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Given a height map and a water table, Genesis needs to decide where to place deserts, forests, plains, and other various terrain types. Making this completely random and arbitrary is an option, with small constraints like making sure deserts and tundras aren't adjacent.
The text was updated successfully, but these errors were encountered:
Given a height map and a water table, Genesis needs to decide where to place deserts, forests, plains, and other various terrain types. Making this completely random and arbitrary is an option, with small constraints like making sure deserts and tundras aren't adjacent.
The text was updated successfully, but these errors were encountered: