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client.go
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client.go
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/*
* Copyright (c) 2021 IBM Corp and others.
*
* All rights reserved. This program and the accompanying materials
* are made available under the terms of the Eclipse Public License v2.0
* and Eclipse Distribution License v1.0 which accompany this distribution.
*
* The Eclipse Public License is available at
* https://www.eclipse.org/legal/epl-2.0/
* and the Eclipse Distribution License is available at
* http://www.eclipse.org/org/documents/edl-v10.php.
*
* Contributors:
* Seth Hoenig
* Allan Stockdill-Mander
* Mike Robertson
* Matt Brittan
*/
// Portions copyright © 2018 TIBCO Software Inc.
// Package mqtt provides an MQTT v3.1.1 client library.
package mqtt
import (
"bytes"
"context"
"errors"
"fmt"
"net"
"strings"
"sync"
"sync/atomic"
"time"
"golang.org/x/sync/semaphore"
"github.com/eclipse/paho.mqtt.golang/packets"
)
// Client is the interface definition for a Client as used by this
// library, the interface is primarily to allow mocking tests.
//
// It is an MQTT v3.1.1 client for communicating
// with an MQTT server using non-blocking methods that allow work
// to be done in the background.
// An application may connect to an MQTT server using:
//
// A plain TCP socket (e.g. mqtt://test.mosquitto.org:1833)
// A secure SSL/TLS socket (e.g. tls://test.mosquitto.org:8883)
// A websocket (e.g ws://test.mosquitto.org:8080 or wss://test.mosquitto.org:8081)
// Something else (using `options.CustomOpenConnectionFn`)
//
// To enable ensured message delivery at Quality of Service (QoS) levels
// described in the MQTT spec, a message persistence mechanism must be
// used. This is done by providing a type which implements the Store
// interface. For convenience, FileStore and MemoryStore are provided
// implementations that should be sufficient for most use cases. More
// information can be found in their respective documentation.
// Numerous connection options may be specified by configuring a
// and then supplying a ClientOptions type.
// Implementations of Client must be safe for concurrent use by multiple
// goroutines
type Client interface {
// IsConnected returns a bool signifying whether
// the client is connected or not.
IsConnected() bool
// IsConnectionOpen return a bool signifying whether the client has an active
// connection to mqtt broker, i.e not in disconnected or reconnect mode
IsConnectionOpen() bool
// Connect will create a connection to the message broker, by default
// it will attempt to connect at v3.1.1 and auto retry at v3.1 if that
// fails
Connect() Token
// Disconnect will end the connection with the server, but not before waiting
// the specified number of milliseconds to wait for existing work to be
// completed.
Disconnect(quiesce uint)
// Publish will publish a message with the specified QoS and content
// to the specified topic.
// Returns a token to track delivery of the message to the broker
Publish(topic string, qos byte, retained bool, payload interface{}) Token
// Subscribe starts a new subscription. Provide a MessageHandler to be executed when
// a message is published on the topic provided, or nil for the default handler.
//
// If options.OrderMatters is true (the default) then callback must not block or
// call functions within this package that may block (e.g. Publish) other than in
// a new go routine.
// callback must be safe for concurrent use by multiple goroutines.
Subscribe(topic string, qos byte, callback MessageHandler) Token
// SubscribeMultiple starts a new subscription for multiple topics. Provide a MessageHandler to
// be executed when a message is published on one of the topics provided, or nil for the
// default handler.
//
// If options.OrderMatters is true (the default) then callback must not block or
// call functions within this package that may block (e.g. Publish) other than in
// a new go routine.
// callback must be safe for concurrent use by multiple goroutines.
SubscribeMultiple(filters map[string]byte, callback MessageHandler) Token
// Unsubscribe will end the subscription from each of the topics provided.
// Messages published to those topics from other clients will no longer be
// received.
Unsubscribe(topics ...string) Token
// AddRoute allows you to add a handler for messages on a specific topic
// without making a subscription. For example having a different handler
// for parts of a wildcard subscription or for receiving retained messages
// upon connection (before Sub scribe can be processed).
//
// If options.OrderMatters is true (the default) then callback must not block or
// call functions within this package that may block (e.g. Publish) other than in
// a new go routine.
// callback must be safe for concurrent use by multiple goroutines.
AddRoute(topic string, callback MessageHandler)
// OptionsReader returns a ClientOptionsReader which is a copy of the clientoptions
// in use by the client.
