Nested scenarios as hermetic puzzle rooms/dungeons #1352
Labels
C-Project
A larger project, more suitable for experienced contributors.
G-Design
An issue having to do with game design.
G-Scenarios
An issue having to do with scenario design, the way scenarios are described and loaded, etc.
S-Nice to have
The bug fix or feature would be nice but doesn't currently have much negative impact.
Z-Feature
A new feature to be added to the game.
We are amassing a collection of disjointed Scenarios that are accessible from the toplevel game menu UI. For its part, this UI does facilitate a sense of "progression" and grouping by theme.
However, it would achieve a greater sense of immersion to embed self-contained scenarios as a sort of "dungeon" or "minigame" within a larger overworld. We could design scenario files to be composible with one file referencing another as a "child".
It raises a number of design questions:
keyboard
) of some device-constrained robot other thanbase
to play the minigame? C.f. theview
command, which allows inventory inspection of other robots but not piloting.The text was updated successfully, but these errors were encountered: