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sdb_names.txt
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sdb_names.txt
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dbdecals::DecalRecord
ScaleY
MaterialId
MaxInstances
Lifetime
RandomScaleMin
RandomScaleMax
ScaleX
GrowIntoId
Texture2Id
GrowIntoCount
FadeDuration
ScaleZ
GrowIntoPfxId
GlowTime
Vertices
Texture0Id
GlowGradient
Texture1Id
id
NumTilesX
QualityFlags
RandomRotation
NumTilesY
dbsubzonegrid::SubZoneRecord
CameraLocalPfxId1
ColorGradingRecordId
MusicSwitchId
CameraLocalPfxId3
CameraLocalPfxId2
EnvironmentData
DisplayNameId
SoundEventId
SkyboxRecordId
HasResources
ResourceTableIdOverrides
dbcharacter::AbilityGroupPassive
groupid
abilityid
dblocalization::CleanStringLookup
cleanId
dbdialogdata::DialogScript
character_type
next_id
text_id
delay_ms
sound_event_id
emote_id
voice_set
mood
play_incoming_signal
display_mode
trigger
look_at_target
is_public
priority
dbelitelevels::EliteLevelsSelectionTable
upgrade_category
upgrade_id
table_id
random
name
dbencounterdata::SinCardTemplate
Name
clientmissions::Mission
localized_name_id
web_icon_id
notification
localized_lore_text_id
points
category
localized_description_id
is_combat_award
is_achievement
is_secret
frequency
dbvisualrecords::VisualRecord
RagdollCollisionId
LodDistanceMultiplier
HitboxCollisionId
Flags
apttf::tfAbilityAnimationCommandDef
sub_state_index
queue_time_offset
ability_anim_index
backpack_state
cancel
allow_reloads
outro
combo
allow_aiming
movement_time
full_body
vcs::VehicleHardpoints
transform
visualrec_id
mesh_asset_id
dbstats::Stat
NameId
DescriptionId
GameTypes
Id
GroupTypeId
aptfs::RequirePermissionCommandDef
permission
negate
dbfabrication::Action
name_id
flags
description_id
dbsounddata::SoundEvent
sound_event
event_id
record_id
event_type
dbzonemetadata::ZoneRecord
cubeface
main_title
sub_title
localized_sub_title_id
localized_minor_title_id
minor_title
localized_main_title_id
level_band
zoneType
prevent_sub_zone_spawns
dbconfig::Keybinding
Category
Action
EnglishBinding1
ChineseBinding1
EnglishBinding2
GermanBinding1
ChineseBinding2
GermanBinding2
FrenchBinding1
KoreanBinding2
Binding3
Binding4
FrenchBinding2
KoreanBinding1
B4UseMod
ChineseB1UseMod
B3UseMod
GermanB1UseMod
GermanB2UseMod
KoreanB2UseMod
EnglishB2UseMod
ChineseB2UseMod
KoreanB1UseMod
EnglishB1UseMod
FrenchB2UseMod
FrenchB1UseMod
dbtutorials::TutorialEventChain
allow_during_combat
dbitems::WeaponReticleTypes
apt::AbilityData
chain
ornaments_map_group_id
ability_icon
dbquickchatdata::QuickChatCategory
keybinding
channel
dbphysicsmaterials::PhysicsMaterial
AIPathingCost
AudioVisualMaterialId
SoundPropagation
Friction
IsRoad
IsCritHit
IsTerrainic
dbmatchmaking::LFGCategory
parent_id
dbsounddata::SoundEventMap
action_key
switch_group
dbtutorials::TutorialEventCard
tutorialcardinstance_id
template_id
tutorialchain_id
order
apttf::tfAudioFeedbackCommandDef
sound_id
rollback
local
from_impact
dbstats::ValuesToStats
StatId
StatValueId
clientmissions::InternalMission
vcs::VehicleClass
performance_slots
defense_slots
handling_slots
offense_slots
dbquickchatdata::QuickChatCommand
particle_effect_id
soundrecord_id
ui_id
category_id
radius
dbelitelevels::EliteLevelsUpgradeTable
special
item_attribute
attribute_category
format_specifier_id
infinite_levels
negative_boost
dblocalization::LocalizedText
german
french
russian
korean
english
chinese
dbitems::WeaponReticleUnlocks