OptionsReader() ClientOptionsReader
}
// client implements the Client interface
// clients are safe for concurrent use by multiple
// goroutines
type client struct {
lastSent atomic.Value // time.Time - the last time a packet was successfully sent to network
lastReceived atomic.Value // time.Time - the last time a packet was successfully received from network
pingOutstanding int32 // set to 1 if a ping has been sent but response not ret received
status connectionStatus // see constants in status.go for values
messageIds // effectively a map from message id to token completor
obound chan *PacketAndToken // outgoing publish packet
oboundP chan *PacketAndToken // outgoing 'priority' packet (anything other than publish)
msgRouter *router // routes topics to handlers
persist Store
options ClientOptions
optionsMu sync.Mutex // Protects the options in a few limited cases where needed for testing
conn net.Conn // the network connection, must only be set with connMu locked (only used when starting/stopping workers)
connMu sync.Mutex // mutex for the connection (again only used in two functions)
stop chan struct{} // Closed to request that workers stop
workers sync.WaitGroup // used to wait for workers to complete (ping, keepalive, errwatch, resume)
commsStopped chan struct{} // closed when the comms routines have stopped (kept running until after workers have closed to avoid deadlocks)
backoff *backoffController
}
// NewClient will create an MQTT v3.1.1 client with all of the options specified
// in the provided ClientOptions. The client must have the Connect method called
// on it before it may be used. This is to make sure resources (such as a net
// connection) are created before the application is actually ready.
func NewClient(o *ClientOptions) Client {
c := &client{}
c.options = *o
if c.options.Store == nil {
c.options.Store = NewMemoryStore()
}
switch c.options.ProtocolVersion {
case 3, 4:
c.options.protocolVersionExplicit = true
case 0x83, 0x84:
c.options.protocolVersionExplicit = true
default:
c.options.ProtocolVersion = 4
c.options.protocolVersionExplicit = false
}
c.persist = c.options.Store
c.messageIds = messageIds{index: make(map[uint16]tokenCompletor)}
c.msgRouter = newRouter()
c.msgRouter.setDefaultHandler(c.options.DefaultPublishHandler)
c.obound = make(chan *PacketAndToken)
c.oboundP = make(chan *PacketAndToken)
c.backoff = newBackoffController()
return c
}
// AddRoute allows you to add a handler for messages on a specific topic
// without making a subscription. For example having a different handler
// for parts of a wildcard subscription
//
// If options.OrderMatters is true (the default) then callback must not block or
// call functions within this package that may block (e.g. Publish) other than in
// a new go routine.
// callback must be safe for concurrent use by multiple goroutines.
func (c *client) AddRoute(topic string, callback MessageHandler) {
if callback != nil {
c.msgRouter.addRoute(topic, callback)
}
}
// IsConnected returns a bool signifying whether
// the client is connected or not.
// connected means that the connection is up now OR it will
// be established/reestablished automatically when possible
// Warning: The connection status may change at any time so use this with care!
func (c *client) IsConnected() bool {
// This will need to change if additional statuses are added
s, r := c.status.ConnectionStatusRetry()
switch {
case s == connected:
return true
case c.options.ConnectRetry && s == connecting:
return true
case c.options.AutoReconnect:
return s == reconnecting || (s == disconnecting && r) // r indicates we will reconnect
default:
return false
}
}
// IsConnectionOpen return a bool signifying whether the client has an active
// connection to mqtt broker, i.e. not in disconnected or reconnect mode
// Warning: The connection status may change at any time so use this with care!
func (c *client) IsConnectionOpen() bool {
return c.status.ConnectionStatus() == connected
}
// ErrNotConnected is the error returned from function calls that are
// made when the client is not connected to a broker
var ErrNotConnected = errors.New("not Connected")
// Connect will create a connection to the message broker, by default
// it will attempt to connect at v3.1.1 and auto retry at v3.1 if that
// fails
// Note: If using QOS1+ and CleanSession=false it is advisable to add
// routes (or a DefaultPublishHandler) prior to calling Connect()
// because queued messages may be delivered immediately post connection
func (c *client) Connect() Token {
t := newToken(packets.Connect).(*ConnectToken)
DEBUG.Println(CLI, "Connect()")
connectionUp, err := c.status.Connecting()
if err != nil {
if err == errAlreadyConnectedOrReconnecting && c.options.AutoReconnect {
// When reconnection is active we don't consider calls tro Connect to ba an error (mainly for compatability)
