From 743a7426013fbd445953d836aec7323bf803392d Mon Sep 17 00:00:00 2001 From: Uggla Date: Tue, 7 May 2024 00:32:12 +0200 Subject: [PATCH] backup: Ground plugin experimentation --- assets/level01.tmx | 6 +- nene.txt | 31215 -------------------------------------- src/collision.rs | 40 +- src/ground_platforms.rs | 179 + src/main.rs | 160 +- 5 files changed, 206 insertions(+), 31394 deletions(-) delete mode 100644 nene.txt create mode 100644 src/ground_platforms.rs diff --git a/assets/level01.tmx b/assets/level01.tmx index 8d1f582..a738270 100644 --- a/assets/level01.tmx +++ b/assets/level01.tmx @@ -100,7 +100,7 @@ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3262,3263,3264,3265,3266,3267,3268,3269,3270,3271,3272,3273,3274,3275,3276,3277,3278,3279,3280,3231,3232,3233,3234,3235,3236,3237,3238,3239,3240,3241,3242,3243,3244,3245,3246,3247,3248,3249,3250,3251,3252,3253,3254,3255,3256,3257,3258,3259,3260,3261,3262,3263,3264,3265,3266,3267,3268,3269,3270,3271,3272,3273,3274,3275,3276,3277,3278,3279,3280,3231,3232,3233,3234,3235,3236,3237,3238,3239,3240,3241,3850,3851,3852,3853,3854,3855,3856,3857,3858,3859,3861 - 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- + + diff --git a/nene.txt b/nene.txt deleted file mode 100644 index 6b4d2ae..0000000 --- a/nene.txt +++ /dev/null @@ -1,31215 +0,0 @@ -[src/main.rs:92:17] &tiled_map.map = Map { - version: "1.10", - orientation: Orthogonal, - width: 240, - height: 90, - tile_width: 16, - tile_height: 16, - stagger_axis: Y, - stagger_index: Odd, - tilesets: [ - Tileset { - name: "tileset-1", - tile_width: 16, - tile_height: 16, - spacing: 0, - margin: 0, - tilecount: 2030, - columns: 58, - offset_x: 0, - offset_y: 0, - image: Some( - Image { - source: "tileset-1.png", - width: 928, - height: 560, - transparent_colour: None, - }, - ), - tiles: { - 132: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 1208: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 1497: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 330: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 1591: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 583: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 1064: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 607: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 234: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 348: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 1053: TileData { - image: None, - properties: {}, - 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user_type: None, - probability: 0.0, - }, - 1337: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 695: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 34: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - 989: TileData { - image: None, - properties: {}, - collision: None, - animation: None, - user_type: None, - probability: 0.0, - }, - }, - wang_sets: [], - properties: {}, - user_type: None, - }, - ], - layers: [ - LayerData { - name: "Sky", - id: 2, - visible: true, - offset_x: 0.0, - offset_y: 0.0, - parallax_x: 1.0, - parallax_y: 1.0, - opacity: 1.0, - tint_color: None, - properties: {}, - user_type: None, - layer_type: Tiles( - Finite( - FiniteTileLayerData { - width: 240, - height: 90, - }, - ), - ), - }, - LayerData { - name: "Ground", - id: 1, - visible: true, - offset_x: 0.0, - offset_y: 0.0, - parallax_x: 1.0, - parallax_y: 1.0, - opacity: 1.0, - tint_color: None, - properties: {}, - user_type: None, - layer_type: Tiles( - Finite( - FiniteTileLayerData { - width: 240, - height: 90, - }, - ), - ), - }, - LayerData { - name: "Floor", - id: 3, - visible: true, - offset_x: 0.0, - offset_y: 0.0, - parallax_x: 1.0, - parallax_y: 1.0, - opacity: 1.0, - tint_color: None, - properties: {}, - user_type: None, - layer_type: Objects( - ObjectLayerData { - objects: [ - ObjectData { - id: 4, - tile: None, - name: "", - user_type: "", - x: 0.0, - y: 320.0, - rotation: 0.0, - visible: true, - shape: Polyline { - points: [ - ( - 0.0, - 0.0, - ), - ( - 0.0, - 272.0, - ), - ( - 1328.0, - 272.0, - ), - ( - 