Check out the original AssetStudio project for more information.
This is the release of GenshinStudio, Modded AssetStudio that should work with Genshin Impact/YuanShen.
Note: Requires Internet connection to fetch asset_index jsons.
Some features are:
- BLK/CAB methods support.
- Integration with `Radioegor146` repo to load asset_index through `Options -> Specify AI version`.
- Exportable Assets (not all of them) with XOR/JSON support for `MiHoYoBinData`
- Togglable debug console.
- Container/filename recovery for Assets.
How to use:
CAB Method:
1. Extract blks to a specific location (File -> Extract folder).
2. Build CAB Map (Misc. -> Build CABMap).
3. Load CAB files.
BLK Method:
1. Build BLK Map (Misc. -> Build BLKMap).
2. Load BLK files.
NOTE: in case of any MeshRenderer/SkinnedMeshRenderer
errors, make sure to enable Disable Renderer
option in Export Options
before loading assets.
Looking forward for feedback for issues/bugs to fix and update.
Special Thank to:
- Khang06: genshinblkstuff for blk/mhy0 extraction.
- Radioegor146: gi-asset-indexes for recovered/updated asset_index's.
- Ds5678: AssetRipper[discord] for information about Asset Formats & Parsing.