WARN.Println(CLI, "Connect() called but not disconnected")
t.returnCode = packets.Accepted
t.flowComplete()
return t
}
ERROR.Println(CLI, err) // CONNECT should never be called unless we are disconnected
t.setError(err)
return t
}
c.persist.Open()
if c.options.ConnectRetry {
c.reserveStoredPublishIDs() // Reserve IDs to allow publishing before connect complete
}
go func() {
if len(c.options.Servers) == 0 {
t.setError(fmt.Errorf("no servers defined to connect to"))
if err := connectionUp(false); err != nil {
ERROR.Println(CLI, err.Error())
}
return
}
RETRYCONN:
var conn net.Conn
var rc byte
var err error
conn, rc, t.sessionPresent, err = c.attemptConnection()
if err != nil {
if c.options.ConnectRetry {
DEBUG.Println(CLI, "Connect failed, sleeping for", int(c.options.ConnectRetryInterval.Seconds()), "seconds and will then retry, error:", err.Error())
time.Sleep(c.options.ConnectRetryInterval)
if c.status.ConnectionStatus() == connecting { // Possible connection aborted elsewhere
goto RETRYCONN
}
}
ERROR.Println(CLI, "Failed to connect to a broker")
c.persist.Close()
t.returnCode = rc
t.setError(err)
if err := connectionUp(false); err != nil {
ERROR.Println(CLI, err.Error())
}
return
}
inboundFromStore := make(chan packets.ControlPacket) // there may be some inbound comms packets in the store that are awaiting processing
if c.startCommsWorkers(conn, connectionUp, inboundFromStore) { // note that this takes care of updating the status (to connected or disconnected)
// Take care of any messages in the store
if !c.options.CleanSession {
c.resume(c.options.ResumeSubs, inboundFromStore)
} else {
c.persist.Reset()
}
} else { // Note: With the new status subsystem this should only happen if Disconnect called simultaneously with the above
WARN.Println(CLI, "Connect() called but connection established in another goroutine")
}
close(inboundFromStore)
t.flowComplete()
DEBUG.Println(CLI, "exit startClient")
}()
return t
}
// internal function used to reconnect the client when it loses its connection
// The connection status MUST be reconnecting prior to calling this function (via call to status.connectionLost)
func (c *client) reconnect(connectionUp connCompletedFn) {
DEBUG.Println(CLI, "enter reconnect")
var (
initSleep = 1 * time.Second
conn net.Conn
)
// If the reason of connection lost is same as the before one, sleep timer is set before attempting connection is started.
// Sleep time is exponentially increased as the same situation continues
if slp, isContinual := c.backoff.sleepWithBackoff("connectionLost", initSleep, c.options.MaxReconnectInterval, 3*time.Second, true); isContinual {
DEBUG.Println(CLI, "Detect continual connection lost after reconnect, slept for", int(slp.Seconds()), "seconds")
}
for {
if nil != c.options.OnReconnecting {
c.options.OnReconnecting(c, &c.options)
}
var err error
conn, _, _, err = c.attemptConnection()
if err == nil {
break
}
sleep, _ := c.backoff.sleepWithBackoff("attemptReconnection", initSleep, c.options.MaxReconnectInterval, c.options.ConnectTimeout, false)
DEBUG.Println(CLI, "Reconnect failed, slept for", int(sleep.Seconds()), "seconds:", err)
if c.status.ConnectionStatus() != reconnecting { // Disconnect may have been called
if err := connectionUp(false); err != nil { // Should always return an error
ERROR.Println(CLI, err.Error())
}
DEBUG.Println(CLI, "Client moved to disconnected state while reconnecting, abandoning reconnect")
return
}
}
inboundFromStore := make(chan packets.ControlPacket) // there may be some inbound comms packets in the store that are awaiting processing
if c.startCommsWorkers(conn, connectionUp, inboundFromStore) { // note that this takes care of updating the status (to connected or disconnected)
c.resume(c.options.ResumeSubs, inboundFromStore)
}
close(inboundFromStore)
}
// attemptConnection makes a single attempt to connect to each of the brokers
// the protocol version to use is passed in (as c.options.ProtocolVersion)
// Note: Does not set c.conn in order to minimise race conditions
// Returns:
// net.Conn - Connected network connection
// byte - Return code (packets.Accepted indicates a successful connection).
// bool - SessionPresent flag from the connect ack (only valid if packets.Accepted)
// err - Error (err != nil guarantees that conn has been set to active connection).
func (c *client) attemptConnection() (net.Conn, byte, bool, error) {
protocolVersion := c.options.ProtocolVersion
var (
sessionPresent bool
conn net.Conn
err error
rc byte
)
c.optionsMu.Lock() // Protect c.options.Servers so that servers can be added in test cases
brokers := c.options.Servers
c.optionsMu.Unlock()
for _, broker := range brokers {
cm := newConnectMsgFromOptions(&c.options, broker)
DEBUG.Println(CLI, "about to write new connect msg")
CONN:
tlsCfg := c.options.TLSConfig
if c.options.OnConnectAttempt != nil {
DEBUG.Println(CLI, "using custom onConnectAttempt handler...")