always_unlocked
dbphysicsmaterials::AudioVisualMaterial
FriendlyAVMaterialId
aptfs::BullrushCommandDef
impact_effect
duration
speed
speed_regop
duration_regop
dbvisualrecords::VtMaterialIds
dbencounterdata::SinCardFields
TemplateId
EnumOptions
DefaultValue
DataType
dbzonemetadata::ZoneChunkLinker
zoneid
chunkid
clientonly
dbconfig::ConsoleVariable
Value
Serverside
dbcharacter::AbilityGroupModule
dbfabrication::ActionEffect
value2
action_id
value1
type
dbelitelevels::EliteLevelsTableEntries
bonus
upgrade_level
dbitems::WeaponTemplates
fp_visual_orient
fp_visual_offset
ai_sway_min
ai_sway_max
run_minspread_add
run_perrise_mult
equip_exit_ms
min_spread_frac
jump_rise_ramp_mult
headshot_mult
ms_spread_return_delay
run_slide_ramp_mult
agility
male_scale
min_damage
hitshake_mult
ms_per_burst
ms_chargeup_max
jitter_ramp_time
spread_ramp_exponent
run_perslide_mult
damage_per_round
min_slide_frac
default_underbarrel_id
rise_per_burst
equip_enter_ms
melee_ability_id
attack_ability_id
ai_sway_hperiod
min_spread
jump_slide_ramp_mult
slide_per_burst
jump_minspread_add
overcharge_ability
ms_overcharge_delay
min_slide_per_burst
ms_agility_return
burst_ability_id
max_jitter
ms_chargeup
reload_time
max_rise
cam_recoil_base
reload_ability
min_rise_per_burst
ms_return
range
female_scale
overmax_rise_permanent_frac
min_rise_frac
initial_jitter
jump_perslide_mult
ms_burst_duration
rise_ramp_time
ms_chargeup_min
reload_penalty
targeting_range
cam_recoil_shake
ms_agility_return_delay
clip_regen_ms
ms_spread_return
max_slide
ai_sway_vperiod
overmax_slide_permanent_frac
cam_recoil_recover_ms
spread_per_burst
slide_ramp_exponent
spread_ramp_time
run_rise_ramp_mult
slide_permanent_frac
starting_spread
rise_ramp_exponent
fp_visual_fov
clip_empty_ability
ms_rise_return_delay
max_spread
weapon_flags
aimassist_cos
default_scope_id
ai_sway_convergence_ms
no_spread_chance
jump_perrise_mult
slide_ramp_time
rise_permanent_frac
base_clip_size
default_ammo_id
max_ammo
anim_armed_id
anim_fire_type
anim_reload_type
min_rounds_per_burst
rounds_per_burst
round_reload
burstbonus_per_target
min_ammo_per_burst
anim_armed_priority
anim_charge_type
ui_reticle_name
slot_index
max_targets
fire_type
ammo_per_burst
apttf::tfAudioStateChangeCommandDef
audio_state
duration_ms
audio_state_group
dbzonemetadata::ChunkRecord
exclude_from_pathing
coord_y
coord_x
remove_in_production
dbfabrication::ActionGroup
roll_method
apt::StatusEffectData
apply_chain
tooltip_id
remove_chain
update_chain
duration_chain
icon_id
update_frequency
max_stack_count
hidden
expose_to_ui
vcs::VehicleInfo
scaling_table_id
faction_id
gameplay_priority_boost
vehicle_class
race
clientmissions::MissionObjective
waypoint_id
mission_id
description
has_ui_popup
show_SIN_trail
dbencounterdata::EncUiQuery
localized_text
ui_type
localized_title
retval
dbtutorials::TutorialEventCardData
param_id
type_id
string_value
value
InstanceId
dbvisualrecords::RefVtMaterialIds
aptfs::MovementSlideCommandDef
offset_y
move_duration
rand_offset_regop
rand_offset_y
offset_regop
fixed_speed_regop
move_duration_regop
offset_x
fixed_speed
offset_z
rand_offset_x
rand_offset_z
velocity_type
initiation_position
offset_target
along_velocity
offset_aim
orientation_type
allow_prediction
dblocalization::UITextMap
key
dbstats::StatValue
fMaxValue
fDefault
iMaxValue
iMinValue
iDefault
fMinValue
dbsounddata::SoundEntryActionMapping
action
play_id
condition_value
parameter_control_id
