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item_storage.h
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item_storage.h
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/*
* This file is part of Vlasiator.
* Copyright 2010-2016 Finnish Meteorological Institute
*
* For details of usage, see the COPYING file and read the "Rules of the Road"
* at http://www.physics.helsinki.fi/vlasiator/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ITEM_STORAGE_H
#define ITEM_STORAGE_H
#include <map>
#include "definitions.h"
/** A generic storage class for storing items, such as variable values or
* function pointers. The storage class can store any type of item that does
* not require a constructor call, i.e., it does not create a _new_ copy of
* an item when one is requested.*/
template<typename ITEM>
class ItemStorage {
public:
bool get(const std::string& name,ITEM& item) const;
bool store(const std::string& name,ITEM item);
private:
std::map<std::string,ITEM> warehouse; /**< Container for all stored items.*/
};
/** Get an item (product) with the given name.
* @param name The name of the item.
* @param func The requested item is stored here, if it was found.
* @return If true, variable func contains a valid item.*/
template<typename ITEM> inline
bool ItemStorage<ITEM>::get(const std::string& name,ITEM& item) const {
typename std::map<std::string,ITEM>::const_iterator it = warehouse.find(name);
if (it == warehouse.end()) return false;
item = it->second;
return true;
}
/** Register a item (product) to the factory. This function will fail
* to succeed if the factory already contains an item (product) with the same name.
* @param name A unique name for the item (product).
* @param func Registered item (product).
* @return If true, the item was added to the factory.*/
template<typename ITEM> inline
bool ItemStorage<ITEM>::store(const std::string& name,ITEM item) {
// The insert returns a pair<iterator,bool>, where the boolean value is 'true'
// if the function was inserted to the map. Skip the pair creation and just return the boolean.
return warehouse.insert(make_pair(name,item)).second;
}
#endif