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evio.go
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evio.go
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// Copyright 2018 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package evio
import (
"io"
"net"
"os"
"strings"
"time"
)
// Action is an action that occurs after the completion of an event.
type Action int
const (
// None indicates that no action should occur following an event.
None Action = iota
// Detach detaches a connection. Not available for UDP connections.
Detach
// Close closes the connection.
Close
// Shutdown shutdowns the server.
Shutdown
)
// Options are set when the client opens.
type Options struct {
// TCPKeepAlive (SO_KEEPALIVE) socket option.
TCPKeepAlive time.Duration
// ReuseInputBuffer will forces the connection to share and reuse the
// same input packet buffer with all other connections that also use
// this option.
// Default value is false, which means that all input data which is
// passed to the Data event will be a uniquely copied []byte slice.
ReuseInputBuffer bool
}
// Server represents a server context which provides information about the
// running server and has control functions for managing state.
type Server struct {
// The addrs parameter is an array of listening addresses that align
// with the addr strings passed to the Serve function.
Addrs []net.Addr
// NumLoops is the number of loops that the server is using.
NumLoops int
}
// Conn is an evio connection.
type Conn interface {
// Context returns a user-defined context.
Context() interface{}
// SetContext sets a user-defined context.
SetContext(interface{})
// AddrIndex is the index of server address that was passed to the Serve call.
AddrIndex() int
// LocalAddr is the connection's local socket address.
LocalAddr() net.Addr
// RemoteAddr is the connection's remote peer address.
RemoteAddr() net.Addr
// Wake triggers a Data event for this connection.
Wake()
}
// LoadBalance sets the load balancing method.
type LoadBalance int
const (
// Random requests that connections are randomly distributed.
Random LoadBalance = iota
// RoundRobin requests that connections are distributed to a loop in a
// round-robin fashion.
RoundRobin
// LeastConnections assigns the next accepted connection to the loop with
// the least number of active connections.
LeastConnections
)
// Events represents the server events for the Serve call.
// Each event has an Action return value that is used manage the state
// of the connection and server.
type Events struct {
// NumLoops sets the number of loops to use for the server. Setting this
// to a value greater than 1 will effectively make the server
// multithreaded for multi-core machines. Which means you must take care
// with synchonizing memory between all event callbacks. Setting to 0 or 1
// will run the server single-threaded. Setting to -1 will automatically
// assign this value equal to runtime.NumProcs().
NumLoops int
// LoadBalance sets the load balancing method. Load balancing is always a
// best effort to attempt to distribute the incoming connections between
// multiple loops. This option is only works when NumLoops is set.
LoadBalance LoadBalance
// Serving fires when the server can accept connections. The server
// parameter has information and various utilities.
Serving func(server Server) (action Action)
// Opened fires when a new connection has opened.
// The info parameter has information about the connection such as
// it's local and remote address.
// Use the out return value to write data to the connection.
// The opts return value is used to set connection options.
Opened func(c Conn) (out []byte, opts Options, action Action)
// Closed fires when a connection has closed.
// The err parameter is the last known connection error.
Closed func(c Conn, err error) (action Action)
// Detached fires when a connection has been previously detached.
// Once detached it's up to the receiver of this event to manage the
// state of the connection. The Closed event will not be called for
// this connection.
// The conn parameter is a ReadWriteCloser that represents the
// underlying socket connection. It can be freely used in goroutines
// and should be closed when it's no longer needed.
Detached func(c Conn, rwc io.ReadWriteCloser) (action Action)
// PreWrite fires just before any data is written to any client socket.
PreWrite func()
// Data fires when a connection sends the server data.
// The in parameter is the incoming data.
// Use the out return value to write data to the connection.
Data func(c Conn, in []byte) (out []byte, action Action)
// Tick fires immediately after the server starts and will fire again
// following the duration specified by the delay return value.
Tick func() (delay time.Duration, action Action)
}
// Serve starts handling events for the specified addresses.
//
// Addresses should use a scheme prefix and be formatted
// like `tcp://192.168.0.10:9851` or `unix://socket`.
// Valid network schemes:
// tcp - bind to both IPv4 and IPv6
// tcp4 - IPv4
// tcp6 - IPv6
// udp - bind to both IPv4 and IPv6
// udp4 - IPv4
// udp6 - IPv6
// unix - Unix Domain Socket
//
// The "tcp" network scheme is assumed when one is not specified.
func Serve(events Events, addr ...string) error {
var lns []*listener
defer func() {
for _, ln := range lns {
ln.close()
}
}()
var stdlib bool
for _, addr := range addr {
var ln listener
var stdlibt bool
ln.network, ln.addr, ln.opts, stdlibt = parseAddr(addr)
if stdlibt {
stdlib = true
}
if ln.network == "unix" {
os.RemoveAll(ln.addr)
}
var err error
if ln.network == "udp" {
if ln.opts.reusePort {
ln.pconn, err = reuseportListenPacket(ln.network, ln.addr)
} else {
ln.pconn, err = net.ListenPacket(ln.network, ln.addr)
}
} else {
if ln.opts.reusePort {
ln.ln, err = reuseportListen(ln.network, ln.addr)
} else {
ln.ln, err = net.Listen(ln.network, ln.addr)
}
}
if err != nil {
return err
}
if ln.pconn != nil {
ln.lnaddr = ln.pconn.LocalAddr()
} else {
ln.lnaddr = ln.ln.Addr()
}
if !stdlib {
if err := ln.system(); err != nil {
return err
}
}
lns = append(lns, &ln)
}
if stdlib {
return stdserve(events, lns)
}
return serve(events, lns)
}
// InputStream is a helper type for managing input streams from inside
// the Data event.
type InputStream struct{ b []byte }
// Begin accepts a new packet and returns a working sequence of
// unprocessed bytes.
func (is *InputStream) Begin(packet []byte) (data []byte) {
data = packet
if len(is.b) > 0 {
is.b = append(is.b, data...)
data = is.b
}
return data
}
// End shifts the stream to match the unprocessed data.
func (is *InputStream) End(data []byte) {
if len(data) > 0 {
if len(data) != len(is.b) {
is.b = append(is.b[:0], data...)
}
} else if len(is.b) > 0 {
is.b = is.b[:0]
}
}
type listener struct {
ln net.Listener
lnaddr net.Addr
pconn net.PacketConn
opts addrOpts
f *os.File
fd int
network string
addr string
}
type addrOpts struct {
reusePort bool
}
func parseAddr(addr string) (network, address string, opts addrOpts, stdlib bool) {
network = "tcp"
address = addr
opts.reusePort = false
if strings.Contains(address, "://") {
network = strings.Split(address, "://")[0]
address = strings.Split(address, "://")[1]
}
if strings.HasSuffix(network, "-net") {
stdlib = true
network = network[:len(network)-4]
}
q := strings.Index(address, "?")
if q != -1 {
for _, part := range strings.Split(address[q+1:], "&") {
kv := strings.Split(part, "=")
if len(kv) == 2 {
switch kv[0] {
case "reuseport":
if len(kv[1]) != 0 {
switch kv[1][0] {
default:
opts.reusePort = kv[1][0] >= '1' && kv[1][0] <= '9'
case 'T', 't', 'Y', 'y':
opts.reusePort = true
}
}
}
}
}
address = address[:q]
}
return
}