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Recreate Horton's clover field #1440

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kostmo opened this issue Aug 21, 2023 · 4 comments
Closed

Recreate Horton's clover field #1440

kostmo opened this issue Aug 21, 2023 · 4 comments
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G-Scenarios An issue having to do with scenario design, the way scenarios are described and loaded, etc. Z-Feature A new feature to be added to the game.

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@kostmo
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kostmo commented Aug 21, 2023

Horton needs to find one clover among millions.
Could use the new DSL (#1376) for the map. The target clover should be randomly placed.

The scenario would entail maximizing search efficiency.

horton-hears-a-who-2008-720p-brrip-x264-yify20-15-30

@kostmo kostmo added Z-Feature A new feature to be added to the game. G-Scenarios An issue having to do with scenario design, the way scenarios are described and loaded, etc. labels Aug 21, 2023
@byorgey
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byorgey commented Aug 26, 2023

Interesting, I'm not sure with the current DSL there's a way to randomly choose a single location. I'll have to think about what primitive feature(s) we could add to support that.

@kostmo
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kostmo commented Aug 26, 2023

not sure with the current DSL there's a way to randomly choose a single location

Well, probably a system robot can handle this.

@byorgey
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byorgey commented Aug 27, 2023

Well, probably a system robot can handle this.

Yes, it could, I was just taking it as inspiration for making the DSL more expressive.

@kostmo
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kostmo commented Nov 15, 2023

Included in #1595.

@kostmo kostmo closed this as completed Nov 15, 2023
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Labels
G-Scenarios An issue having to do with scenario design, the way scenarios are described and loaded, etc. Z-Feature A new feature to be added to the game.
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