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Welcome to the VaOcean source code!

Attn.! This branch contains archived version of plugin for UE 4.12 based on NVIDIA SDK sample "FFT Ocean". It's deprecated and lives here for history only.


VaOcean is the ocean surface simulation plugin for Unreal Engine 4.

The plugin includes:

  • Component that renders displacement and gradient (normal) maps in real time
  • Sample content, including water shader and grid meshes to be used on scene
  • Set of global shaders that perform FFT calculation and other tech stuff on GPU

Check the Wiki tab to know more about the plugin.

Current version: 0.4 Alpha 6 Hotfix 1

SCREENSHOT

Legal info

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998 – 2014, Epic Games, Inc. All rights reserved.

References

  1. Tessendorf, Jerry. Simulating Ocean Water. In SIGGRAPH 2002 Course Notes #9 (Simulating Nature: Realistic and Interactive Techniques), ACM Press.

  2. Phillips, O.M. 1957. On the generation of waves by turbulent wind. Journal of Fluid Mechanics. 2 (5): 417–445.