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Doubt #45

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guiseek opened this issue Jul 4, 2022 · 4 comments
Open

Doubt #45

guiseek opened this issue Jul 4, 2022 · 4 comments

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@guiseek
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guiseek commented Jul 4, 2022

I open the glb file in blender, I make a change, but when I load the map in the game the change is apparently correct, but it is like a ghost. for example, if I take out a wall, the wall disappears, but the car still bumps into it, you know? how do i solve this?

@Inthenew
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I don't think this is maintained anymore, the last update was Jan 2021.

@swift502
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@Inthenew You're right though I still try to answer stuff occasionally.

@guiseek There's two layers, graphics and physics. You probably have to delete both. If a car bumps into something than it's an object in the physics collection in Blender. You have to adjust that as well.

That's another thing you have to edit the blend source file from the src/blend folder. Reverse engineering the glb files was never meant to be the workflow and isn't guaranteed to work.

@guiseek
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guiseek commented Jul 15, 2022

@Inthenew You're right though I still try to answer stuff occasionally.

@guiseek There's two layers, graphics and physics. You probably have to delete both. If a car bumps into something than it's an object in the physics collection in Blender. You have to adjust that as well.

That's another thing you have to edit the blend source file from the src/blend folder. Reverse engineering the glb files was never meant to be the workflow and isn't guaranteed to work.

@swift502 I wrote glb by mistake, I used the same .blend file, I must look for the physics layer inside it to erase it too, that's it, right?

@swift502
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must look for the physics layer inside it to erase it too

Yes, pretty much.

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