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TI1806 - Raytracing-Project

Group 6

Final image for the competition

Features (chronologically ordered)

  • Diffuse light
  • Multi-threading
  • Preview in BMP-format
  • Reflection
  • Blinn-Phong Shading
  • Specular highlights
  • Shadows
  • Multiple light sources
  • KD-Tree
  • Refraction
  • MSAA
  • Textures
  • Depth of Field
  • Smooth transition between reflection and refraction

Debug features

  • Raytracing
    • 'r' to launch the multi-threaded RayTracer, rendering an image.
    • 'R' to launch the RayTracer 5 times and calculate the average time of these runs.
  • Debug Ray
    • ' ' to shoot a debug ray through the scene, console output is plenty Will also draw all lines reflected and refracted in the scene. Known bug: first ray shot will always return a white color (1.0, 1.0, 1.0)
  • Lighting
    • 'L' to add a light source at the camera position
    • 'l' to move the last added light source to the camera position
    • 'c' to clear all light sources and add a light source at camera
  • Focal point
    • 'f' to set the focal point to the depth of the object the mouse is pointed at (our final render is made without setting the focal point, as this was still a bit bugged)
  • Opening result
    • 'o' to open the result of the raytracing, 'result.bmp'. If opened before rendering, Windows Photo Viewer will refresh it when progress is written to the file.
    • 'O' to open the result of the Depth of Field post-processing, 'blurred.bmp'.
  • Save lights and camera position
    • 's' to save the current state of the camera and the light positions.
    • 'S' to load these settings back in the preview (warning: crashes if you haven't saved before)
  • Exit
    • 'Esc' to exit the program.

Special thanks goes out to hjmediastudios for the permission to use and adapt the Lego Soldier Object. Source: http://www.blendswap.com/blends/view/6437

We did not use any code from the internet, except for an image reading library called Corona (library included with source-code). We did use formulas from Wikipedia, the course slides, and other Computer Graphics related websites.

Copyright © 2015 TI1806 - Group 6 (see LICENSE.md)