1552.0, - 160.0, - ), - ( - 1600.0, - 160.0, - ), - ( - 1712.0, - 272.0, - ), - ( - 3232.0, - 272.0, - ), - ( - 3232.0, - 336.0, - ), - ], - }, - properties: {}, - }, - ], - colour: None, - }, - ), - }, - ], - properties: {}, - background_color: None, - infinite: false, - user_type: None, -} diff --git a/src/collision.rs b/src/collision.rs index d2f0968..9cc87ba 100644 --- a/src/collision.rs +++ b/src/collision.rs @@ -2,8 +2,8 @@ use bevy::prelude::*; use bevy_rapier2d::control::KinematicCharacterControllerOutput; use crate::{ + ground_platforms::{Ground, Platform}, player::{Player, PlayerState}, - Ground, Platform, }; pub struct CollisionPlugin; @@ -23,26 +23,26 @@ fn player_collision( ground: Query>, platforms: Query>, ) { - let ground_entity = ground.single(); - - if let Ok((_player_entity, output)) = controllers.get_single() { - // info!( - // "Entity {:?} moved by {:?} and touches the ground: {:?}", - // player_entity, output.effective_translation, output.grounded - // ); - for character_collision in output.collisions.iter() { - // Player collides with ground or platforms - if (character_collision.entity == ground_entity - || platforms.contains(character_collision.entity)) - && output.grounded - && state.get() != &PlayerState::Jumping - { - next_state.set(PlayerState::Idling); + if let Ok(ground_entity) = ground.get_single() { + if let Ok((_player_entity, output)) = controllers.get_single() { + // info!( + // "Entity {:?} moved by {:?} and touches the ground: {:?}", + // player_entity, output.effective_translation, output.grounded + // ); + for character_collision in output.collisions.iter() { + // Player collides with ground or platforms + if (character_collision.entity == ground_entity + || platforms.contains(character_collision.entity)) + && output.grounded + && state.get() != &PlayerState::Jumping + { + next_state.set(PlayerState::Idling); + } + } + // Player is falling + if !output.grounded && state.get() == &PlayerState::Idling { + next_state.set(PlayerState::Falling); } - } - // Player is falling - if !output.grounded && state.get() == &PlayerState::Idling { - next_state.set(PlayerState::Falling); } } } diff --git a/src/ground_platforms.rs b/src/ground_platforms.rs new file mode 100644 index 0000000..6ee5e87 --- /dev/null +++ b/src/ground_platforms.rs @@ -0,0 +1,179 @@ +use bevy::prelude::*; +use bevy_rapier2d::{ + dynamics::{Ccd, ExternalImpulse, GravityScale, RigidBody}, + geometry::{Collider, Restitution}, +}; + +use crate::{ + helpers::tiled::TiledMap, + level::{CurrentLevel, Level}, + player::PlayerState, + state::AppState, +}; + +pub struct GroundAndPlatformsPlugin; + +impl Plugin for GroundAndPlatformsPlugin { + fn build(&self, app: &mut App) { + app.add_systems( + OnEnter(AppState::GameCreate), + (setup_ground_platforms, apply_forces), + ) + .add_systems( + Update, + print_ball_altitude.run_if(in_state(AppState::GameRunning)), + ); + } +} + +#[derive(Component)] +pub struct Ground; + +#[derive(Component)] +pub struct Platform; + +fn get_ground_layer(tiled_map: &TiledMap) { + for layer in tiled_map.map.layers() { + if layer.name == "Ground" { + info!("Found Ground layer"); + if let tiled::LayerType::Objects(object_data) = layer.layer_type() { + for object in object_data.objects() { + info!("Found object {:?}", object.name); + info!("Found object {:?}", object.shape); + } + } + } + } +} + +fn setup_ground_platforms( + mut commands: Commands, + assets: Res>, + current_level: Res, + levels: Query<&Level, With>, +) { + for level in levels.iter() { + if level.id == current_level.id { + if let Some(tiled_map) = assets.get(&level.handle) { + // dbg!(&tiled_map.map); + get_ground_layer(tiled_map); + } + } + } + /* Create the ground. */ + + info!