tlsCfg = c.options.OnConnectAttempt(broker, c.options.TLSConfig)
}
connDeadline := time.Now().Add(c.options.ConnectTimeout) // Time by which connection must be established
dialer := c.options.Dialer
if dialer == nil { //
WARN.Println(CLI, "dialer was nil, using default")
dialer = &net.Dialer{Timeout: 30 * time.Second}
}
// Start by opening the network connection (tcp, tls, ws) etc
if c.options.CustomOpenConnectionFn != nil {
conn, err = c.options.CustomOpenConnectionFn(broker, c.options)
} else {
conn, err = openConnection(broker, tlsCfg, c.options.ConnectTimeout, c.options.HTTPHeaders, c.options.WebsocketOptions, dialer)
}
if err != nil {
ERROR.Println(CLI, err.Error())
WARN.Println(CLI, "failed to connect to broker, trying next")
rc = packets.ErrNetworkError
continue
}
DEBUG.Println(CLI, "socket connected to broker")
// Now we perform the MQTT connection handshake ensuring that it does not exceed the timeout
if err := conn.SetDeadline(connDeadline); err != nil {
ERROR.Println(CLI, "set deadline for handshake ", err)
}
// Now we perform the MQTT connection handshake
rc, sessionPresent, err = connectMQTT(conn, cm, protocolVersion)
if rc == packets.Accepted {
if err := conn.SetDeadline(time.Time{}); err != nil {
ERROR.Println(CLI, "reset deadline following handshake ", err)
}
break // successfully connected
}
// We may have to attempt the connection with MQTT 3.1
_ = conn.Close()
if !c.options.protocolVersionExplicit && protocolVersion == 4 { // try falling back to 3.1?
DEBUG.Println(CLI, "Trying reconnect using MQTT 3.1 protocol")
protocolVersion = 3
goto CONN
}
if c.options.protocolVersionExplicit { // to maintain logging from previous version
ERROR.Println(CLI, "Connecting to", broker, "CONNACK was not CONN_ACCEPTED, but rather", packets.ConnackReturnCodes[rc])
}
}
// If the connection was successful we set member variable and lock in the protocol version for future connection attempts (and users)
if rc == packets.Accepted {
c.options.ProtocolVersion = protocolVersion
c.options.protocolVersionExplicit = true
} else {
// Maintain same error format as used previously
if rc != packets.ErrNetworkError { // mqtt error
err = packets.ConnErrors[rc]
} else { // network error (if this occurred in ConnectMQTT then err will be nil)
err = fmt.Errorf("%w : %w", packets.ConnErrors[rc], err)
}
}
return conn, rc, sessionPresent, err
}
// Disconnect will end the connection with the server, but not before waiting
// the specified number of milliseconds to wait for existing work to be
// completed.
// WARNING: `Disconnect` may return before all activities (goroutines) have completed. This means that
// reusing the `client` may lead to panics. If you want to reconnect when the connection drops then use
// `SetAutoReconnect` and/or `SetConnectRetry`options instead of implementing this yourself.
func (c *client) Disconnect(quiesce uint) {
done := make(chan struct{}) // Simplest way to ensure quiesce is always honoured
go func() {
defer close(done)
disDone, err := c.status.Disconnecting()
if err != nil {
// Status has been set to disconnecting, but we had to wait for something else to complete
WARN.Println(CLI, err.Error())
return
}
defer func() {
c.disconnect() // Force disconnection
disDone() // Update status
}()
DEBUG.Println(CLI, "disconnecting")
dm := packets.NewControlPacket(packets.Disconnect).(*packets.DisconnectPacket)
dt := newToken(packets.Disconnect)
select {
case c.oboundP <- &PacketAndToken{p: dm, t: dt}:
// wait for work to finish, or quiesce time consumed
DEBUG.Println(CLI, "calling WaitTimeout")
dt.WaitTimeout(time.Duration(quiesce) * time.Millisecond)
DEBUG.Println(CLI, "WaitTimeout done")
// Below code causes a potential data race. Following status refactor it should no longer be required
// but leaving in as need to check code further.
