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Auto Slowwalk per Weapon.lua
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Auto Slowwalk per Weapon.lua
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local ref = gui.Reference("RAGEBOT", "ACCURACY", "Movement")
local pistol = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.pistol", "Pistol SlowWalk Speed", 30, 0, 30)
local heavypistol = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.heavypistol", "Heavy Pistol SlowWalk Speed", 30, 0, 30)
local submachine = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.submachineGun", "Submachine Gun SlowWalk Speed", 30, 0, 30)
local rifle = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.rifle", "Rifle SlowWalk Speed", 30, 0, 30)
local shotgun = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.shotgun", "Shotgun SlowWalk Speed", 30, 0, 30)
local scout = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.scout", "Scout SlowWalk Speed", 30, 0, 30)
local autosniper = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.autosniper", "Autosniper SlowWalk Speed", 30, 0, 30)
local awp = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.awp", "AWP SlowWalk Speed", 30, 0, 30)
local light = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.light", "Light Machine Gun SlowWalk Speed", 30, 0, 30)
local zeus = gui.Slider(ref, "rbot.accuracy.movement.slowspeed.zeus", "Zeus SlowWalk Speed", 30, 0, 30)
local value
local set = 0
local setweapon
local function slowspeed()
if(entities.GetLocalPlayer() ~= nil and engine.GetServerIP() ~= nil and engine.GetMapName() ~= nil) then
local activeweapon = entities.GetLocalPlayer():GetPropEntity("m_hActiveWeapon")
local weapon = activeweapon:GetWeaponType()
if setweapon ~= tostring(activeweapon) then
set = 0
end
if set == 0 then
set = 1
setweapon = tostring(activeweapon)
if tostring(activeweapon) == "weapon_taser" then
value = zeus:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
elseif weapon == 1 then
if tostring(activeweapon) == "weapon_revolver" or tostring(activeweapon) == "weapon_deagle" then
value = heavypistol:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
else
value = pistol:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
end
elseif weapon == 2 then
value = submachine:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
elseif weapon == 3 then
value = rifle:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
elseif weapon == 4 then
value = shotgun:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
elseif weapon == 5 then
if tostring(activeweapon) == "weapon_ssg08" then
value = scout:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
elseif tostring(activeweapon) == "weapon_awp" then
value = awp:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
elseif tostring(activeweapon) == "weapon_g3sg1" or tostring(activeweapon) == "weapon_scar20" then
value = autosniper:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
end
elseif weapon == 6 then
value = light:GetValue()
gui.SetValue( "rbot.accuracy.movement.slowspeed", value )
end
end
end
end
callbacks.Register("Draw", slowspeed)