("setup_physics"); + let points = vec![ + Vec2::new(-1280.0 * 2.0 * 3.0, 128.0), + // Vec2::new(48.0, -8.0 - 224.0), + // Vec2::new(48.0 + 14.0 * 16.0, -8.0 - (224.0 - 7.0 * 16.0)), + // Vec2::new(272.0 + 3.0 * 16.0, -8.0 - (224.0 - 7.0 * 16.0)), + // Vec2::new(320.0 + 7.0 * 16.0, -8.0 - (224.0)), + Vec2::new(1280.0 / 2.0 * 2.0 + 30.0, 128.0), + ]; + + commands + .spawn(( + SpatialBundle::default(), + Collider::polyline(points, None), + Ground, + )) + .insert(Ccd::enabled()) + // .insert(TransformBundle::from(Transform::from_xyz(0.0, 0.0, 0.0))) + .with_children(|parent| { + // Create 2 x test platforms + parent + .spawn((Collider::cuboid(60.0, 5.0), Platform)) + .insert(TransformBundle::from(Transform::from_xyz( + 1280.0 / 2.0 * 2.0, + -324.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed + 0.0, + ))); + + parent + .spawn((Collider::cuboid(60.0, 5.0), Platform)) + .insert(TransformBundle::from(Transform::from_xyz( + 1280.0 / 2.0 * 2.0, + -724.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed + 0.0, + ))); + + parent + .spawn((Collider::cuboid(60.0, 5.0), Platform)) + .insert(TransformBundle::from(Transform::from_xyz( + 1280.0 / 2.0 * 2.3, + -224.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed + 0.0, + ))); + + parent + .spawn((Collider::cuboid(60.0, 5.0), Platform)) + .insert(TransformBundle::from(Transform::from_xyz( + 1280.0 / 2.0 * 2.5, + -124.0 + 3.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed + 0.0, + ))); + + parent + .spawn((Collider::cuboid(60.0, 5.0), Platform)) + .insert(TransformBundle::from(Transform::from_xyz( + 1280.0 / 2.0 * 2.4, + -024.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed + 0.0, + ))); + + parent + .spawn((Collider::cuboid(60.0, 5.0), Platform)) + .insert(TransformBundle::from(Transform::from_xyz( + -1280.0 / 2.0 + 380.0, // 270 Gap is reachable, 290 seems not + -224.0 + 10.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed + 0.0, + ))); + + /* Create the bouncing ball. */ + parent + .spawn(RigidBody::Dynamic) + .insert(GravityScale(20.0)) + .insert(Collider::ball(20.0)) + .insert(Restitution::coefficient(0.0)) + // .insert(ColliderMassProperties::Density(20.0)) + .insert(ExternalImpulse { + // impulse: Vec2::new(100.0, 200.0), + // torque_impulse: 14.0, + ..default() + }) + // .insert(Damping { + // linear_damping: 100.0, + // angular_damping: 0.0, + // }) + .insert(TransformBundle::from(Transform::from_xyz(0.0, 400.0, 0.0))); + }); +} + +fn print_ball_altitude(positions: Query<&Transform, With>) { + for transform in positions.iter() { + debug!("Ball altitude: {}", transform.translation.y); + } +} + +/* Apply forces and impulses inside of a system. */ +fn apply_forces( + mut ext_impulses: Query<&mut ExternalImpulse>, + keyboard_input: Res>, + state: ResMut>, +) { + // Apply impulses. + if keyboard_input.pressed(KeyCode::ArrowUp) && state.get() != &PlayerState::Jumping { + for mut ext_impulse in ext_impulses.iter_mut() { + ext_impulse.impulse = Vec2::new(0.0, 250.0); + // ext_impulse.torque_impulse = 0.4; + } + } + + if keyboard_input.pressed(KeyCode::ArrowRight) { + for mut ext_impulse in ext_impulses.iter_mut() { + ext_impulse.impulse = Vec2::new(20.0, 0.0); + // ext_impulse.torque_impulse = 0.4; + } + } +} diff --git a/src/main.rs b/src/main.rs index 0eb41d6..b6a762f 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,5 +1,6 @@ mod camera; mod collision; +mod ground_platforms; mod helpers; mod level; mod menu; @@ -10,7 +11,6 @@ mod text_syllable; use bevy::prelude::*; use bevy::window::WindowResolution; -use player::PlayerState; use bevy_ecs_tilemap::prelude::*; use bevy_rapier2d::prelude::*; @@ -19,8 +19,8 @@ use text_syllable::TextSyllablePlugin; use crate::{ camera::CameraPlugin, collision::CollisionPlugin, - helpers::tiled::TiledMap, - level::{CurrentLevel, Level, LevelPlugin}, + ground_platforms::GroundAndPlatformsPlugin, + level::LevelPlugin, menu::MenuPlugin, player::PlayerPlugin, state::{AppState, StatesPlugin}, @@ -54,19 +54,16 @@ fn main() { TilemapPlugin, helpers::tiled::TiledMapPlugin, RapierPhysicsPlugin::::pixels_per_meter(60.0), + GroundAndPlatformsPlugin, PlayerPlugin, CollisionPlugin, TextSyllablePlugin::default(), #[cfg(debug_assertions)] RapierDebugRenderPlugin::default(), )) - .add_systems(Startup, setup_physics) .add_systems( Update, ( - get_tiled_map, - apply_forces, - print_ball_altitude, update_text, // bevy::window::close_on_esc, #[cfg(debug_assertions)] @@ -76,155 +73,6 @@ fn main() { .run(); } -#[derive(Component)] -struct Ground; - -#[derive(Component)] -struct Platform; - -fn get_tiled_map( - assets: Res>, - current_level: Res, - levels: Query<&Level, With>, -) { - for level in levels.iter() { - if level.id == current_level.id { - if let Some(tiled_map) = assets.get(&level.handle) { - dbg!