.com/${ZIP_OUTPUT_NAME}"
echo "${ZIP_OUTPUT_NAME} => https://${AWS_BUCKET_NAME}.s3.${AWS_BUCKET_REGION}.amazonaws.com/${ZIP_OUTPUT_NAME}" >> "${AWS_UPLOAD_TXT}"
done
after_script:
- echo "===== Finished S3 Upload $(date +'%A %d %b %T %Z %Y') =====" >> "${AWS_UPLOAD_TXT}"
artifacts:
paths: [ "s3-download-urls.txt" ]
expire_in: 1 month
expose_as: File Download URL List
name: s3-download-urls
when: always
# Setup job dependencies
needs:
- job: build:build-project
artifacts: true