// case <-c.commsStopped:
// WARN.Println("Disconnect packet could not be sent because comms stopped")
case <-time.After(time.Duration(quiesce) * time.Millisecond):
WARN.Println("Disconnect packet not sent due to timeout")
}
}()
// Return when done or after timeout expires (would like to change but this maintains compatibility)
delay := time.NewTimer(time.Duration(quiesce) * time.Millisecond)
select {
case <-done:
if !delay.Stop() {
<-delay.C
}
case <-delay.C:
}
}
// forceDisconnect will end the connection with the mqtt broker immediately (used for tests only)
func (c *client) forceDisconnect() {
disDone, err := c.status.Disconnecting()
if err != nil {
// Possible that we are not actually connected
WARN.Println(CLI, err.Error())
return
}
DEBUG.Println(CLI, "forcefully disconnecting")
c.disconnect()
disDone()
}
// disconnect cleans up after a final disconnection (user requested so no auto reconnection)
func (c *client) disconnect() {
done := c.stopCommsWorkers()
if done != nil {
<-done // Wait until the disconnect is complete (to limit chance that another connection will be started)
DEBUG.Println(CLI, "forcefully disconnecting")
c.messageIds.cleanUp()
DEBUG.Println(CLI, "disconnected")
c.persist.Close()
}
}
// internalConnLost cleanup when connection is lost or an error occurs
// Note: This function will not block
func (c *client) internalConnLost(whyConnLost error) {
// It is possible that internalConnLost will be called multiple times simultaneously
// (including after sending a DisconnectPacket) as such we only do cleanup etc if the
// routines were actually running and are not being disconnected at users request
DEBUG.Println(CLI, "internalConnLost called")
disDone, err := c.status.ConnectionLost(c.options.AutoReconnect && c.status.ConnectionStatus() > connecting)
if err != nil {
if err == errConnLossWhileDisconnecting || err == errAlreadyHandlingConnectionLoss {
return // Loss of connection is expected or already being handled
}
ERROR.Println(CLI, fmt.Sprintf("internalConnLost unexpected status: %s", err.Error()))
return
}
// c.stopCommsWorker returns a channel that is closed when the operation completes. This was required prior
// to the implementation of proper status management but has been left in place, for now, to minimise change
stopDone := c.stopCommsWorkers()
// stopDone was required in previous versions because there was no connectionLost status (and there were
// issues with status handling). This code has been left in place for the time being just in case the new
// status handling contains bugs (refactoring required at some point).
if stopDone == nil { // stopDone will be nil if workers already in the process of stopping or stopped
ERROR.Println(CLI, "internalConnLost stopDone unexpectedly nil - BUG BUG")
// Cannot really do anything other than leave things disconnected
if _, err = disDone(false); err != nil { // Safest option - cannot leave status as connectionLost
ERROR.Println(CLI, fmt.Sprintf("internalConnLost failed to set status to disconnected (stopDone): %s", err.Error()))
}
return
}
// It may take a while for the disconnection to complete whatever called us needs to exit cleanly so finnish in goRoutine
go func() {
DEBUG.Println(CLI, "internalConnLost waiting on workers")
<-stopDone
DEBUG.Println(CLI, "internalConnLost workers stopped")
reConnDone, err := disDone(true)
if err != nil {
ERROR.Println(CLI, "failure whilst reporting completion of disconnect", err)
} else if reConnDone == nil { // Should never happen
ERROR.Println(CLI, "BUG BUG BUG reconnection function is nil", err)
}
reconnect := err == nil && reConnDone != nil
if c.options.CleanSession && !reconnect {
c.messageIds.cleanUp() // completes PUB/SUB/UNSUB tokens
} else if !c.options.ResumeSubs {
c.messageIds.cleanUpSubscribe() // completes SUB/UNSUB tokens
}
if reconnect {
go c.reconnect(reConnDone) // Will set connection status to reconnecting
}
if c.options.OnConnectionLost != nil {
go c.options.OnConnectionLost(c, whyConnLost)
}
DEBUG.Println(CLI, "internalConnLost complete")
}()
}
// startCommsWorkers is called when the connection is up.
// It starts off the routines needed to process incoming and outgoing messages.
// Returns true if the comms workers were started (i.e. successful connection)
// connectionUp(true) will be called once everything is up; connectionUp(false) will be called on failure
func (c *client) startCommsWorkers(conn net.Conn, connectionUp connCompletedFn, inboundFromStore <-chan packets.ControlPacket) bool {
DEBUG.Println(CLI, "startCommsWorkers called")
c.connMu.Lock()
defer c.connMu.Unlock()
if c.conn != nil { // Should never happen due to new status handling; leaving in for safety for the time being
WARN.Println(CLI, "startCommsWorkers called when commsworkers already running BUG BUG")
_ = conn.Close() // No use for the new network connection
if err := connectionUp(false); err != nil {
ERROR.Println(CLI, err.Error())
}
return false
}
c.conn = conn // Store the connection
c.stop = make(chan struct{})
if c.options.KeepAlive != 0 {
atomic.StoreInt32(&c.pingOutstanding, 0)
c.lastReceived.Store(time.Now())
c.lastSent.Store(time.Now())
c.workers.Add(1)
go keepalive(c, conn)
}
// matchAndDispatch will process messages received from the network. It may generate acknowledgements
// It will complete when incomingPubChan is closed and will close ackOut prior to exiting
incomingPubChan := make(chan *packets.PublishPacket)
c.workers.Add(1) // Done will be called when ackOut is closed
ackOut := c.msgRouter.matchAndDispatch(incomingPubChan, c.options.Order, c)
// The connection is now ready for use (we spin up a few go routines below). It is possible that
// Disconnect has been called in the interim...
