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tonitaga/README.md

Hi there, I'm Nurislam

Typing SVG

Contents

  1. Preamble
  2. About me
  3. Social Networking Services
  4. Stack
  5. Activity
  6. Languages Stats

Preamble

MyBio

Somewhere near the coffee machine at the end of 2021:

-- Hey, you really enjoy programming, have you ever thought about taking some courses?

- Yes, I do, but I don't even know where to learn programming.

-- Well, there's a programming school in our city called "School 21".

- Oh, right, how could I forget about that? I'll start gathering my documents and prepare for the selection process.

-- Good luck!

A couple of months later:

- Hey, I feel so scared and uncomfortable because I'm a complete beginner in programming.

-- Don't worry, everyone starts from scratch, we'll get through it!

- Today was the first day, turns out there are no teachers there, and the learning is based on a peer-to-peer system.

-- Wow, what's that?

- It means that the learning is based on the idea of mass collaboration combined with close interaction with other participants.

After a month of diligent completion of the selection stage:

-- I received an email today, it says that I've been accepted for the main training program.

- Congratulations! When does the main training start?

-- It starts closer to the end of April 2022.


About me

Hello everyone! My name is Nurislam Gubaydullin. I am a C++/C# developer. My journey in IT started with a project at Sberbank - School21. I specialize in algorithms and I'm an aspiring game developer, currently learning Unity Engine and Unreal Engine.

Currently, I am undergoing training at School21 for over a year. I have completed more than 15 different projects, most of which were team projects where I served as a Team Lead.

I write articles on Habr about various algorithms. You can find my profile on Habr in the Social Networking Services section. Currently, I am among the top 100 Habr accounts in Tatarstan.

I successfully passed the selection process for an internship at Ninsar.Games. My task is Gameplay development, designing game mechanics using C# and Unity. I plan to continue my game development journey, but I am also very interested in backend development.


Social Networking Services [clickable]


Stack

git  CLanguage  CPlusPlusLanguage  CSharpLanguage  QtFramework  PostgreSql  UnityEngine  UnrealEngine 

Activity

webDev's Github stats

Languages Stats

webDev's Github Languages

Readme.md v. 1.0.4. Update from 16.10.2023

Pinned Loading

  1. MTLT MTLT Public

    MTLT is a header-only math matrix library that allows you to do compile-time calculations, perform atomic operations, and contains all the basic operations on matrices. The library is written in ST…

    C++ 17

  2. PhotoLaboratory-Application-CPP-Qt PhotoLaboratory-Application-CPP-Qt Public

    An application to apply different filters to your image, a manually written filter kernel is supported. More than 13 filters are implemented in C++ programming language using Qt framework

    C++ 5

  3. In-Memory-Key-Value-Storages-CPP In-Memory-Key-Value-Storages-CPP Public

    A console application that allows you to interactively work with key-value pair stores such as 'HashTable [unordered_map]' and 'Red Black Tree [map]'. Allows to make comparison of basic operations …

    C++ 1

  4. Maze-Cave-Simulator-CPP-Qt Maze-Cave-Simulator-CPP-Qt Public

    Project about generation and solution of maze and cave developed in C++ programming language using Qt framework. Maze generation using Eller Algorithm, cave generation based on cellular automaton. …

    C++ 4