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Preparing recipes for Conan 2.0

This is expected for recipes to be updates in each pull request.

  • Updated helpers are expected, this is enforced by the v2_linter
  • Once a recipe publishes v2 packages, it must pass the v2 pipeline
  • The v2 pipeline with shortly be required for changes to be merged.

Contents

Note: Read about the linter in pull requests to learn how this is being enforced.

It's time to start thinking seriously about Conan v2 and prepare recipes for the incoming changes. Conan v2 comes with many changes and improvements, you can read about them in the Conan documentation.

This document is a practical guide, offering extended information particular to Conan Center Index recipes to get them ready to upgrade to Conan 2.0.

Using Layout

All recipes should use a layout. Without one, more manual configuration of folders (e.g. source, build, etc) and package structure will be required.

With New Generators

When doing this there is no need to manually define self._subfolder_[...] in a recipe. Simply use self.source_folder and self.build_folder instead of "subfolder properties" that used to be the norm.

With Multiple Build Helpers

When different build tools are use, at least one layout needs to be set.

    def layout(self):
        if self._use_cmake():
            cmake_layout(self)
        else: # using autotools
            basic_layout(self)

The src_folder must be the same when using different layouts and should not depend on settings or options.

CMakeToolchain

The old CMake.definition should be replaced by CMakeToolchain.variables and moved to the generate method. However, certain options need to be passed as cache_variables. You'll need to check project's CMakeLists.txt as there are a few cases to look out for:

  • When an option is configured before project() is called.

    cmake_minimum_required(3.1)
    option(BUILD_EXAMPLES "Build examples using foorbar")
    project(foobar)
  • When an variable is declared with CACHE.

    cmake_minimum_required(3.1)
    project(foobar)
    set(USE_JPEG ON CACHE BOOL "include jpeg support?")

For more information refere to the CMakeToolchain docs or check out the converstaion in conan-io/conan#11937 for the brave.

New conf_info properties

As described in the documentation self.user_info has been depreated and you are now required to use self.conf_info to define individual properties to expose to downstream recipes. The 2.0 migrations docs should cover the technical details, however for ConanCenterIndex we need to make sure there are no collisions conf_info must be named user.<recipe_name>:<variable>.

For usage options of conf_info, the documenation

In ConanCenterIndex this will typically looks like:

  • defining a value
        def package_info(self):
            tool_path = os.path.join(self.package_folder, "bin", "tool")
            self.conf_info.define("user.pkg:tool", tool_path)
  • using a value
        #generators = "VirtualBuildEnv", "VirtualRunEnv"
    
        def build_requirements(self):
            self.tool_requires("tool/0.1")
    
        def build(self):
            tool_path = self.conf_info.get("user.pkg:tool")
            self.run(f"{tool_path} --build")

Note: This should only be used when absolutely required. In the vast majority of cases, the new "Environments" will include the self.cpp_info.bindirs which will provide access to the tools in the correct scopes.

New cpp_info set_property model

New Conan generators like CMakeDeps and PkgConfigDeps, don't listen to cpp_info's .names, .filenames or .build_modules attributes. There is a new way of setting the cpp_info information with these generators using the set_property(property_name, value) method.

Both of these two models will live together in recipes to make recipes compatible for both 1.x and 2.0 users. Deprecated feilds are not to be removed at this time.

To understand the impact of these and the relation between different generates, refer to the migrating properties documentation.

Translating .names information to cmake_target_name, cmake_module_target_name and cmake_file_name

The variation of names is covered by the Conan documentation.

Translating .filenames information to cmake_file_name, cmake_module_file_name and cmake_find_mode

As for filenames, refer to this section.

Translating .build_modules to cmake_build_modules

The variation of build_modules is covered by the Conan documentation.

PkgConfigDeps

For migrating, names used with pkg_config, see Conan documentation