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VQChunks.txt
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VQChunks.txt
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//Note
//If chunk struct not specified it's just the standard IFF chunk structure
struct IFFChunk
{
char ID[4];
int Size;
}
/*CLIP Chunk
----------------------------------
CLIP
----------------------------------
*/
struct CLIPChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
//End of CLIP Chunk
/*CIN? Chunk
----------------------------------
CINF
----------------------------------
CINH
CIND
----------------------------------
*/
struct CINHChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct CINDChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
//End of CIN Chunk
/*MSC? Chunk
----------------------------------
MSCI
----------------------------------
MSCH
----------------------------------
MSCT
VIEW
ZBUF
----------------------------------
*/
struct MSCHChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct MSCTChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct VIEWChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
int FrameNumber;
float Matrix4x3[12]; //Little endian
float FOVX; // Only in X direction
};
struct ZBUFChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
int Width;
int Height;
int LZOCompressed; //"complete" in ScummVM BR code //<madmoose> In ZBUF, complete means that the entire zbuffer frame is LZO1-compressed in the data otherwise only the difference from the last zbuffer frame is encoded
int Unknown2; // Doesn't appear to be used at all in BR
char ZBufferData[Size - 16];
};
//End of MSCI Chunk
/*MFCI Chunk
----------------------------------
MFCI
----------------------------------
MFCH
MFCD
MFCT
----------------------------------
*/
struct MFCHChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct MFCDChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
//End of MFCI Chunk
//LIN? Chunk
struct LoopInfo
{
uint16 LoopStart;
uint16 LoopEnd;
};
/*
----------------------------------
LINF
----------------------------------
LINH
LIND
----------------------------------
*/
struct LINHChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
uint16 LoopCount;
uint32 Flags;
};
struct LINDChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
LoopInfo Loops[Size / sizeof(LoopInfo)]; // LoopInfo Loops[LoopCount];
};
//End of Loop Chunk
/*Loop Name Chunk
----------------------------------
LNIN
----------------------------------
LNIH
LNIO
LNID
----------------------------------
*/
struct LNIHChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct LNIOChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct LNIDChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char String[Size];
};
//End of Loop Name Chunk
/*VQFR Name Chunk
----------------------------------
VQFR
----------------------------------
CBFZ
VPTR
----------------------------------
*/
struct VQFRChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct CBFZChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct VPTRChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
//End of VQFR Name Chunk
struct VQAHeader
{
int16 Version;
int16 Flags;
int16 Frames;
int16 ImageWidth;
int16 ImageHeight;
char BlockWidth;
char BlockHeight;
char FPS;
char Groupsize;
int16 Num1Colors;
int16 CBentries;
int16 Xpos;
int16 Ypos;
int16 MaxFramesize;
int16 SampleRate;
char Channels;
char BitsPerSample;
int16 AltSampleRate; //Streams in pre C&C VQA Version
char AltChannels; //char FutureUse[12] in pre C&C VQA Version
char AltBitsPerSample;
int16 Unknown20;
dword MaxCBFZSize;
dword Unknown26;
};
struct FORMChunk
{
char ID[4];
int Size;
};
struct VQHDChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
VQAHeader header;
};
struct NAMEChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char String[Size];
};
struct FINFChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct VQFLChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct CPL0Chunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct CBF0Chunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct SND1Chunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct SN2JChunk // <madmoose> SN2J is jump-information for SND2-decoding
{
char ID[4];
int Size;
/* Chunk data starts here */
uint16 stepIndex;
uint predictor;
};
struct SND2Chunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct AESCChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct VPRZChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};
struct LITEChunk
{
char ID[4];
int Size;
/* Chunk data starts here */
char UnknownData[Size];
};