parameter_control_range
condition
dbcharacter::XPRewardType
base_xp
ui_key
squad_sharable
dbphysicsmaterials::MaterialEffectAssetId
MaterialEffectId
AssetId
dbitems::WeaponTemplateModifiers
slide_per_burst_mult
max_spread_mult
min_damage_mult
spread_per_burst_mult
overmax_rise_permanent_frac_mult
max_slide_mult
min_spread_mult
overmax_slide_permanent_frac_mult
min_ammo_per_burst_mult
max_ammo_mult
no_spread_chance_mult
ammo_per_burst_mult
reload_penalty_mult
weapon_id
max_rise_mult
ms_per_burst_mult
rise_per_burst_mult
targeting_range_mult
reload_time_mult
ms_chargeup_max_mult
min_rounds_per_burst_mult
range_mult
male_scale_add
min_slide_per_burst_mult
rise_permanent_frac_mult
rounds_per_burst_mult
clip_regen_ms_mult
headshot_mult_mult
damage_per_round_mult
aimassist_cos_mult
base_clip_size_mult
starting_spread_mult
ms_chargeup_min_mult
min_rise_per_burst_mult
slide_permanent_frac_mult
female_scale_add
ms_chargeup_mult
dbfabrication::ActionGroupDistAction
probability
action_group_id
dbzonemetadata::PvPZoneInfo
match_id
displayed_name
displayed_type
apttf::tfCameraShakeEffectCommandDef
initial_shake
lifetime_ms
final_shake
fadetime_ms
use_init_pos
use_impact_radius
use_weapon_damage_radius
use_weapon_damage
only_targets
falloff_exp
dblocalization::SinOverlay
locId
dbelitelevels::EliteLevelsItemTable
amount
sdb_id
dbencounterdata::EncUiQueryOption
query_id
enum_name
dbvisualrecords::VisualRecordLod
MeshAssetId
VisualRecordLodId
VisualRecordId
NoCull
Order
dbstats::StatGameType
clientmissions::MissionWaypoint
location
chunk_id
area_polygon
map_marker_type
dbtutorials::TutorialEventCardType
data_type_id
ui_name
apt::StatusEffectTagTypes
aptfs::MovementTetherCommandDef
const_rate
max_velocity
max_range_regop
max_range
proportional_rate
target_range_regop
target_range
velocity_damp_secs
rate_mode
dbsounddata::SoundEntrySwitchMapping
switch_value
dbdialogdata::DialogPriority
level
sin_imprint
interrupts
dbcharacter::EmoteRecord
collision_offset
animation_name
head_anim_override_id
statuseffect
anim_override_id
vcs::BaseComponentDef
sdb_guid
component_id
vehicle_id
dbencounterdata::EncUiQueryInput
default_val
user_defined
apttf::tfCustomPlayerCameraCommandDef
look_offset
relative_offset
field_of_view
look_change_time
down_aim_clamp
up_aim_clamp
position_change_time
exit_change_time
use_aim_orientation
apt::StatusEffectTags
statusfx_id
tagtype_id
dblocalization::NameGeneratorWords
categoryId
word
dbitems::Weapons
warpaint_palette_id
tracer_pfx_id
decal_data
first_person_animnet_id
barrel_czi_map_override_id
ornaments_map_group_id_1
first_person_receiver_visualrec_id
first_person_receiver_czi_map_override_id
receiver_visualrec_id
barrel_visualrec_id
builtin_visualweapon
third_person_animnet_id
weapon_type_id
ornaments_map_group_id_2
receiver_czi_map_override_id
first_person_barrel_visualrec_id
first_person_barrel_czi_map_override_id
pattern_data
aptfs::MovementFacingCommandDef
dbfabrication::ActionGroupDistSubGroup
action_sub_group_id
is_autogen
dbtutorials::TutorialEventLocalizedString
dbzonemetadata::ForceShieldType
material_id
pfx_id
dbsounddata::SoundAsset
file
dbcharacter::Head
loc_name_id
animnet_id
head_id
sex
unlocked_by_default
race_id
player_selectable
exclude_from_release
dbelitelevels::EliteLevelsTable
vcs::DynamicComponentDef
clientmissions::MissionRewards
quantity
item_id
dbvisualrecords::VisualRecordLodSubsection
CziMapId
VisualRecordLodSubsectionId
dbstats::StatGroupType