(&tiled_map.map); - } - } - } -} - -fn setup_physics( - mut commands: Commands, - assets: Res>, - current_level: Res, - levels: Query<&Level, With>, -) { - for level in levels.iter() { - if level.id == current_level.id { - if let Some(tiled_map) = assets.get(&level.handle) { - dbg!(&tiled_map.map); - } - } - } - /* Create the ground. */ - let points = vec![ - Vec2::new(-1280.0 * 2.0 * 3.0, 128.0), - // Vec2::new(48.0, -8.0 - 224.0), - // Vec2::new(48.0 + 14.0 * 16.0, -8.0 - (224.0 - 7.0 * 16.0)), - // Vec2::new(272.0 + 3.0 * 16.0, -8.0 - (224.0 - 7.0 * 16.0)), - // Vec2::new(320.0 + 7.0 * 16.0, -8.0 - (224.0)), - Vec2::new(1280.0 / 2.0 * 2.0 + 30.0, 128.0), - ]; - - commands - .spawn(( - SpatialBundle::default(), - Collider::polyline(points, None), - Ground, - )) - .insert(Ccd::enabled()) - // .insert(TransformBundle::from(Transform::from_xyz(0.0, 0.0, 0.0))) - .with_children(|parent| { - // Create 2 x test platforms - parent - .spawn((Collider::cuboid(60.0, 5.0), Platform)) - .insert(TransformBundle::from(Transform::from_xyz( - 1280.0 / 2.0 * 2.0, - -324.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed - 0.0, - ))); - - parent - .spawn((Collider::cuboid(60.0, 5.0), Platform)) - .insert(TransformBundle::from(Transform::from_xyz( - 1280.0 / 2.0 * 2.0, - -724.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed - 0.0, - ))); - - parent - .spawn((Collider::cuboid(60.0, 5.0), Platform)) - .insert(TransformBundle::from(Transform::from_xyz( - 1280.0 / 2.0 * 2.3, - -224.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed - 0.0, - ))); - - parent - .spawn((Collider::cuboid(60.0, 5.0), Platform)) - .insert(TransformBundle::from(Transform::from_xyz( - 1280.0 / 2.0 * 2.5, - -124.0 + 3.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed - 0.0, - ))); - - parent - .spawn((Collider::cuboid(60.0, 5.0), Platform)) - .insert(TransformBundle::from(Transform::from_xyz( - 1280.0 / 2.0 * 2.4, - -024.0 + 5.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed - 0.0, - ))); - - parent - .spawn((Collider::cuboid(60.0, 5.0), Platform)) - .insert(TransformBundle::from(Transform::from_xyz( - -1280.0 / 2.0 + 380.0, // 270 Gap is reachable, 290 seems not - -224.0 + 10.0 * 16.0, // 8.0 is hard to climb, 9.0 can not be climbed - 0.0, - ))); - - /* Create the bouncing ball. */ - parent - .spawn(RigidBody::Dynamic) - .insert(GravityScale(20.0)) - .insert(Collider::ball(20.0)) - .insert(Restitution::coefficient(0.0)) - // .insert(ColliderMassProperties::Density(20.0)) - .insert(ExternalImpulse { - // impulse: Vec2::new(100.0, 200.0), - // torque_impulse: 14.0, - ..default() - }) - // .insert(Damping { - // linear_damping: 100.0, - // angular_damping: 0.0, - // }) - .insert(TransformBundle::from(Transform::from_xyz(0.0, 400.0, 0.0))); - }); -} - -fn print_ball_altitude(positions: Query<&Transform, With>) { - for transform in positions.iter() { - debug!("Ball altitude: {}", transform.translation.y); - } -} - -/* Apply forces and impulses inside of a system. */ -fn apply_forces( - mut ext_impulses: Query<&mut ExternalImpulse>, - keyboard_input: Res>, - state: ResMut>, -) { - // Apply impulses. - if keyboard_input.pressed(KeyCode::ArrowUp) && state.get() != &PlayerState::Jumping { - for mut ext_impulse in ext_impulses.iter_mut() { - ext_impulse.impulse = Vec2::new(0.0, 250.0); - // ext_impulse.torque_impulse = 0.4; - } - } - - if keyboard_input.pressed(KeyCode::ArrowRight) { - for mut ext_impulse in ext_impulses.iter_mut() { - ext_impulse.impulse = Vec2::new(20.0, 0.0); - // ext_impulse.torque_impulse = 0.4; - } - } -} - fn update_text( // mut commands: Commands, mut params: ResMut,