Newly initialized game tries to "catch up" after sitting in the menu for a while #853
Labels
Bug
The observed behaviour is incorrect or unexpected.
C-Low Hanging Fruit
Ideal issue for new contributors.
S-Moderate
The fix or feature would substantially improve user experience.
Describe the bug
After spending a while letting the game sit in the menu, when starting a new scenario the game runs really fast for a little bit, as if it thinks it should have been running while the menu was active and it is now trying to "catch up".
To Reproduce
I first noticed this when testing out #835 (it was very noticeable since the sheep ran around really fast and quickly drowned themselves) but it can be seen in any scenario where the base has a
clock
installed.Expected behavior
The game should run at a normal speed regardless of how long you have spent in the menu.
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