if err := connectionUp(true); err != nil {
DEBUG.Println(CLI, err)
close(c.stop) // Tidy up anything we have already started
close(incomingPubChan)
c.workers.Wait()
c.conn.Close()
c.conn = nil
return false
}
DEBUG.Println(CLI, "client is connected/reconnected")
if c.options.OnConnect != nil {
go c.options.OnConnect(c)
}
// c.oboundP and c.obound need to stay active for the life of the client because, depending upon the options,
// messages may be published while the client is disconnected (they will block unless in a goroutine). However
// to keep the comms routines clean we want to shutdown the input messages it uses so create out own channels
// and copy data across.
commsobound := make(chan *PacketAndToken) // outgoing publish packets
commsoboundP := make(chan *PacketAndToken) // outgoing 'priority' packet
c.workers.Add(1)
go func() {
defer c.workers.Done()
for {
select {
case msg := <-c.oboundP:
commsoboundP <- msg
case msg := <-c.obound:
commsobound <- msg
case msg, ok := <-ackOut:
if !ok {
ackOut = nil // ignore channel going forward
c.workers.Done() // matchAndDispatch has completed
continue // await next message
}
commsoboundP <- msg
case <-c.stop:
// Attempt to transmit any outstanding acknowledgements (this may well fail but should work if this is a clean disconnect)
if ackOut != nil {
for msg := range ackOut {
commsoboundP <- msg
}
c.workers.Done() // matchAndDispatch has completed
}
close(commsoboundP) // Nothing sending to these channels anymore so close them and allow comms routines to exit
close(commsobound)
DEBUG.Println(CLI, "startCommsWorkers output redirector finished")
return
}
}
}()
commsIncomingPub, commsErrors := startComms(c.conn, c, inboundFromStore, commsoboundP, commsobound)
c.commsStopped = make(chan struct{})
go func() {
for {
if commsIncomingPub == nil && commsErrors == nil {
break
}
select {
case pub, ok := <-commsIncomingPub:
if !ok {
// Incoming comms has shutdown
close(incomingPubChan) // stop the router
commsIncomingPub = nil
continue
}
// Care is needed here because an error elsewhere could trigger a deadlock
sendPubLoop:
for {
select {
case incomingPubChan <- pub:
break sendPubLoop
case err, ok := <-commsErrors:
if !ok { // commsErrors has been closed so we can ignore it
commsErrors = nil
continue
}
ERROR.Println(CLI, "Connect comms goroutine - error triggered during send Pub", err)
c.internalConnLost(err) // no harm in calling this if the connection is already down (or shutdown is in progress)
continue
}
}
case err, ok := <-commsErrors:
if !ok {
commsErrors = nil
continue
}
ERROR.Println(CLI, "Connect comms goroutine - error triggered", err)
c.internalConnLost(err) // no harm in calling this if the connection is already down (or shutdown is in progress)
continue
}
}
DEBUG.Println(CLI, "incoming comms goroutine done")
close(c.commsStopped)
}()
DEBUG.Println(CLI, "startCommsWorkers done")
return true
}
// stopWorkersAndComms - Cleanly shuts down worker go routines (including the comms routines) and waits until everything has stopped
// Returns nil if workers did not need to be stopped; otherwise returns a channel which will be closed when the stop is complete
// Note: This may block so run as a go routine if calling from any of the comms routines
// Note2: It should be possible to simplify this now that the new status management code is in place.
func (c *client) stopCommsWorkers() chan struct{} {
DEBUG.Println(CLI, "stopCommsWorkers called")
// It is possible that this function will be called multiple times simultaneously due to the way things get shutdown
c.connMu.Lock()
if c.conn == nil {
DEBUG.Println(CLI, "stopCommsWorkers done (not running)")
c.connMu.Unlock()
return nil
}
// It is important that everything is stopped in the correct order to avoid deadlocks. The main issue here is
// the router because it both receives incoming publish messages and also sends outgoing acknowledgements. To
// avoid issues we signal the workers to stop and close the connection (it is probably already closed but
// there is no harm in being sure). We can then wait for the workers to finnish before closing outbound comms
// channels which will allow the comms routines to exit.