dbelitelevels::EliteLevelsCertificateTable
dependency
aptfs::OrientationLockCommandDef
max_aim_angle
dbitems::WeaponParticleFX
muzzle_discharge
static_effects
muzzle_burst
weapontype_id
builtin_static_effects
charge_end
muzzle_locked
proj_parabola_effect
charge_start
laser_sight_effect
flashlight_effect
shell_end
muzzle_start
charge_over
muzzle_end
aoe_parabola_effect
shell_discharge
shell_start
ammotype_id
apt::BaseCommandDef
next
subtype
clientmissions::MissionGiver
monster_id
dbtutorials::TutorialTrigger
tutorial_chain_id
dbdialogdata::BattleChatterDescriptions
spread_meters
default_dialog_script_id
dialog_script_set_id
probability_ally
probability_targeted_player
probability_hostile
memoryless
dbzonemetadata::ResourceNodeType
resource_type_id
dbencounterdata::EncUiQueryOutput
dbfabrication::ActionGroupDistRequirement
action_group_dist_id
dbvisualrecords::VisualRecordMaterialGlobal
MaterialGlobalId
apttf::tfPfxHardpoints
dblocalization::NameGeneratorOrderMap
suffixId
prefixId
languageId
dbcharacter::HeadAccessory
ha_id
slot_id
dbsounddata::SoundStreamingAsset
version
vcs::ComponentAsset_ParticleEffect
dbtutorials::TutorialTriggerAcquireItems
item_tag_id
aptfs::ConsumeEnergyCommandDef
allow_overcharge
on_targets
amount_regop
dbcharacter::HeadHeadAccessory
headaccessory_id
dbdialogdata::BattleChatterSetParams
speaker_key
set_tags
voice_set_key
set_id
dialog_id
clientmissions::UiHints
apt::CommandType
tblname
environment
sdb_fullname
dbvisualrecords::PropRecord
AnimationNetworkId
SinOverlayId
IsPlaceholder
dbsounddata::SoundLanguageAsset
language
asset_id
dblocalization::SupportedLanguages
codeName
fullName
dbelitelevels::EliteLevelsBattleFrameTable
loadout_id
dbzonemetadata::ResourceNodeTypeResource
center_low
center_high
item_quality_low
edge_high
item_quality_high
edge_low
node_type_id
vcs::ComponentAsset_VisualRecord
apttf::tfParticleEffectAssetCommandDef
beamcast_direction
material_effect_id
offsetY
rotationX
offsetX
offsetZ
rotationY
scale
rotationZ
hardpoint
scale_regop
initiatorattr
hard_rollback
hide_with_fp_weapon
body_hardpoints_only
aimdir
soft_rollback
loop
staticparent
random_hardpoint
isweaponfx
ignore_owner_scale
dbitems::Ammo
fluid_visual_start_width
flak_duration_max
drunk_missile_frequency
ability_id
homing_beam_fx
bounce_duration
fluid_visual_ribbon_effect_id
drunk_missile_amplitude
fluid_visual_end_width
touch_ability_id
airburst_fx_scale
flak_duration_min
ragdoll_cast_radius
flight_fx_id
touch_pfx_id
airburst_fx_id
fluid_visual_material_id
gravity
min_speed
bounce_fx_id
flak_duration_arming
hitbox_hp
flight_fx_1st_person_id
damage_decay_rangefrac
bounce_friction
period_ability_id
hitbox_radius
bounce_elasticity
min_damage_frac
ignore_teammates_range
projectile_speed
min_impact_radius
homing_strength
hitsplat_fx_scale
hitsplat_material_effect_id
impact_downcast_range
slope_bounce_cos
decal_material_effect_id
impact_fx_id
airburst_ability_id
flight_fx_scale
drunk_missile_decay_rangefrac
fire_elevation
impact_radius
tracer_freq
period_ability_ms
bounce_cos
const_lifetime
max_radius
period_damage_ms
initial_radius
fluid_visual_tesselation_dist
hitsplat_fx_id
radius_dt
max_hits
impact_fx_scale
particle_material_effect_id
period_touch_pfx_ms
impact_radius_stat
projectile_speed_stat
max_radius_stat
max_bounces
approval_state
damage_decay
dynamic_behavior
damagetype
damage_response
dbfabrication::Recipe
build_max
item_type
build_cost
post_action_group_id
