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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Infiniverse</title>
<link href="unicodetiles/unicodetiles.css" rel="stylesheet" type="text/css" />
<link href="style.css" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="js/lib/jquery.min.js"></script>
<script type="text/javascript" src="js/lib/jquery-ui.custom.min.js"></script>
<script type="text/javascript" src="unicodetiles/unicodetiles.min.js"></script>
<script type="text/javascript" src="js/simplex-noise.js"></script>
<script type="text/javascript" src="js/alea.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/npc.js"></script>
<script type="text/javascript" src="js/universe/galaxy.js"></script>
<script type="text/javascript" src="js/universe/starmap.js"></script>
<script type="text/javascript" src="js/universe/solar-system.js"></script>
<script type="text/javascript" src="js/universe/planet-aerial.js"></script>
<script type="text/javascript" src="js/universe/space-station.js"></script>
<script type="text/javascript" src="js/universe/planet-detail.js"></script>
<script type="text/javascript" src="js/universe/universe.js"></script>
<script type="text/javascript" src="js/missile.js"></script>
<script type="text/javascript" src="js/ship.js"></script>
<script type="text/javascript" src="js/ui.js"></script>
<script type="text/javascript" src="js/main.js"></script>
</head>
<body onload="init();"><div id="container">
<header>
</header>
<div id="wrap">
<section id="messagesbox" class="infobox">
<div class="left"><h3>Messages</h3></div>
<div class="left" id="messages"></div>
<div class="clear"></div>
</section>
<!--<div id="debug"></div>-->
<div class="left">
<section id="statusbox" class="infobox">
<h3>Ship Status</h3>
<ul>
<li>Hull condition: <span id="hullcond">n/a</span>
<div class="help">Ship condition, don't let it drop to zero.</div>
</li>
<li>Energy: <span id="energy" class="energy">n/a</span>
<div class="help">Currently available energy. You need this for everything.</div>
</li>
<li>Credits: <span id="credits" class="credits">n/a</span>
<div class="help">Your money.</div>
</li>
</ul>
</section>
<section id="sensorbox" class="infobox">
<h3>Sensors</h3>
<ul>
<li>Vicinity: <span id="tiledesc">n/a</span>
<div class="help">What's underneath you.</div>
</li>
<li>[Tab] Scan <span id="sensorenergy" class="energy">n/a</span>
<div class="help">Check what objects there are in the current area.</div>
</li>
<li>[S] Setting: <span id="sensorsetting">n/a</span>
<div class="help">What kind of targets should be displayed after scan.</div>
</li>
<li><span id="contactstitle">n/a</span>
<ul id="sensorlist" class="submenu">
</ul>
</li>
</ul>
</section>
<section id="weaponbox" class="infobox">
<h3>Weapon Systems</h3>
<div class="help">You need a target for the missiles, so use scanner first.</div>
<ul>
<li>[M] Missiles: <span id="missiles" class="missile">n/a</span> <span class="energy">n/a</span></li>
<li><ul id="targetlist" class="submenu">
</ul>
<div class="help">Pick the target by pressing the number next to it in this list.</div>
</li>
</ul>
</section>
</div>
<div class="right">
<section id="devicebox" class="infobox">
<h3>Devices</h3>
<ul id="devicelist">
<li>[E] <span>Energy converter</span>
<div class="help">Convert matter into energy.</div>
<ul id="energyconverter-menu" class="submenu">
<li>[1] Convert <span class="hydrogen" title="Hydrogen">H</span>
<span id="hydrogen-energy" class="energy">n/a</span>
<div class="help">Hydrogen gives you a little energy.</div>
</li>
<li>[2] Convert <span class="radioactives" title="Radioactives">R</span>
<span id="radioactives-energy" class="energy">n/a</span>
<div class="help">Radioactives are a good energy source.</div>
</li>
<li>[3] Convert <span class="antimatter" title="Antimatter">A</span>
<span id="antimatter-energy" class="energy">n/a</span>
<div class="help">Antimatter is the best energy source.</div>
</li>
</ul>
</li>
<li>[F] <span>Mass fabricator</span>
<div class="help">Produce stuff.</div>
<ul id="massfabricator-menu" class="submenu">
<li>[1] Create <span class="missile" title="Missile">⇑</span>
<span id="missile-cost" class="energy">n/a</span>
<span class="metals">M1</span>
<div class="help">Missile.</div>
</li>
<li>[2] Create <span class="navbeacon" title="Navbeacon">b</span>
<span id="beacon-cost" class="energy">n/a</span>
<span class="metals">M1</span>
<div class="help">Navbeacon.</div>
</li>
</ul>
</li>
<li id="drives">[←↓↑→] <span>Engines</span> <span class="energy">n/a</span>
<div class="help">Use arrow keys to move around. Numpad and "Vi-keys" work too.</div>
</li>
<li id="warpdrives">[⇧ ] <span>Warp drives</span> <span class="energy">n/a</span>
<div class="help">Hold shift while moving to cover distance faster.</div>
</li>
<li id="enter">[ ↲] <span>Descent device</span> <span class="energy">n/a</span>
<div class="help">Enter the location underneath you with Return key.</div>
</li>
<li id="exit">[⇦ ] <span>Ascension engine</span> <span class="energy">n/a</span>
<div class="help">Press backspace to exit the current location and ascend to the higher level.</div>
</li>
</ul>
</section>
<section id="navbeaconbox" class="infobox">
<h3>Navbeacons</h3>
<div class="help">Navbeacons allow you to "bookmark" your location and teleport back from anywhere.</div>
<ul>
<li>[D] Deployable: <span id="beaconstatus" class="navbeacon"></span></li>
<li>[G] <span>Active:</span> <span id="activebeacons" class="navbeacon"></span>
<ul id="beacon-menu" class="submenu">
<li>No active beacons.</li>
</ul>
</li>
</ul>
</section>
<section id="cargobox" class="infobox">
<h3>Cargo</h3>
<div class="help">Shows the items in your cargo hold.</div>
<p>Space used: <span id="cargostatus">n/a</span></p>
<div id="cargo" class="itemstring">
</div>
</section>
</div>
<div class="centerer">
<div id="game">Enable JavaScript and reload the page.</div>
</div>
<div id="starthelp" class="centerer clear">
Press F1 for help.
</div>
</div>
<footer>
© Tapio Vierros 2012-2013
</footer>
</div></body>
</html>