// We stop all non-comms related workers first (ping, keepalive, errwatch, resume etc) so they don't get blocked waiting on comms
close(c.stop) // Signal for workers to stop
c.conn.Close() // Possible that this is already closed but no harm in closing again
c.conn = nil // Important that this is the only place that this is set to nil
c.connMu.Unlock() // As the connection is now nil we can unlock the mu (allowing subsequent calls to exit immediately)
doneChan := make(chan struct{})
go func() {
DEBUG.Println(CLI, "stopCommsWorkers waiting for workers")
c.workers.Wait()
// Stopping the workers will allow the comms routines to exit; we wait for these to complete
DEBUG.Println(CLI, "stopCommsWorkers waiting for comms")
<-c.commsStopped // wait for comms routine to stop
DEBUG.Println(CLI, "stopCommsWorkers done")
close(doneChan)
}()
return doneChan
}
// Publish will publish a message with the specified QoS and content
// to the specified topic.
// Returns a token to track delivery of the message to the broker
func (c *client) Publish(topic string, qos byte, retained bool, payload interface{}) Token {
token := newToken(packets.Publish).(*PublishToken)
DEBUG.Println(CLI, "enter Publish")
switch {
case !c.IsConnected():
token.setError(ErrNotConnected)
return token
case c.status.ConnectionStatus() == reconnecting && qos == 0:
// message written to store and will be sent when connection comes up
token.flowComplete()
return token
}
pub := packets.NewControlPacket(packets.Publish).(*packets.PublishPacket)
pub.Qos = qos
pub.TopicName = topic
pub.Retain = retained
switch p := payload.(type) {
case string:
pub.Payload = []byte(p)
case []byte:
pub.Payload = p
case bytes.Buffer:
pub.Payload = p.Bytes()
default:
token.setError(fmt.Errorf("unknown payload type"))
return token
}
if pub.Qos != 0 && pub.MessageID == 0 {
mID := c.getID(token)
if mID == 0 {
token.setError(fmt.Errorf("no message IDs available"))
return token
}
pub.MessageID = mID
token.messageID = mID
}
persistOutbound(c.persist, pub)
switch c.status.ConnectionStatus() {
case connecting:
DEBUG.Println(CLI, "storing publish message (connecting), topic:", topic)
case reconnecting:
DEBUG.Println(CLI, "storing publish message (reconnecting), topic:", topic)
case disconnecting:
DEBUG.Println(CLI, "storing publish message (disconnecting), topic:", topic)
default:
DEBUG.Println(CLI, "sending publish message, topic:", topic)
publishWaitTimeout := c.options.WriteTimeout
if publishWaitTimeout == 0 {
publishWaitTimeout = time.Second * 30
}
select {
case c.obound <- &PacketAndToken{p: pub, t: token}:
case <-time.After(publishWaitTimeout):
token.setError(errors.New("publish was broken by timeout"))
}
}
return token
}
// Subscribe starts a new subscription. Provide a MessageHandler to be executed when
// a message is published on the topic provided.
//
// If options.OrderMatters is true (the default) then callback must not block or
// call functions within this package that may block (e.g. Publish) other than in
// a new go routine.
// callback must be safe for concurrent use by multiple goroutines.
func (c *client) Subscribe(topic string, qos byte, callback MessageHandler) Token {
token := newToken(packets.Subscribe).(*SubscribeToken)
DEBUG.Println(CLI, "enter Subscribe")
if !c.IsConnected() {
token.setError(ErrNotConnected)
return token
}
if !c.IsConnectionOpen() {
switch {
case !c.options.ResumeSubs:
// if not connected and resumeSubs not set this sub will be thrown away
token.setError(fmt.Errorf("not currently connected and ResumeSubs not set"))
return token
case c.options.CleanSession && c.status.ConnectionStatus() == reconnecting:
// if reconnecting and cleanSession is true this sub will be thrown away
token.setError(fmt.Errorf("reconnecting state and cleansession is true"))
return token
}
}
sub := packets.NewControlPacket(packets.Subscribe).(*packets.SubscribePacket)
if err := validateTopicAndQos(topic, qos); err != nil {
token.setError(err)
return token
}
sub.Topics = append(sub.Topics, topic)
sub.Qoss = append(sub.Qoss, qos)
if strings.HasPrefix(topic, "$share/") {
topic = strings.Join(strings.Split(topic, "/")[2:], "/")
}
if strings.HasPrefix(topic, "$queue/") {
topic = strings.TrimPrefix(topic, "$queue/")
}
if callback != nil {
c.msgRouter.addRoute(topic, callback)
}
token.subs = append(token.subs, topic)
if sub.MessageID == 0 {
mID := c.getID(token)
if mID == 0 {
token.setError(fmt.Errorf("no message IDs available"))
return token
}
sub.MessageID = mID
token.messageID = mID
}
DEBUG.Println(CLI, sub.String())
if c.options.ResumeSubs { // Only persist if we need this to resume subs after a disconnection
persistOutbound(c.persist, sub)
}
switch c.status.ConnectionStatus() {
case connecting:
DEBUG.Println(CLI, "storing subscribe message (connecting), topic:", topic)
case reconnecting:
DEBUG.Println(CLI, "storing subscribe message (reconnecting), topic:", topic)
case disconnecting:
DEBUG.Println(CLI, "storing subscribe message (disconnecting), topic:", topic)
default:
DEBUG.Println(CLI, "sending subscribe message, topic:", topic)
subscribeWaitTimeout := c.options.WriteTimeout
if subscribeWaitTimeout == 0 {
subscribeWaitTimeout = time.Second * 30
}
select {
case c.oboundP <- &PacketAndToken{p: sub, t: token}:
case <-time.After(subscribeWaitTimeout):
token.setError(errors.New("subscribe was broken by timeout"))
}
}
DEBUG.Println(CLI, "exit Subscribe")
return token
}
// SubscribeMultiple starts a new subscription for multiple topics. Provide a MessageHandler to
// be executed when a message is published on one of the topics provided.