tinker_critical_success_id
certificate
quality_scale
base_quantity
base_build_time
pre_action_group_id
result_min_quality
quality_scale_autogen
tinker_rarity_levels_id
quality_base
result_max_quality
base_actions
result_loot_table_id
base_level
quality_base_autogen
dbfabrication::Ingredient
ingredient_id
ingredient_group_id
dblocalization::Profanity
properties
swear
dbitems::ProjectileHoming
avoidance_angle
acceleration
attack_speed
max_altitude
min_altitude
lean_thrust
avoidance_freq
detection_period
cruise_speed
avoidance_range
steer_thrust
detection_range
dbtutorials::TutorialTriggerTagItemId
tag_id
dbsounddata::ValidSoundEvents
dbelitelevels::EliteLevelsBattleFrameDependenciesTable
battleframe_id
apt::NamedVarConstants
namedvar_value
namedvar_type
vcs::ComponentAsset_AnimNetwork
dbdialogdata::BattleChatterScriptTags
tag_name
position
apttf::LocalParticleEffectCommandDef
pfx_asset_id
for_player_camera
dbcharacter::VoiceSet
display_flags
group
localizedNameId
clientmissions::MissionChain
aptfs::ConsumeEnergyOverTimeCommandDef
dbvisualrecords::PropRecord_DetailDoodadProperties
Priority
BlocksNpcVision
apttf::tfBeamEffectCommandDef
target_hardpoint
flip_endpoints
kill_immediately
aptfs::RopePullCommandDef
skiprollback
beamfxid
dbvisualrecords::MaterialGlobal
Key
Type
clientmissions::GoldenPath
missionchain_id
display_lvl
level_req
apt::NamedVarTypes
dbsounddata::SoundPlayerControl
event
dbitems::WeaponSpecialAmmo
weapontype
ammo_id
built_in
dbzonemetadata::UnlockRegionZone
unlockregion_id
zone_id
dbfabrication::IngredientGroup
dbtutorials::TutorialTriggerTagSubtypeId
vcs::HullSegmentDef
center_of_mass
local_pose_file
animation_network
remote_pose_file
entry_points
visual_record
friction
exit_points
exit_jump_strength
restitution
mass
audio_group
pivot_collision
dbcharacter::VoiceGroup
dbsounddata::SoundStopEvent
dbitems::WeaponScope
firstperson_czi_map_override_id
nightvision_mode
czi_map_override_id
maxzoom
zoomstep
zoomjittery
firstperson_visualrec_id
statusfx
zoomjitterx
minzoom
vcs::ScopingComponentDef
scope_range
calldown_effect
spawn_height
spawn_ability
despawn_ability
dbvisualrecords::SkyboxRecord
CloudNormalMapTextureId
StratNormalMapTextureId
CloudDiffuseTextureId
StratDiffuseTextureId
StarsTextureId
dbcharacter::TinyObject
size
spawn_pfx_id
posefile_id
spawn_statusfx_id
hit_statusfx_id
dbtutorials::TutorialTriggerPlayerEvents
event_data
dbzonemetadata::UnlockRegionSubZoneBits
subzonerecord_id
bit_index
dbencounterdata::MapMarkerInfo
tint
iconId
locname
stage4RadioId
stage2RadioId
stage3RadioId
stage5RadioId
introRadioId
showNavigation
hideCasing
broadcastPriority
ignoreSIN
showWaypoint
aptfs::ApplyImpulseCommandDef
loftangle
yawangle
alongvelocity
clientmissions::AchievementSet
achievementset_id
apttf::tfPlayAnimationCommandDef
anim_request
persistent
apt::WhileLoopCommandDef
body_chain
condition_chain
do_while
dbfabrication::IngredientEffect
dbitems::WeaponUnderbarrel
apt::ConditionalBranchCommandDef
if_chain
then_chain
else_chain
vcs::WarpaintComponentDef
color3
color4
color1
color2
dbvisualrecords::ColorGradingRecord
TextureId
dbzonemetadata::GlobeViewLocation
level_band_id
thumbnail_1
name_loc_id
status_loc_id
web_image_1
pvp_loc_id
population
sovereignty_loc_id
climate_loc_id
route_mask
description_loc_id
web_image_3
thumbnail_2
web_image_2
texture_id
thumbnail_3
clientmissions::AchievementSetLink
achievement_id
sort_order
dbsounddata::SoundGlobalEvent
data