//
// If options.OrderMatters is true (the default) then callback must not block or
// call functions within this package that may block (e.g. Publish) other than in
// a new go routine.
// callback must be safe for concurrent use by multiple goroutines.
func (c *client) SubscribeMultiple(filters map[string]byte, callback MessageHandler) Token {
var err error
token := newToken(packets.Subscribe).(*SubscribeToken)
DEBUG.Println(CLI, "enter SubscribeMultiple")
if !c.IsConnected() {
token.setError(ErrNotConnected)
return token
}
if !c.IsConnectionOpen() {
switch {
case !c.options.ResumeSubs:
// if not connected and resumesubs not set this sub will be thrown away
token.setError(fmt.Errorf("not currently connected and ResumeSubs not set"))
return token
case c.options.CleanSession && c.status.ConnectionStatus() == reconnecting:
// if reconnecting and cleanSession is true this sub will be thrown away
token.setError(fmt.Errorf("reconnecting state and cleansession is true"))
return token
}
}
sub := packets.NewControlPacket(packets.Subscribe).(*packets.SubscribePacket)
if sub.Topics, sub.Qoss, err = validateSubscribeMap(filters); err != nil {
token.setError(err)
return token
}
if callback != nil {
for topic := range filters {
c.msgRouter.addRoute(topic, callback)
}
}
token.subs = make([]string, len(sub.Topics))
copy(token.subs, sub.Topics)
if sub.MessageID == 0 {
mID := c.getID(token)
if mID == 0 {
token.setError(fmt.Errorf("no message IDs available"))
return token
}
sub.MessageID = mID
token.messageID = mID
}
if c.options.ResumeSubs { // Only persist if we need this to resume subs after a disconnection
persistOutbound(c.persist, sub)
}
switch c.status.ConnectionStatus() {
case connecting:
DEBUG.Println(CLI, "storing subscribe message (connecting), topics:", sub.Topics)
case reconnecting:
DEBUG.Println(CLI, "storing subscribe message (reconnecting), topics:", sub.Topics)
case disconnecting:
DEBUG.Println(CLI, "storing subscribe message (disconnecting), topics:", sub.Topics)
default:
DEBUG.Println(CLI, "sending subscribe message, topics:", sub.Topics)
subscribeWaitTimeout := c.options.WriteTimeout
if subscribeWaitTimeout == 0 {
subscribeWaitTimeout = time.Second * 30
}
select {
case c.oboundP <- &PacketAndToken{p: sub, t: token}:
case <-time.After(subscribeWaitTimeout):
token.setError(errors.New("subscribe was broken by timeout"))
}
}
DEBUG.Println(CLI, "exit SubscribeMultiple")
return token
}
// reserveStoredPublishIDs reserves the ids for publish packets in the persistent store to ensure these are not duplicated
func (c *client) reserveStoredPublishIDs() {
// The resume function sets the stored id for publish packets only (some other packets
// will get new ids in net code). This means that the only keys we need to ensure are
// unique are the publish ones (and these will completed/replaced in resume() )
if !c.options.CleanSession {
storedKeys := c.persist.All()
for _, key := range storedKeys {
packet := c.persist.Get(key)
if packet == nil {
continue
}
switch packet.(type) {
case *packets.PublishPacket:
details := packet.Details()
token := &PlaceHolderToken{id: details.MessageID}
c.claimID(token, details.MessageID)
}
}
}
}
// Load all stored messages and resend them
// Call this to ensure QOS > 1,2 even after an application crash
// Note: This function will exit if c.stop is closed (this allows the shutdown to proceed avoiding a potential deadlock)
// other than that it does not return until all messages in the store have been sent (connect() does not complete its
// token before this completes)
func (c *client) resume(subscription bool, ibound chan packets.ControlPacket) {
DEBUG.Println(STR, "enter Resume")